temp fix for inventory

This commit is contained in:
Siga
2020-02-03 18:27:33 +01:00
parent 154b0ca0fe
commit f19564266e
2 changed files with 12 additions and 4 deletions

View File

@@ -23,11 +23,11 @@ export default function inventory(globalData: GlobalData): void {
});
var open = false;
mp.events.add('inventoryShow', (iWeight, iNameArr, iAmountArr, iIdArr, playersArr) => {
if (!globalData.InMenu) {
globalData.InMenu = true;
if (invBrowser === null) {
if (!globalData.InMenu) {
globalData.InMenu = true;
mp.gui.cursor.show(true, true);
invBrowser = mp.browsers.new('package://assets/html/inventory/inventory.html');
Players = playersArr;
@@ -35,7 +35,7 @@ export default function inventory(globalData: GlobalData): void {
itemAmountArr = iAmountArr;
itemNameArr = iNameArr;
invWeight = iWeight;
}
} else {
try {
@@ -49,6 +49,7 @@ export default function inventory(globalData: GlobalData): void {
return;
}
}
});
var offer = 0;

View File

@@ -59,6 +59,13 @@ namespace ReallifeGamemode.Server.Events
return;
}
}
else if (sV is UserVehicle uV)
{
if (uV.UserId != u.Id)
{
return;
}
}
}
VehicleStreaming.SetEngineState(v, !state);
}