diff --git a/ReallifeGamemode.Client/util/Gangwar.ts b/ReallifeGamemode.Client/util/Gangwar.ts index 89f1865c..3a0981bc 100644 --- a/ReallifeGamemode.Client/util/Gangwar.ts +++ b/ReallifeGamemode.Client/util/Gangwar.ts @@ -260,7 +260,7 @@ //self.blip.setFlashes(false); mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false); - self.setColor(self.owner) + //self.setColor(self.owner) self.blip.setColour(self.color) mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color); self.setLeaderColShape(); diff --git a/ReallifeGamemode.Server/Gangwar/Turf.cs b/ReallifeGamemode.Server/Gangwar/Turf.cs index d88fb37f..9b8cb611 100644 --- a/ReallifeGamemode.Server/Gangwar/Turf.cs +++ b/ReallifeGamemode.Server/Gangwar/Turf.cs @@ -163,7 +163,7 @@ namespace ReallifeGamemode.Server.Gangwar this.takeOver(this.Owner); } timerCount += 1; - if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like + if (timerCount >= 100) //change to 900 (seconds) before release for testing reasons change to whatever you like { if (this.Att_Score > this.Def_Score) {