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@@ -7,8 +7,8 @@
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export default function playerBlips() {
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mp.events.add("entityStreamIn", (entity) => {
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mp.game.wait(100);
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mp.events.add("entityStreamIn", async (entity) => {
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await mp.game.waitAsync(100);
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if (entity.type === "player") {
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let color = parseInt(entity.getVariable("blipColor"));
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if (entity.blip == 0) entity.createBlip(1);
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