Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop

This commit is contained in:
michael.reiswich
2021-03-24 17:40:55 +01:00
12 changed files with 349 additions and 1197 deletions

View File

@@ -18,7 +18,7 @@ export default function factionInteraction(globalData: IGlobalData) {
var newTasks; var newTasks;
var sorting = 0; var sorting = 0;
var firstSorting = true; var firstSorting = true;
var activeTask = false; var activeTask = null;
var activeCheckpoint; var activeCheckpoint;
var taskStart; var taskStart;
var taskFinish; var taskFinish;
@@ -327,7 +327,7 @@ export default function factionInteraction(globalData: IGlobalData) {
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y); mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
{ {
direction: new mp.Vector3(0, 0, 75), direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
color: [255, 0, 0, 150], color: [255, 0, 0, 150],
visible: true, visible: true,
dimension: 0 dimension: 0
@@ -340,7 +340,7 @@ export default function factionInteraction(globalData: IGlobalData) {
taskStart = player.position; taskStart = player.position;
taskFinish = tasks[index].Position; taskFinish = tasks[index].Position;
taskRange = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z, true); taskRange = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z, true);
activeTask = true; activeTask = tasks[index];
} }
} }
@@ -383,7 +383,7 @@ export default function factionInteraction(globalData: IGlobalData) {
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y); mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
{ {
direction: new mp.Vector3(0, 0, 75), direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
color: [255, 0, 0, 150], color: [255, 0, 0, 150],
visible: true, visible: true,
dimension: 0 dimension: 0
@@ -395,7 +395,7 @@ export default function factionInteraction(globalData: IGlobalData) {
taskStart = player.position; taskStart = player.position;
taskFinish = tasks[index].Position; taskFinish = tasks[index].Position;
taskRange = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z, true); taskRange = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z, true);
activeTask = true; activeTask = tasks[index];
} }
} }
}); });
@@ -481,7 +481,7 @@ export default function factionInteraction(globalData: IGlobalData) {
mp.events.add("destroyMedicTaskCheckpoint", () => { mp.events.add("destroyMedicTaskCheckpoint", () => {
activeCheckpoint.destroy(); activeCheckpoint.destroy();
activeTask = false; activeTask = null;
timeLeft = 0; timeLeft = 0;
mp.events.callRemote("MedicTaskTimeout"); mp.events.callRemote("MedicTaskTimeout");
}); });
@@ -490,9 +490,13 @@ export default function factionInteraction(globalData: IGlobalData) {
if (deadRespawned == true) { if (deadRespawned == true) {
activeCheckpoint.destroy(); activeCheckpoint.destroy();
mp.events.callRemote("PayCutMedicEarnings"); mp.events.callRemote("PayCutMedicEarnings");
activeTask = false; activeTask = null;
deadRespawned = false; deadRespawned = false;
timeLeft = 0; timeLeft = 0;
} else if (activeTask.Type == 1){
activeCheckpoint.destroy();
mp.events.callRemote("delHealTaskAsMedic", activeTask.Victim);
activeTask = null;
} }
}); });

View File

@@ -200,9 +200,6 @@ planeSchoolHandle(globalData);
import PilotRouteList from './Jobs/PilotRouteSelect'; import PilotRouteList from './Jobs/PilotRouteSelect';
PilotRouteList(globalData); PilotRouteList(globalData);
import gangwarHandle from './util/Gangwar';
gangwarHandle(globalData);
import weapondamageUtil from './util/weapondamage'; import weapondamageUtil from './util/weapondamage';
weapondamageUtil(); weapondamageUtil();
@@ -251,6 +248,7 @@ drivingschool(globalData);
require('./Gui/policedepartment'); require('./Gui/policedepartment');
require('./Gui/helptext'); require('./Gui/helptext');
require('./util/Gangwar');
interface VehicleData { interface VehicleData {
EngineState: boolean; EngineState: boolean;

View File

@@ -1,596 +1,334 @@
export default function gangwarHandle(globalData: IGlobalData) { //GANGZONE EDITOR
function inside(point, vs) { var gzEdit = false;
let x = point[0], var editVisualHelpX = 0.5;
y = point[1]; var editVisualHelpY = 0.8;
let inside = false; var pointCounter = -1;
for (let i = 0, j = vs.length - 1; i < vs.length; j = i++) { var editorState = 0;
let xi = vs[i][0], var gangZoneMidHeight;
yi = vs[i][1]; var helpScale = 0.1;
let xj = vs[j][0], var editPoint = null;
yj = vs[j][1];
let intersect = ((yi > y) != (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
if (intersect) inside = !inside;
}
return inside;
};
const Natives = { var colorG = [0, 255, 0, 255];
SET_BLIP_CATEGORY: "0x234CDD44D996FD9A", var colorR = [255, 0, 0, 255];
SHOW_HEADING_INDICATOR_ON_BLIP: "0x5FBCA48327B914DF", var colorW = [255, 255, 255, 255];
SET_BLIP_AS_SHORT_RANGE: "0xBE8BE4FE60E27B72", var colorY = [245, 229, 27, 255];
SET_BLIP_DISPLAY: "0x9029B2F3DA924928", var pointColors = <any>[colorW, colorR, colorR, colorR];
SET_BLIP_SPRITE: "0xDF735600A4696DAF",
SET_BLIP_ALPHA: "0x45FF974EEE1C8734",
ADD_BLIP_FOR_RADIUS: "0x46818D79B1F7499A",
SET_BLIP_COLOUR: "0x03D7FB09E75D6B7E",
SET_BLIP_ROTATION: "0xF87683CDF73C3F6E",
SET_BLIP_FLASHES: "0xB14552383D39CE3E",
GET_FIRST_BLIP_INFO_ID: "0x1BEDE233E6CD2A1F",
GET_NEXT_BLIP_INFO_ID: "0x14F96AA50D6FBEA7",
DOES_BLIP_EXIST: "0xA6DB27D19ECBB7DA",
SET_BLIP_COORDS: "0xAE2AF67E9D9AF65D"
};
var Gangturf = class { var gPoints; //Eckpunkte
name: string; var gZoneBorders;
id: number;
range: number;
x: number;
y: number;
color: number;
colorZone_r: number;
colorZone_g: number;
colorZone_b: number;
rotation: number;
owner: string;
attacker: string;
blip: BlipMp;
_colshape: ColshapeMp;
_marker: MarkerMp;
vector: Vector3Mp;
value: number;
_status: string; /*
_entered: boolean; class gPoint {
_isEntering: boolean; constructor(id: number, x: number, y: number) { }
_inColshape: boolean; id: number;
_timerCheck; x: number;
edit: boolean; y: number;
attackBlip: BlipMp; }*/
leaderBlip: BlipMp;
leaderBlipVector: Vector3Mp;
leaderColShape: MarkerMp;
constructor(name, id, x, y, range, color, rot, owner, edit, vector, value) { mp.events.add("SERVER:Load_Gangzone_Editor", () => {
this._setup(name, id, x, y, range, color, rot, owner, edit, vector, value); /*if (gzEdit == false) {
}
_setup(name, id, x, y, range, color, rot, owner, edit, vector, value) { }*/
var self = this; reloadGangZoneEditor();
self.name = name; });
self.id = id;
self.range = range;
self.setColor(owner);
self.x = x;
self.y = y;
self.rotation = rot;
self._colshape = null;
self._status = "normal";
self._entered = false;
self._isEntering = false;
self._inColshape = false;
self._timerCheck;
self.owner = owner;
self.attacker = null;
self.edit = edit;
self.loadArea();
self.attackBlip = null;
self.leaderBlip = null;
self.value = value;
if (vector != null) {
self.leaderBlipVector = JSON.parse(vector);
} else {
self.leaderBlipVector = null;
}
self.leaderColShape = null; function reloadGangZoneEditor() {
} gzEdit = true;
pointCounter = -1;
setColor(owner) { gangZoneMidHeight = new mp.Vector3(0, 0, 0);
var self = this; pointColors = [colorW, colorR, colorR, colorR];
if (owner === "Ballas") { gPoints = new Array<Vector3Mp>();
self.color = 83; editorState = 0;
self.colorZone_r = 143; editPoint = null;
self.colorZone_g = 0; gZoneBorders = new Array<number>();
self.colorZone_b = 199; }
} else if (owner === "Grove") {
self.color = 2; //TASTE NUM5
self.colorZone_r = 22; mp.keys.bind(0x65, false, function () {
self.colorZone_g = 87; if (gzEdit) {
self.colorZone_b = 0; switch (editorState) {
} else if (owner === "Neutral") { case 0:
self.color = 0; if (pointCounter < 0) { //Map-Höhe definieren
self.colorZone_r = 255; gangZoneMidHeight = mp.players.local.position;
self.colorZone_g = 255; } else { //Eckpunkte abspeichern
self.colorZone_b = 255; var newPoint = mp.players.local.position;
} newPoint.z = gangZoneMidHeight.z;
} gPoints.push(newPoint);
pointColors[pointCounter] = colorG;
scoreUpdate(attackerScore, defenderScore) { pointColors[pointCounter + 1] = colorW;
mp.gui.chat.push(this.owner + " " + defenderScore + " : " + attackerScore + " " + this.attacker); }
} pointCounter++;
if (pointCounter == 4) { //Alle Eckpunkte abgespeichert
loadArea() { editorState = 1;
var self = this; }
self.blip = mp.game.ui.addBlipForRadius(self.x, self.y, 1, self.range); break;
case 1: //Bearbeiteten Punkt abspeichern
mp.game.invoke(Natives.SET_BLIP_SPRITE, self.blip, 5); var newPoint = mp.players.local.position;
mp.game.invoke(Natives.SET_BLIP_ALPHA, self.blip, 70); newPoint.z = gangZoneMidHeight.z;
mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color); gPoints[editPoint - 1] = newPoint;
pointColors[editPoint - 1] = colorG;
self._colshape = mp.colshapes.newCircle(self.x, self.y, self.range * 1.5); editPoint = null;
} break;
render() { }
var self = this; }
if (self._colshape) { });
if (self.edit == true) {
let vector3 = mp.players.local.getRotation(2); //NUM0
self.rotation = Math.round(vector3.z); mp.keys.bind(0x60, false, function () {
//self.blip.setPosition(mp.players.local.position.x, mp.players.local.position.y, 1); if (gzEdit && editorState == 1 && editPoint == null) {
reloadGangZoneEditor();
mp.game.invoke(Natives.SET_BLIP_COORDS, self.blip, mp.players.local.position.x, mp.players.local.position.y, 1); gzEdit = false;
self.x = mp.players.local.position.x; }
self.y = mp.players.local.position.y; });
}
//self.blip.setRotation(self.rotation);
mp.game.invoke(Natives.SET_BLIP_ROTATION, self.blip, self.rotation); //NUM1
} mp.keys.bind(0x61, false, function () {
if (gzEdit && editorState == 1) {
if (self._status == "attack" || self.edit == true) { editPoint = 1;
if (self._colshape) { pointColors[0] = colorY;
if (mp.game.gameplay.getDistanceBetweenCoords(mp.players.local.position.x, mp.players.local.position.y, 0, self.x, self.y, 0, true) < self.range * 1.5) { }
var range = Math.sqrt(((self.range * 1.2) * (self.range * 1.2)) + (((self.range * 1.2) / 2) * ((self.range * 1.2) / 2))); });
let degrees = (self.rotation + 45) * (Math.PI / 180);
let top_right = { //NUM2
x: self.x + range * Math.cos(degrees), mp.keys.bind(0x62, false, function () {
y: self.y + range * Math.sin(degrees) if (gzEdit && editorState == 1) {
} editPoint = 2;
degrees = (self.rotation + 135) * (Math.PI / 180); pointColors[1] = colorY;
let top_left = { }
x: self.x + range * Math.cos(degrees), });
y: self.y + range * Math.sin(degrees)
} //NUM3
degrees = (self.rotation + 225) * (Math.PI / 180); mp.keys.bind(0x63, false, function () {
let bottom_left = { if (gzEdit && editorState == 1) {
x: self.x + range * Math.cos(degrees), editPoint = 3;
y: self.y + range * Math.sin(degrees) pointColors[2] = colorY;
} }
degrees = (self.rotation + 315) * (Math.PI / 180); });
let bottom_right = {
x: self.x + range * Math.cos(degrees), //NUM4
y: self.y + range * Math.sin(degrees) mp.keys.bind(0x64, false, function () {
} if (gzEdit && editorState == 1) {
let z = mp.game.gameplay.getGroundZFor3dCoord(mp.players.local.position.x, mp.players.local.position.y, mp.players.local.position.z, 0, false); editPoint = 4;
if (self.edit) { pointColors[3] = colorY;
mp.game.graphics.drawLine(bottom_right.x, bottom_right.y, z, bottom_right.x, bottom_right.y, z + 25, 0, 255, 0, 255); }
mp.game.graphics.drawLine(top_left.x, top_left.y, z, top_left.x, top_left.y, z + 25, 0, 0, 255, 255); });
for (var i = z; i < z + 25; i += 0.5) {
mp.game.graphics.drawLine(top_left.x, top_left.y, i, top_right.x, top_right.y, i, 255, 0, 0, 255); //NUM7
mp.game.graphics.drawLine(top_right.x, top_right.y, i, bottom_right.x, bottom_right.y, i, 255, 0, 0, 255); mp.keys.bind(0x67, false, function () {
mp.game.graphics.drawLine(bottom_right.x, bottom_right.y, i, bottom_left.x, bottom_left.y, i, 255, 0, 0, 255); if (gzEdit && editorState == 2) {
mp.game.graphics.drawLine(bottom_left.x, bottom_left.y, i, top_left.x, top_left.y, i, 255, 0, 0, 255);
} }
} else { });
/*
let a = 0;
for (var i = z; i < z + 1; i += 0.001) { //NUM9
mp.game.graphics.drawLine(top_left.x, top_left.y, i, top_right.x, top_right.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100); mp.keys.bind(0x69, false, function () {
mp.game.graphics.drawLine(top_right.x, top_right.y, i, bottom_right.x, bottom_right.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100); if (gzEdit && editorState == 2) {
mp.game.graphics.drawLine(bottom_right.x, bottom_right.y, i, bottom_left.x, bottom_left.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100);
mp.game.graphics.drawLine(bottom_left.x, bottom_left.y, i, top_left.x, top_left.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100); }
a += 0.001 });
}
*/
} function squarItUp() {
}
/* A B
if (self.isInsideArea()) { *
mp.game.graphics.drawText(self.name, [self.x, self.y, mp.players.local.position.z + 20], { * D C
font: 7, */
color: [255, 255, 255, 185],
scale: [0.4, 0.4], var A = gPoints[0];
outline: true, var B = gPoints[1];
centre: true var C = gPoints[2];
}); var D = gPoints[3];
}
} var distAB = A - B;
} var distBC = B - C;
if (self.leaderBlipVector != null) { var distCD = C - D;
let dist = mp.game.gameplay.getDistanceBetweenCoords(mp.players.local.position.x, mp.players.local.position.y, mp.players.local.position.z, self.leaderBlipVector.x, self.leaderBlipVector.y, self.leaderBlipVector.z, false); var distDA = D - A;
if (self.isInsideArea() && self._status != "attack" && dist <= 6) {
if (self.leaderBlipVector != null) {
mp.game.graphics.drawText(self.name + "\n~y~Gang: ~s~" + self.owner + "\n~y~Wert: ~s~$~g~" + self.value, [self.leaderBlipVector.x, self.leaderBlipVector.y, self.leaderBlipVector.z], { }
font: 7,
color: [255, 255, 255, 185], mp.events.add("render", () => {
scale: [0.4, 0.4], if (gzEdit) {
outline: true, if (pointCounter >= 0) { //Wenn Y-Spielhöhe definiert wurde
centre: true renderVisualHelp(); //Onscreen Texte
}); renderVisualWorld(); //RealWorld Geometrie
} } else { //Ansonsten Spielhöhe definieren
} renderGangzonePreSetup();
} }
} }
startGangWar() { /*mp.game.graphics.drawText("GW-Edit DEBUG\n" +
var self = this; "editorState: " + editorState + "\n" +
if (self._status == "normal") { "pointCounter: " + pointCounter + "\n"
let dist = mp.game.gameplay.getDistanceBetweenCoords(mp.players.local.position.x, mp.players.local.position.y, 0, self.leaderBlipVector.x, self.leaderBlipVector.y, self.leaderBlipVector.z, false); , [editVisualHelpX, 0.1],
if (dist <= 3) { {
mp.events.callRemote("SERVER:StartGangwar"); font: 0,
} color: [255, 255, 255, 255],
} scale: [0.3, 0.3],
} outline: true,
centre: false
updateArea(status, ...args) { });
var self = this; */
if (status == "attack") { });
if (self.leaderColShape != null) {
self.leaderColShape.destroy(); function renderVisualHelp() {
self.leaderColShape = null; if (gzEdit == true) {
} if (editorState == 0) {
self._status = "attack"; //Visualisierungshilfe zum erstelln von Gangzonen
self.attacker = args[1]; mp.game.graphics.drawText("Speicher bitte Punkt ~y~" + (pointCounter + 1) + "~s~ ab. Taste ~g~NUM-5", [editVisualHelpX, editVisualHelpY],
//self.blip.setFlashes(true); {
//mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true); font: 0,
return; color: [255, 255, 255, 255],
} scale: [0.3, 0.3],
if (status == "normal") { outline: true,
self._status = "normal"; centre: false
//self.blip.setFlashes(false); });
//mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
return; mp.game.graphics.drawRect(editVisualHelpX, editVisualHelpY, helpScale * 2, helpScale * 2, 255, 255, 255, 150);
} mp.game.graphics.drawText("1", [editVisualHelpX - helpScale, editVisualHelpY - helpScale - 0.025],
if (status == "conquered") { {
//mp.game.graphics.stopScreenEffect("MinigameTransitionIn"); font: 0,
self._status = "normal"; color: pointColors[0],
self.owner = args[0]; scale: [0.4, 0.4],
self.attacker = null; outline: true,
//self.blip.setFlashes(false); centre: false
//mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false); });
self.setColor(self.owner) mp.game.graphics.drawText("2", [editVisualHelpX + helpScale, editVisualHelpY - helpScale - 0.025],
self.blip.setColour(self.color) {
mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color); font: 0,
self.setLeaderColShape(); color: pointColors[1],
return; scale: [0.4, 0.4],
} outline: true,
} centre: false
});
setAttackBlip(bool) {
var self = this; mp.game.graphics.drawText("3", [editVisualHelpX + helpScale, editVisualHelpY + helpScale],
if (bool) { {
self.attackBlip = mp.game.ui.addBlipForCoord(self.x, self.y, 0); font: 0,
mp.game.invoke(Natives.SET_BLIP_SPRITE, self.attackBlip, 378); color: pointColors[2],
mp.game.invoke(Natives.SET_BLIP_AS_SHORT_RANGE, self.attackBlip, false); scale: [0.4, 0.4],
} else if (!bool) { outline: true,
mp.game.invoke(Natives.SET_BLIP_SPRITE, self.attackBlip, 5); centre: false
} });
}
mp.game.graphics.drawText("4", [editVisualHelpX - helpScale, editVisualHelpY + helpScale],
setLeaderBlip(bool) { {
var self = this; font: 0,
if (this.leaderColShape != null) { color: pointColors[3],
this.leaderColShape.destroy(); scale: [0.4, 0.4],
this.leaderColShape = null; outline: true,
} centre: false
if (bool) { });
self.leaderBlipVector = mp.players.local.position; } else if (editorState == 1) {
mp.events.callRemote("SERVER:Turf_SetNewLeaderPoint", JSON.stringify(self.leaderBlipVector), JSON.stringify(self.id)); if (editPoint == null) {
return; mp.game.graphics.drawText("Welchen Eckpunkt möchtest du bearbeiten? \nDrücke ~g~NUM1-4\n"+
} "~s~Oder drücke ~g~NUM-0 ~s~ zum Beenden", [editVisualHelpX, editVisualHelpY],
{
if (self.leaderBlipVector != null) { font: 0,
self.leaderBlip = mp.game.ui.addBlipForRadius(self.leaderBlipVector.x, self.leaderBlipVector.y, 1, 60); color: [255, 255, 255, 255],
self.setLeaderColShape(); scale: [0.3, 0.3],
mp.game.invoke(Natives.SET_BLIP_SPRITE, self.leaderBlip, 437); outline: true,
mp.game.invoke(Natives.SET_BLIP_AS_SHORT_RANGE, self.leaderBlip, false); centre: false
} });
} mp.game.graphics.drawRect(editVisualHelpX, editVisualHelpY, helpScale * 2, helpScale * 2, 255, 255, 255, 150);
mp.game.graphics.drawText("1", [editVisualHelpX - helpScale, editVisualHelpY - helpScale - 0.025],
setLeaderColShape() { {
var self = this; font: 0,
let newVector = new mp.Vector3(self.leaderBlipVector.x, self.leaderBlipVector.y, self.leaderBlipVector.z - 2) color: pointColors[0],
scale: [0.4, 0.4],
self.leaderColShape = mp.markers.new(1, newVector, 2, { outline: true,
color: [255, 255, 0, 150], centre: false
visible: true, });
dimension: 0
}); mp.game.graphics.drawText("2", [editVisualHelpX + helpScale, editVisualHelpY - helpScale - 0.025],
} {
font: 0,
isTurfArea(shape) { color: pointColors[1],
return (shape == this._colshape) scale: [0.4, 0.4],
} outline: true,
centre: false
isOwner(gang) { });
return (gang == this.owner)
} mp.game.graphics.drawText("3", [editVisualHelpX + helpScale, editVisualHelpY + helpScale],
{
check() { font: 0,
var self = this color: pointColors[2],
if (self._entered == true) { scale: [0.4, 0.4],
if (!self.isInsideArea() || (self.isNearGround() == false)) { outline: true,
self._entered = false; centre: false
mp.events.callRemote("Gangarea:Leave", self.id); });
}
} mp.game.graphics.drawText("4", [editVisualHelpX - helpScale, editVisualHelpY + helpScale],
} {
font: 0,
enter() { color: pointColors[3],
var self = this; scale: [0.4, 0.4],
self._timerCheck = setInterval(function () { outline: true,
if ((!self._entered)) { centre: false
if (self.isInsideArea() && (self.isNearGround() == true)) { });
self._entered = true; } else {
if (self._status == "attack") { mp.game.graphics.drawText("Du bearbeitest Eckpunkt ~y~" + editPoint + "~s~. Zum Speichern ~g~NUM-5", [editVisualHelpX, editVisualHelpY],
mp.game.audio.playSoundFrontend(1, "Enter_Capture_Zone", "DLC_Apartments_Drop_Zone_Sounds", true); {
//mp.game.graphics.stopScreenEffect("MinigameTransitionIn"); font: 0,
//mp.game.graphics.startScreenEffect("MinigameTransitionOut", 500, false); color: [255, 255, 255, 255],
} scale: [0.3, 0.3],
mp.events.callRemote("Gangarea:Enter", JSON.stringify(self.id)); outline: true,
} centre: false
} else if (self._entered == true) { });
if (!self.isInsideArea() || (self.isNearGround() == false)) { }
self._entered = false; }
if (self._status === "attack") { }
mp.game.audio.playSoundFrontend(1, "Exit_Capture_Zone", "DLC_Apartments_Drop_Zone_Sounds", true); }
//mp.game.graphics.startScreenEffect("MinigameTransitionIn", 500, false);
} function renderVisualWorld() {
mp.events.callRemote("Gangarea:Leave", JSON.stringify(self.id)); var playerPosition = mp.players.local.position;
}
} if (pointCounter >= 1 && pointCounter < 4) {
}, 1000); mp.game.graphics.drawLine(gPoints[pointCounter - 1].x, gPoints[pointCounter - 1].y, gangZoneMidHeight.z, playerPosition.x, playerPosition.y, playerPosition.z, 255, 0, 0, 200);
} }
leave() { if (pointCounter > 1) mp.game.graphics.drawLine(gPoints[0].x, gPoints[0].y, gangZoneMidHeight.z, gPoints[1].x, gPoints[1].y, gangZoneMidHeight.z, 0, 255, 0, 200);
var self = this; if (pointCounter > 2) mp.game.graphics.drawLine(gPoints[1].x, gPoints[1].y, gangZoneMidHeight.z, gPoints[2].x, gPoints[2].y, gangZoneMidHeight.z, 0, 255, 0, 200);
clearInterval(self._timerCheck); if (pointCounter > 3) {
mp.game.graphics.drawLine(gPoints[2].x, gPoints[2].y, gangZoneMidHeight.z, gPoints[3].x, gPoints[3].y, gangZoneMidHeight.z, 0, 255, 0, 200);
self.check(); mp.game.graphics.drawLine(gPoints[3].x, gPoints[3].y, gangZoneMidHeight.z, gPoints[0].x, gPoints[0].y, gangZoneMidHeight.z, 0, 255, 0, 200);
} }
isNearGround() {
let self = this; if (editorState == 1 && editPoint != null) {
let ground = mp.game.gameplay.getGroundZFor3dCoord(self.x, self.y, 9000, 0, false); mp.game.graphics.drawLine(gPoints[editPoint - 1].x, gPoints[editPoint - 1].y, gangZoneMidHeight.z, playerPosition.x, playerPosition.y, playerPosition.z, 255, 0, 0, 200);
let max_diff = 75; }
let dist = mp.game.system.vdist(0, 0, ground, 0, 0, mp.players.local.position.z);
if (dist <= max_diff) { //QUADER
return true; /*
} if (pointCounter > 3) {
return false; for (var x = 0; x < 4; x++) {
} var newPoint = gPoints[0];
isInsideArea() { newPoint.z += 5.0;
var self = this; gPoints.push(newPoint);
let player = { }
x: mp.players.local.position.x,
y: mp.players.local.position.y, for (var v = 4; v < 8; v++) { //Verdrahtung horizontal
z: mp.players.local.position.z if (v < 7) {
}; mp.game.graphics.drawLine(gPoints[v].x, gPoints[v].y, gPoints[v].z, gPoints[v + 1].x, gPoints[v + 1].y, gPoints[v + 1].z, 0, 255, 0, 200);
var range = Math.sqrt(((self.range * 1.2) * (self.range * 1.2)) + (((self.range * 1.2) / 2) * ((self.range * 1.2) / 2))); } else {
let degrees = (self.rotation + 45) * (Math.PI / 180); mp.game.graphics.drawLine(gPoints[v].x, gPoints[v].y, gPoints[v].z, gPoints[4].x, gPoints[4].y, gPoints[4].z, 0, 255, 0, 200);
let top_right = { }
x: self.x + range * Math.cos(degrees), mp.game.graphics.drawLine(gPoints[v].x, gPoints[v].y, gPoints[v].z, gPoints[v-4].x, gPoints[v-4].y, gPoints[v-4].z, 0, 255, 0, 200); //Verdrahtung Vertikal
y: self.y + range * Math.sin(degrees) }
} }*/
degrees = (self.rotation + 135) * (Math.PI / 180); }
let top_left = {
x: self.x + range * Math.cos(degrees), function renderGangzonePreSetup() {
y: self.y + range * Math.sin(degrees) mp.game.graphics.drawText("Stelle dich ungefähr in die Mitte der Gangzone um die Z-Koordinatenhöhe zu berechnen und drücke ~y~NUM5", [editVisualHelpX, editVisualHelpY - 0.05],
} {
degrees = (self.rotation + 225) * (Math.PI / 180); font: 0,
let bottom_left = { color: [255,255,255,255],
x: self.x + range * Math.cos(degrees), scale: [0.3, 0.3],
y: self.y + range * Math.sin(degrees) outline: true,
} centre: false
degrees = (self.rotation + 315) * (Math.PI / 180); });
let bottom_right = {
x: self.x + range * Math.cos(degrees),
y: self.y + range * Math.sin(degrees)
}
let turf = [
[top_right.x, top_right.y],
[top_left.x, top_left.y],
[bottom_left.x, bottom_left.y],
[bottom_right.x, bottom_right.y]
]
if (inside([player.x, player.y], turf)) {
return true;
}
return false;
}
setValue(value) {
var self = this;
self.value = value;
}
}
var gangturfs = [];
mp.events.add('playerEnterColshape', (shape) => {
let turfEntered;
gangturfs.forEach(function (turf) {
if (turf.isTurfArea(shape) == true) {
turfEntered = turf;
turfEntered.enter()
}
});
});
mp.events.add('playerExitColshape', (shape) => {
let turfExitted;
gangturfs.forEach(function (turf) {
if (turf.isTurfArea(shape) == true) {
turfExitted = turf;
turfExitted.leave()
}
});
});
mp.events.add('render', () => {
gangturfs.forEach(function (turf, id) {
turf.render();
});
});
mp.events.add('CLIENT:loose', () => {
mp.game.audio.playSoundFrontend(1, "Zone_Enemy_Capture", "DLC_Apartments_Drop_Zone_Sounds", true);
});
mp.events.add('CLIENT:win', () => {
mp.game.audio.playSoundFrontend(1, "Zone_Team_Capture", "DLC_Apartments_Drop_Zone_Sounds", true);
});
function clearBlips() {
mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript(true);
var x = 0;
var y = 0;
var z = 0;
let last_blip = mp.game.invoke(Natives.GET_FIRST_BLIP_INFO_ID, 5);
while (mp.game.invoke(Natives.DOES_BLIP_EXIST, last_blip)) {
mp.game.invoke(Natives.SET_BLIP_SPRITE, last_blip, -1);
mp.game.ui.removeBlip(last_blip);
last_blip = mp.game.invoke(Natives.GET_NEXT_BLIP_INFO_ID, 5);
x++;
}
let last_attackBlip = mp.game.invoke(Natives.GET_FIRST_BLIP_INFO_ID, 378);
while (mp.game.invoke(Natives.DOES_BLIP_EXIST, last_attackBlip)) {
mp.game.invoke(Natives.SET_BLIP_SPRITE, last_attackBlip, -1);
mp.game.ui.removeBlip(last_attackBlip);
last_attackBlip = mp.game.invoke(Natives.GET_NEXT_BLIP_INFO_ID, 378);
y++
}
let last_leaderBlip = mp.game.invoke(Natives.GET_FIRST_BLIP_INFO_ID, 437);
while (mp.game.invoke(Natives.DOES_BLIP_EXIST, last_leaderBlip)) {
mp.game.invoke(Natives.SET_BLIP_SPRITE, last_leaderBlip, -1);
mp.game.ui.removeBlip(last_leaderBlip);
last_leaderBlip = mp.game.invoke(Natives.GET_NEXT_BLIP_INFO_ID, 437);
mp.game.invoke(Natives.SET_BLIP_SPRITE, last_attackBlip, -1);
mp.game.ui.removeBlip(last_attackBlip);
last_attackBlip = mp.game.invoke(Natives.GET_NEXT_BLIP_INFO_ID, 378);
y++
z++
}
mp.gui.chat.push("DEBUG: Turf blips not removed: " + x);
mp.gui.chat.push("DEBUG: Attack blips not removed: " + y);
mp.gui.chat.push("DEBUG: LeaderBlips blips not removed: " + z);
}
mp.events.add('GangAreas:Create', (turfsJSON) => {
var turfs = JSON.parse(turfsJSON);
if (gangturfs.length > 0) {
gangturfs[gangturfs.length - 1].edit = false;
gangturfs.forEach(function (turf) {
turf._status = "disabled";
turf.id = -420; //Due to garbage collecting this value needs to be negative, so that the Server doesn't find multiple Turfs in the Database with same ID's.
if (turf.leaderColShape != null) {
turf.leaderColShape.destroy();
turf.leaderColShape = null;
}
if (turf._marker)
if (turf.blip != null) {
mp.game.ui.removeBlip(turf.blip);
}
if (turf.leaderBlip != null) {
mp.game.ui.removeBlip(turf.leaderBlip);
}
if (turf.attackBlip != null) {
mp.game.ui.removeBlip(turf.attackBlip);
}
});
}
clearBlips();
if (turfs.length > 0) {
gangturfs = [];
turfs.forEach(function (turf) {
if (turf.Id != undefined) {
gangturfs[gangturfs.length] = new Gangturf(turf.Name, turf.Id, turf.X, turf.Y, turf.Range, turf.Color, turf.Rotation, turf.Owner, false, turf.Vector, turf.Value);
}
});
}
});
mp.events.add('ADMIN:CreateTurf', (rangeJSON) => {
var range = JSON.parse(rangeJSON);
gangturfs[gangturfs.length] = new Gangturf("Reload For Name", -1, mp.players.local.position.x, mp.players.local.position.y, range, 0, mp.players.local.getHeading(), "Neutral", true, null, 0);
});
mp.events.add('ADMIN:SetTurf', (name) => {
gangturfs[gangturfs.length - 1].edit = false;
if (gangturfs[gangturfs.length - 1].id == -1) {
mp.events.callRemote("SERVER:SetTurf", JSON.stringify(gangturfs[gangturfs.length - 1].x), JSON.stringify(gangturfs[gangturfs.length - 1].y), JSON.stringify(gangturfs[gangturfs.length - 1].rotation), JSON.stringify(gangturfs[gangturfs.length - 1].range), name);
}
});
mp.events.add('ADMIN:DeleteTurf', () => {
gangturfs.forEach(function (turf) {
if (turf._entered == true) {
mp.events.callRemote("SERVER:DeleteTurf", JSON.stringify(turf.id));
return;
}
});
mp.events.callRemote("SERVER:DeleteTurf", JSON.stringify(-1));
});
mp.events.add('CLIENT:Turf_Update', (jsonId, jsonStatus, jsonOwner, jsonAttacker) => {
var id = JSON.parse(jsonId);
var status = JSON.parse(jsonStatus);
var owner = JSON.parse(jsonOwner);
var attacker = JSON.parse(jsonAttacker);
gangturfs.forEach(function (turf) {
if (turf.id == id) {
turf.updateArea(status, owner, attacker);
}
});
});
mp.events.add('CLIENT:setAttackBlip', (bool, id) => {
gangturfs.forEach(function (turf) {
if (turf.id == id) {
turf.setAttackBlip(bool);
}
});
});
mp.events.add('CLIENT:Turf_LoadLeaderBlip', () => {
gangturfs.forEach(function (turf) {
turf.setLeaderBlip(false);
});
});
mp.events.add('ADMIN:Turf_CreateLeaderBlip', () => {
gangturfs.forEach(function (turf) {
if (turf._entered == true) {
turf.setLeaderBlip(true);
}
});
});
mp.events.add('CLIENT:StartGangwar', () => {
gangturfs.forEach(function (turf) {
if (turf._entered == true) {
turf.startGangWar();
}
});
});
mp.events.add('CLIENT:UpdateTurfValue', (jsonValues) => {
let values = JSON.parse(jsonValues);
for (var i = 0; i < gangturfs.length; i++) {
let turf = gangturfs[i];
turf.setValue(values[i]);
turf.render();
}
});
} }

View File

@@ -3464,73 +3464,23 @@ namespace ReallifeGamemode.Server.Commands
player.SendChatMessage("~m~Benutzung:~s~ /business [price] [Option]"); player.SendChatMessage("~m~Benutzung:~s~ /business [price] [Option]");
} }
[Command("createturf", "~m~Benutzung:~s~ /createturf [radius]")] [Command("creategangzone", "~m~Benutzung:~s~ /creategangzone")]
public void CmdAdmCreateTurf(Player player, float option) public void CmdAdminCreateGangZone(Player player)
{ {
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{ {
ChatService.NotAuthorized(player); ChatService.NotAuthorized(player);
return; return;
} }
player.TriggerEvent("ADMIN:CreateTurf", JsonConvert.SerializeObject(option));
}
[Command("setturf", "~m~Benutzung:~s~ /setturf (Name)")] if (player.GetData<bool>("editmode") == false)
public void CmdAdmSetTurf(Player player, string name)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{ {
ChatService.NotAuthorized(player); ChatService.SendMessage(player, "Bitte vorher den Edit-Mode aktivieren");
return; return;
} }
player.TriggerEvent("ADMIN:SetTurf", name); player.SendNotification("Gangzone-Editor aktiviert");
player.TriggerEvent("SERVER:Load_Gangzone_Editor");
} }
[Command("cancleturf", "~m~Benutzung:~s~ /cancleturf")]
public void CmdAdmCancleTurf(Player player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Gangwar.Gangwar.loadPlayer(player);
}
[Command("reloadturfs", "~m~Benutzung:~s~ /ReloadTurfs")]
public void CmdAdmReloadTurf(Player player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Gangwar.Gangwar.loadTurfs();
Gangwar.Gangwar.loadTurfs_ToAllPlayers();
}
[Command("deleteturf", "~m~Benutzung:~s~ /DeleteTurfs")]
public void CmdAdmDeleteTurf(Player player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
player.TriggerEvent("ADMIN:DeleteTurf");
}
[Command("setturfpoint", "~m~Benutzung:~s~ /setturfpoint")]
public void CmdAdmSetTurfPoint(Player player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
player.TriggerEvent("ADMIN:Turf_CreateLeaderBlip");
}
#endregion ALevel1337 #endregion ALevel1337
#region ALevel1338 #region ALevel1338

View File

@@ -369,7 +369,7 @@ namespace ReallifeGamemode.Server.Commands
target.Health = 100; target.Health = 100;
target.SendNotification($"Du wurdest von ~g~{player.Name} ~s~ für ~g~{price.ToMoneyString()} geheilt.", false); target.SendNotification($"Du wurdest von ~g~{player.Name} ~s~ für ~g~{price.ToMoneyString()} geheilt.", false);
player.SendNotification($"Du hast ~g~{target.Name} ~s~ für {price.ToMoneyString()} geheilt.", false); player.SendNotification($"Du hast ~g~{target.Name} ~s~ für {price.ToMoneyString()} geheilt.", false);
player.TriggerEvent("delHealTask"); Medic.delHealTask(target);
} }
#endregion Sanitäter Commands #endregion Sanitäter Commands

View File

@@ -75,10 +75,10 @@ namespace ReallifeGamemode.Server.Events
killerPosY = killer.Position.Y; killerPosY = killer.Position.Y;
killerPosZ = killer.Position.Z; killerPosZ = killer.Position.Z;
killerHeading = killer.Heading; killerHeading = killer.Heading;
if (player.HasData("inGangWar") && killer.HasData("inGangWar")) /*if (player.HasData("inGangWar") && killer.HasData("inGangWar"))
{ {
Gangwar.Gangwar.GangwarKill(killer, player); Gangwar.Gangwar.GangwarKill(killer, player);
} }*/
if (player != killer) if (player != killer)
{ {

View File

@@ -63,7 +63,7 @@ namespace ReallifeGamemode.Server.Events
player.SetData("duty", false); player.SetData("duty", false);
player.SetData("Adminduty", false); player.SetData("Adminduty", false);
player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney, 0); player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney, 0);
Gangwar.Gangwar.loadPlayer(player); //Gangwar.Gangwar.loadPlayer(player);
if (user.FactionLeader) if (user.FactionLeader)
{ {
player.TriggerEvent("CLIENT:Turf_LoadLeaderBlip"); player.TriggerEvent("CLIENT:Turf_LoadLeaderBlip");

View File

@@ -130,6 +130,14 @@ namespace ReallifeGamemode.Server.Factions.Medic
player.SetData("healauftrag", false); player.SetData("healauftrag", false);
} }
[RemoteEvent("delHealTaskAsMedic")]
public static void delHealTaskAsMedic(Player player, string victimName)
{
MedicTask task = HealTasks.FirstOrDefault(t => t.Victim == victimName);
RemoveTaskFromList(task);
player.SetData("healauftrag", false);
}
[RemoteEvent("delReviveTask")] [RemoteEvent("delReviveTask")]
public static void delReviveTask(Player player) public static void delReviveTask(Player player)
{ {

View File

@@ -11,219 +11,6 @@ namespace ReallifeGamemode.Server.Gangwar
{ {
public class Gangwar : Script public class Gangwar : Script
{ {
public static Turf[] _loadedTurfs;
private static List<Turfs> turfs;
public static void loadTurfs()
{
_loadedTurfs = null;
using (var context = new DatabaseContext())
{
turfs = context.Turfs.Select(t => t).ToList();
List<Turf> turfing = new List<Turf>();
foreach (var t in turfs)
{
Turf newTurf = new Turf(t.Id, t.Name, t.Color, t.Owner, t.Value, t.MaxValue, t.Surplus);
turfing.Add(newTurf);
}
_loadedTurfs = turfing.ToArray();
}
}
public static void loadPlayer(Player client)
{
client.TriggerEvent("GangAreas:Create", JsonConvert.SerializeObject(turfs.ToArray()));
}
public static void loadTurfs_ToAllPlayers()
{
NAPI.ClientEvent.TriggerClientEventForAll("GangAreas:Create", JsonConvert.SerializeObject(turfs.ToArray()));
foreach (var l in NAPI.Pools.GetAllPlayers())
{
if (!l.IsLoggedIn() && !l.GetUser().FactionLeader)
return;
l.TriggerEvent("CLIENT:Turf_LoadLeaderBlip");
}
}
public static void GangwarKill(Player killer, Player victim)
{
if (killer.HasData("GotInsideOfTurf") && victim.HasData("GotInsideOfTurf"))
{
foreach (var turf in getTurfs())
{
if (turf.getId() == victim.GetData<int>("inGangWar"))
{
turf.setKill(victim.GetUser().Faction.Name);
return;
}
}
}
}
public static Turf[] getTurfs()
{
return _loadedTurfs;
}
[RemoteEvent("Gangarea:Enter")]
public void RmtEvent_TurfEnter(Player client, string jsonId)
{
int id = JsonConvert.DeserializeObject<int>(jsonId);
foreach (var turf in getTurfs())
{
if (turf.getId() == id)
{
turf.enter(client);
return;
}
}
}
[RemoteEvent("Gangarea:Leave")]
public void RmtEvent_TurfLeave(Player client, string jsonId)
{
int id = JsonConvert.DeserializeObject<int>(jsonId);
foreach (var turf in getTurfs())
{
if (turf.getId() == id)
{
turf.leave(client);
return;
}
}
}
[RemoteEvent("SERVER:SetTurf")]
public void RmtEvent_SetTurf(Player client, string jsonX, string jsonY, string jsonRot, string jsonRange, string Name)
{
float pX = JsonConvert.DeserializeObject<float>(jsonX);
float pY = (float)JsonConvert.DeserializeObject<float>(jsonY);
float Rot = (float)JsonConvert.DeserializeObject<float>(jsonRot);
float Range = (float)JsonConvert.DeserializeObject<float>(jsonRange);
var newTurf = new Turfs
{
Name = Name,
X = pX,
Y = pY,
Rotation = Rot,
Range = Range,
Owner = "Neutral",
Color = 0,
Vector = null
};
using (var dbContext = new DatabaseContext())
{
dbContext.Turfs.Add(newTurf);
dbContext.SaveChanges();
}
loadTurfs();
loadTurfs_ToAllPlayers();
}
[RemoteEvent("SERVER:DeleteTurf")]
public void RmtEvent_DeleteTurf(Player client, string jsonId)
{
int id = JsonConvert.DeserializeObject<int>(jsonId);
if (id == -1)
{
ChatService.ErrorMessage(client, "Du befindest dich in keinem Gebiet!");
return;
}
using (var dbContext = new DatabaseContext())
{
Turfs dturf = dbContext.Turfs.Where(t => t.Id == id).FirstOrDefault();
if (dturf != null)
{
dbContext.Turfs.Remove(dturf);
dbContext.SaveChanges();
loadTurfs();
loadTurfs_ToAllPlayers();
}
}
}
[RemoteEvent("SERVER:Turf_SetNewLeaderPoint")]
public void RmtEvent_SetNewLeaderPoint(Player client, string vector, string jsonId)
{
int id = JsonConvert.DeserializeObject<int>(jsonId);
if (id == -1)
{
ChatService.ErrorMessage(client, "Du befindest dich in keinem Gebiet");
return;
}
using (var dbContext = new DatabaseContext())
{
Turfs dturf = dbContext.Turfs.Where(t => t.Id == id).FirstOrDefault();
if (dturf != null)
{
dturf.Vector = vector;
dbContext.SaveChanges();
loadTurfs();
loadTurfs_ToAllPlayers();
}
}
}
[RemoteEvent("SERVER:StartGangwar")]
public void RmtEvent_StartGangwar(Player client)
{
if (!client.GetUser().FactionLeader)
return;
foreach (var turf in getTurfs())
{
if (turf.status == "attack")
{
ChatService.ErrorMessage(client, "Du kannst momentan kein Gangwar starten");
return;
}
}
if (client.GetUser().Faction.Name == "Ballas" || client.GetUser().Faction.Name == "Grove")
{
foreach (var turf in getTurfs())
{
foreach (var u in turf.playerInside)
{
if (u == client)
{
if (turf.Owner != client.GetUser().Faction.Name)
turf.attack(client.GetUser().Faction.Name);
}
}
}
}
}
public static void Value_TimerElapsed()
{
List<int> values = new List<int>();
using (var dbContext = new DatabaseContext())
{
foreach (var turf in getTurfs())
{
if ((turf.getValue() + 5) >= turf.getMaxValue())
{
turf.setValue(turf.getMaxValue());
}
else
{
turf.addValue(5);
}
values.Add(turf.getValue());
Turfs _turf = dbContext.Turfs.Where(t => t.Id == turf.getId()).FirstOrDefault();
_turf.Value = turf.getValue();
}
dbContext.SaveChanges();
}
NAPI.Task.Run(() =>
{
NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:UpdateTurfValue", JsonConvert.SerializeObject(values.ToArray()));
});
}
} }
} }

View File

@@ -14,339 +14,6 @@ namespace ReallifeGamemode.Server.Gangwar
{ {
public class Turf public class Turf
{ {
public int TurfID { get; set; }
public string TurfName { get; set; }
public int Color { get; set; }
public string Owner { get; set; }
public string Attacker { get; set; }
public int Att_Score { get; set; }
public int Def_Score { get; set; }
public string status { get; set; }
public int value { get; set; }
public int maxValue { get; set; }
public bool surplus { get; set; }
public List<Player> playerInside { get; set; }
public Timer timer { get; set; }
public Player[] playerInGangwar { get; set; }
public int timerCount;
public Turf(int TurfID, string TurfName, int color, string Owner, int value, int maxValue, bool surplus)
{
this.TurfID = TurfID;
this.TurfName = TurfName;
this.Color = color;
this.Owner = Owner;
this.value = value;
this.maxValue = maxValue;
this.surplus = surplus;
this.Attacker = null;
this.Att_Score = 1;
this.Def_Score = 0;
this.status = "normal";
this.timer = null;
this.playerInside = new List<Player>();
this.timerCount = 0;
}
public int getId()
{
return this.TurfID;
}
public int getValue()
{
return this.value;
}
public void setValue(int value)
{
this.value = value;
}
public void addValue(int addedValue)
{
this.value += addedValue;
}
public int getMaxValue()
{
return maxValue;
}
public bool getSurplus()
{
return surplus;
}
public void setSurplus(bool surplus)
{
this.surplus = surplus;
}
public string getName()
{
return this.TurfName;
}
public int getColor()
{
return this.Color;
}
public string getOwner()
{
return this.Owner;
}
public string getAttacker()
{
return this.Attacker;
}
private void TurfTick()
{
this.timer = new System.Timers.Timer(1000);
this.timer.Elapsed += Tick;
this.timer.AutoReset = true;
this.timer.Enabled = true;
this.timerCount = 0;
}
private void Tick(object sender, System.Timers.ElapsedEventArgs e)
{
if (this.status == "attack")
{
update();
}
}
private void update()
{
#region Ticket system
/*
try
{
Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Owner).ToArray();
Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Attacker).ToArray();
}catch(NullReferenceException ex)
{
int i = 0;
foreach(var c in playerInGangwar)
{
if (!NAPI.Entity.DoesEntityExist(c.Handle))
{
this.playerInside = this.playerInside.Where(gp => gp != c).ToArray();
}
i++;
}
}
if (owners.Length > attackers.Length)
this.Att_Score -= owners.Length - attackers.Length;
if(owners.Length < attackers.Length)
this.Def_Score -= attackers.Length - owners.Length;
*/
#endregion Ticket system
foreach (Player gangwarPlayer in this.playerInGangwar)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 900 - timerCount);
}
if (this.Att_Score >= 200)
{
this.takeOver(this.Attacker);
}
else if (this.Def_Score >= 200)
{
this.takeOver(this.Owner);
}
timerCount += 1;
if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like
{
if (this.Att_Score > this.Def_Score)
{
foreach (Player gangwarPlayer in this.playerInGangwar)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
}
this.takeOver(this.Attacker);
this.Def_Score = 0;
return;
}
else if (this.Att_Score < this.Def_Score)
{
foreach (Player gangwarPlayer in this.playerInGangwar)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
}
this.takeOver(this.Owner);
this.Att_Score = 0;
return;
}
else if (this.Def_Score == this.Att_Score)
{
foreach (Player gangwarPlayer in this.playerInGangwar)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
}
this.takeOver(this.Owner);
this.Def_Score = 0;
return;
}
}
}
public void enter(Player client)
{
if (this.status == "attack")
{
if (client.GetUser().Faction.Name != getOwner() && client.GetUser().Faction.Name != getAttacker())
return;
Player gPlayer = playerInGangwar.Where(c => c.GetUser().Id == client.GetUser().Id).FirstOrDefault();
if (gPlayer == null)
{
using (var dbContext = new DatabaseContext())
{
ChatService.BroadcastFaction("~y~[GANGWAR] ~r~" + client.Name + "~w~ ist nicht im Gangwar beteiligt !", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
ChatService.BroadcastFaction("~y~[GANGWAR] ~r~" + client.Name + "~w~ ist nicht im Gangwar beteiligt !", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
}
return;
}
}
if (playerInside.Find(c => c == client) == null)
{
playerInside.Add(client);
client.SetData("GotInsideOfTurf", true);
}
}
public void leave(Player client)
{
if (playerInside.Find(c => c == client) != null)
{
this.playerInside = this.playerInside.Where(c => c != client).ToList();
if (this.status != "attack")
client.ResetData("GotInsideOfTurf");
}
}
public void takeOver(string FactionName)
{
this.timer.Stop();
this.timer = null;
using (var dbContext = new DatabaseContext())
{
if (getOwner() == FactionName)
{
Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Owner).ToArray();
Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Attacker).ToArray();
foreach (var o in owners)
{
o.TriggerEvent("CLIENT:win");
}
foreach (var a in attackers)
{
a.TriggerEvent("CLIENT:loose");
}
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat erfolgreich das Gebiet ~g~" + getName() + "~w~ verteidigt.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat den Angrif auf das Gebiet ~r~" + getName() + "~w~ verloren.", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
}
else if (getOwner() != FactionName)
{
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte das Gebiet ~r~" + getName() + "~w~ nicht verteidigen.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Owner).ToArray();
Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Attacker).ToArray();
foreach (var o in owners)
{
o.TriggerEvent("CLIENT:loose");
}
foreach (var a in attackers)
{
a.TriggerEvent("CLIENT:win");
}
this.Owner = FactionName;
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte erfolgreich das Gebiet ~g~" + getName() + "~w~ erobern.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
Turfs turf = dbContext.Turfs.Where(t => t.Id == getId()).FirstOrDefault();
turf.Owner = this.Owner;
turf.FactionId = dbContext.Factions.Where(f => f.Name == this.Owner).FirstOrDefault().Id;
dbContext.SaveChanges();
}
}
this.Attacker = null;
foreach (var c in playerInGangwar)
{
c.TriggerEvent("CLIENT:setAttackBlip", false, TurfID);
c.ResetData("inGangWar");
c.ResetData("GotInsideOfTurf");
}
this.playerInGangwar = null;
Gangwar.loadTurfs();
Gangwar.loadTurfs_ToAllPlayers();
}
public void attack(string attacker)
{
Player[] usersInGangwar;
using (var context = new DatabaseContext())
{
var onlinePlayers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn()).Select(c => c.Name);
List<Player> ownersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getOwner()).Select(u => u.Player).ToList();
List<Player> attackersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == attacker).Select(u => u.Player).ToList();
if (ownersInGangwar.Count < 0 && attackersInGangwar.Count < 0)
{
List<Player> leaders = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == attacker && u.FactionLeader).Select(u => u.Player).ToList();
foreach (var l in leaders)
{
ChatService.ErrorMessage(l, "Gangwarstart ist nicht möglich, da die beteiligten Fraktionen nicht genügend Mitglieder aufweisen.");
}
return;
}
List<Player> inGangwar = new List<Player>(ownersInGangwar.Concat(attackersInGangwar));
usersInGangwar = inGangwar.ToArray();
}
if (this.status == "normal")
{
if (this.timer != null)
{
this.timer.Stop();
this.timer = null;
}
this.Attacker = attacker;
this.status = "attack";
List<Player> clientsInGangwar = new List<Player>();
foreach (var u in usersInGangwar)
{
u.TriggerEvent("CLIENT:setAttackBlip", true, TurfID);
u.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
u.SetData("inGangWar", getId());
ChatService.SendMessage(u, "~y~[GANGWAR]~w~ Die " + getAttacker() + " haben das Gebiet ~y~" + TurfName + "~w~ der " + getOwner() + " angegriffen.");
clientsInGangwar.Add(u);
}
playerInGangwar = clientsInGangwar.ToArray();
NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:Turf_Update", JsonConvert.SerializeObject(this.TurfID), JsonConvert.SerializeObject(this.status), JsonConvert.SerializeObject(this.Owner), JsonConvert.SerializeObject(this.Attacker));
this.TurfTick();
}
}
public void setKill(string FactionName)
{
if (getOwner() == FactionName)
{
Att_Score += 1;
}
else if (getAttacker() == FactionName)
{
Def_Score += 1;
}
}
} }
} }

View File

@@ -130,7 +130,7 @@ namespace ReallifeGamemode.Server
//HouseManager.LoadHouses(); //HouseManager.LoadHouses();
DrivingSchool.DrivingSchool.Setup(); DrivingSchool.DrivingSchool.Setup();
PlaneSchool.Setup(); PlaneSchool.Setup();
Gangwar.Gangwar.loadTurfs(); //Gangwar.Gangwar.loadTurfs();
Bank.bank.Setup(); Bank.bank.Setup();
Introduction.Setup(); Introduction.Setup();

View File

@@ -63,7 +63,7 @@ namespace ReallifeGamemode.Server.Util
{ {
WantedEscapeTimer.Timer_Elapsed(); WantedEscapeTimer.Timer_Elapsed();
Jail.JailIn_Elapsed(); Jail.JailIn_Elapsed();
Gangwar.Gangwar.Value_TimerElapsed(); //Gangwar.Gangwar.Value_TimerElapsed();
}); });
} }
} }