Fixed Gruppensystem / immer noch ohne Memberliste
This commit is contained in:
@@ -361,7 +361,7 @@ export default function (globalData: IGlobalData) {
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groupMenu.AddItem(new UIMenuItem("Mitglieder anzeigen"));
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groupMenu.AddItem(new UIMenuItem("Mitglieder anzeigen"));
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groupMenu.AddItem(new UIMenuItem("Leiter bestimmen"));
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groupMenu.AddItem(new UIMenuItem("Leiter bestimmen"));
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groupMenu.AddItem(new UIMenuItem("Gruppe verlassen"));
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groupMenu.AddItem(new UIMenuItem("Gruppe verlassen"));
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groupMenu.AddItem(new UIMenuItem("Gruppe löschen"));
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groupMenu.AddItem(new UIMenuItem("~r~Gruppe löschen"));
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groupMenu.Visible = false;
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groupMenu.Visible = false;
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mp.gui.chat.show(false);
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mp.gui.chat.show(false);
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groupMenu.ItemSelect.on((item, index) => {
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groupMenu.ItemSelect.on((item, index) => {
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@@ -394,7 +394,7 @@ export default function (globalData: IGlobalData) {
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case 3: //Neuen (zusätzlichen) Gruppenleiter bestimmen
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case 3: //Neuen (zusätzlichen) Gruppenleiter bestimmen
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globalData.InInput = true;
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globalData.InInput = true;
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var input = new InputHelper("Welchen Spieler möchtest du zum Leiter ernennen (Name) ? ", globalData);
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var input = new InputHelper("Welchen Spieler soll Manager werden (Name)? ", globalData);
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input.show();
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input.show();
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input.getValue(name => {
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input.getValue(name => {
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mp.events.callRemote("CLIENT:InteractionMenu_MakeLeader", "Gruppe", name);
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mp.events.callRemote("CLIENT:InteractionMenu_MakeLeader", "Gruppe", name);
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@@ -404,16 +404,21 @@ export default function (globalData: IGlobalData) {
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break;
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break;
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case 4: //Gruppe verlassen (bestimmt zufällig neuen Leiter)
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case 4: //Gruppe verlassen (bestimmt zufällig neuen Leiter)
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mp.events.callRemote("CLIENT:InteractionMenu_LeaveGroup", "Gruppe");
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groupMenu.Close();
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mp.gui.chat.show(true);
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globalData.InMenu = false;
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mp.events.callRemote("CLIENT:InteractionMenu_LeaveGroup", "Gruppe");
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break;
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break;
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case 5: //Gruppe löschen (als Leiter)
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case 5: //Gruppe löschen (als Leiter)
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groupMenu.Close();
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mp.gui.chat.show(true);
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globalData.InMenu = false;
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mp.events.callRemote("CLIENT:InteractionMenu_DeleteGroup", "Gruppe");
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mp.events.callRemote("CLIENT:InteractionMenu_DeleteGroup", "Gruppe");
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break;
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break;
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}
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}
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});
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});
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return groupMenu;
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return groupMenu;
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}
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}
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@@ -335,19 +335,14 @@ namespace ReallifeGamemode.Server.Managers
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[RemoteEvent("CLIENT:InteractionMenu_MakeLeader")]
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[RemoteEvent("CLIENT:InteractionMenu_MakeLeader")]
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public void InteractionMenuGroupMakeLeader(Player player, string type, string name)
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public void InteractionMenuGroupMakeLeader(Player player, string type, string name)
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{
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{
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Player target = PlayerService.GetPlayerByNameOrId(name);
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User targetUser = target.GetUser();
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User playerUser = player.GetUser();
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if (type == "Gruppe")
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if (type == "Gruppe")
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{
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{
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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User targetUser = dbContext.Users.FirstOrDefault(u => u.Name == name);
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User playerUser = player.GetUser();
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if (playerUser?.Group == null || playerUser.GroupRank < GroupRank.OWNER)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (targetUser?.Group.Id != playerUser?.Group.Id)
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if (targetUser?.Group.Id != playerUser?.Group.Id)
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{
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{
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ChatService.ErrorMessage(player, "Dieser Spieler ist nicht in deiner Gruppe");
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ChatService.ErrorMessage(player, "Dieser Spieler ist nicht in deiner Gruppe");
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@@ -356,12 +351,12 @@ namespace ReallifeGamemode.Server.Managers
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if (player.Name == name)
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if (player.Name == name)
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{
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{
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ChatService.ErrorMessage(player, "Du bist schon Leader! Was willst du noch?");
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ChatService.ErrorMessage(player, "Du bist schon Leader");
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return;
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return;
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}
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}
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ChatService.BroadcastGroup("~y~" + targetUser.Name + " ~s~ist jetzt neuer Gruppen-Manager.", playerUser.Group);
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ChatService.BroadcastGroup("~y~" + targetUser.Name + " ~s~ist jetzt neuer Gruppen-Manager", playerUser.Group);
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ChatService.SendMessage(targetUser.Player, "~y~Du bist jetzt Manager deiner Gruppe.");
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ChatService.SendMessage(targetUser.Player, "~y~Du bist jetzt Manager deiner Gruppe");
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targetUser.GroupRank = GroupRank.MANAGER;
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targetUser.GroupRank = GroupRank.MANAGER;
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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@@ -372,11 +367,12 @@ namespace ReallifeGamemode.Server.Managers
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[RemoteEvent("CLIENT:InteractionMenu_LeaveGroup")]
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[RemoteEvent("CLIENT:InteractionMenu_LeaveGroup")]
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public void InteractionMenuGroupLeageGroup(Player player, string type)
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public void InteractionMenuGroupLeageGroup(Player player, string type)
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{
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{
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if (type == "Gruppe")
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if (type == "Gruppe")
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{
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{
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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User playerUser = player.GetUser();
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User playerUser = player.GetUser(dbContext);
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if (playerUser?.Group == null)
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if (playerUser?.Group == null)
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{
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{
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@@ -390,17 +386,20 @@ namespace ReallifeGamemode.Server.Managers
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return;
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return;
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}
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}
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var group = player.GetUser().Group;
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if(playerUser.GroupRank == GroupRank.OWNER)
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if(playerUser.GroupRank == GroupRank.OWNER)
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{
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{
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var memberList = dbContext.Users.ToList().Where(u => u.Group == playerUser.Group && u.GroupRank < GroupRank.OWNER);
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var memberList = dbContext.Users.Where(u => u.Group == playerUser.Group && u.GroupRank < GroupRank.OWNER).ToList();
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var newOwner = dbContext.Users.GroupBy(x => x.GroupRank).Select(g => g.OrderByDescending(x => x.GroupRank).FirstOrDefault());
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var newOwner = memberList.OrderByDescending(c => c.GroupRank).First();
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newOwner.FirstOrDefault().GroupRank = GroupRank.OWNER;
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newOwner.GroupRank = GroupRank.OWNER;
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ChatService.BroadcastGroup("~y~" + player.Name + "~s~ wurde zum neuen Owner ernannt.", playerUser.Group);
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ChatService.BroadcastGroup("~y~" + newOwner.Name + "~s~ wurde zum neuen Owner ernannt", playerUser.Group);
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}
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}
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ChatService.BroadcastGroup("~y~" + player.Name + "~s~ hat die Gruppe verlassen.",playerUser.Group);
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playerUser.Group = null;
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playerUser.GroupRank = GroupRank.NONE;
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playerUser.GroupRank = GroupRank.NONE;
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playerUser.Group = null;
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ChatService.BroadcastGroup("~y~" + player.Name + "~s~ hat die Gruppe verlassen", group);
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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}
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}
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@@ -409,28 +408,25 @@ namespace ReallifeGamemode.Server.Managers
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[RemoteEvent("CLIENT:InteractionMenu_DeleteGroup")]
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[RemoteEvent("CLIENT:InteractionMenu_DeleteGroup")]
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public void InteractionMenuGroupDeleteGroup(Player player, string type)
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public void InteractionMenuGroupDeleteGroup(Player player, string type)
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{
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{
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User playerUser = player.GetUser();
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if (type == "Gruppe")
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if (type == "Gruppe")
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{
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{
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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User playerUser = player.GetUser();
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if (playerUser?.Group == null || playerUser.GroupRank < GroupRank.OWNER)
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if (playerUser?.Group == null || playerUser.GroupRank < GroupRank.OWNER)
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{
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{
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ChatService.NotAuthorized(player);
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ChatService.NotAuthorized(player);
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return;
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return;
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}
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}
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var memberList = dbContext.Users.ToList().Where(u => u.Group == playerUser.Group);
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var deletedGroup = dbContext.Groups.FirstOrDefault(g => g.Id == playerUser.Group.Id);
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var deletedGroup = dbContext.Groups.FirstOrDefault(g => g.Id == playerUser.Group.Id);
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foreach (var user in memberList)
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foreach (var user in dbContext.Users.Where(u => u.Group == playerUser.Group).ToList())
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{
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{
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var groupName = dbContext.Groups.FirstOrDefault(g => g.Id == playerUser.Group.Id);
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user.Group = null;
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user.Group = null;
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user.GroupRank = GroupRank.NONE;
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user.GroupRank = GroupRank.NONE;
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ChatService.SendMessage(user.Player, "Die Gruppe ~y~" + groupName + "~s~ wurde aufgelöst");
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ChatService.SendMessage(PlayerService.GetPlayerByNameOrId(user.Name), "Die Gruppe ~y~" + deletedGroup.Name + "~s~ wurde aufgelöst");
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}
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}
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dbContext.Remove(deletedGroup);
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dbContext.Remove(deletedGroup);
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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