diff --git a/ReallifeGamemode.Client/Interaction/factioninteraction.ts b/ReallifeGamemode.Client/Interaction/factioninteraction.ts index f910b7ea..e250d2f8 100644 --- a/ReallifeGamemode.Client/Interaction/factioninteraction.ts +++ b/ReallifeGamemode.Client/Interaction/factioninteraction.ts @@ -523,10 +523,10 @@ export default function factionInteraction(globalData: IGlobalData) { var currentDate = new Date(); if (deadRespawned == false) { - timeLeft = Math.round(Math.abs(deathTime.getTime() - 30 - Math.floor(currentDate.getTime() / 1000))); + timeLeft = Math.round(Math.abs(deathTime - 30 - Math.floor(currentDate.getTime() / 1000))); if (timeLeft < 1) mp.events.call("cutMedicEarnings"); } else { - timeLeft = Math.round(Math.abs(deathTime.getTime() - 60 - Math.floor(currentDate.getTime() / 1000))); + timeLeft = Math.round(Math.abs(deathTime - 60 - Math.floor(currentDate.getTime() / 1000))); if (timeLeft < 1) mp.events.call("destroyMedicTaskCheckpoint"); }