Nochmal...
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@@ -481,7 +481,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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if (deadRespawned == true) {
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activeTask = false;
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activeCheckpoint.destroy();
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mp.events.callRemote("delReviveTask");
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mp.events.callRemote("delReviveTaskMedic");
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mp.events.callRemote("PayCutMedicEarnings");
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mp.gui.chat.push("DEBUG: Hälfte ausgezahlt")
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deadRespawned = false;
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@@ -232,7 +232,7 @@ namespace ReallifeGamemode.Server.Events
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dbContext.SaveChanges();
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}
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player.RemoveAllWeapons();
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Medic.delReviveTask(player);
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//Medic.delReviveTask(player);
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5), -98.36f);
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}
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}
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@@ -129,6 +129,12 @@ namespace ReallifeGamemode.Server.Factions.Medic
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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RemoveTaskFromList(task);
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}
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[RemoteEvent("delReviveTaskMedic")]
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public static void delReviveTaskMedic(Player player)
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{
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.MedicName == player.Name);
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RemoveTaskFromList(task);
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}
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[RemoteEvent("RemoveMedicCheckpoint")]
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public void RemoveMedicCheckpoint(Player player)
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