Fixed Gruppensystem / immer noch ohne Memberliste

This commit is contained in:
VegaZ
2021-03-11 20:42:42 +01:00
parent 524baa7f7c
commit f3ea73f5b2
2 changed files with 33 additions and 32 deletions

View File

@@ -361,7 +361,7 @@ export default function (globalData: IGlobalData) {
groupMenu.AddItem(new UIMenuItem("Mitglieder anzeigen"));
groupMenu.AddItem(new UIMenuItem("Leiter bestimmen"));
groupMenu.AddItem(new UIMenuItem("Gruppe verlassen"));
groupMenu.AddItem(new UIMenuItem("Gruppe löschen"));
groupMenu.AddItem(new UIMenuItem("~r~Gruppe löschen"));
groupMenu.Visible = false;
mp.gui.chat.show(false);
groupMenu.ItemSelect.on((item, index) => {
@@ -394,7 +394,7 @@ export default function (globalData: IGlobalData) {
case 3: //Neuen (zusätzlichen) Gruppenleiter bestimmen
globalData.InInput = true;
var input = new InputHelper("Welchen Spieler möchtest du zum Leiter ernennen (Name) ? ", globalData);
var input = new InputHelper("Welchen Spieler soll Manager werden (Name)? ", globalData);
input.show();
input.getValue(name => {
mp.events.callRemote("CLIENT:InteractionMenu_MakeLeader", "Gruppe", name);
@@ -404,16 +404,21 @@ export default function (globalData: IGlobalData) {
break;
case 4: //Gruppe verlassen (bestimmt zufällig neuen Leiter)
mp.events.callRemote("CLIENT:InteractionMenu_LeaveGroup", "Gruppe");
groupMenu.Close();
mp.gui.chat.show(true);
globalData.InMenu = false;
mp.events.callRemote("CLIENT:InteractionMenu_LeaveGroup", "Gruppe");
break;
case 5: //Gruppe löschen (als Leiter)
groupMenu.Close();
mp.gui.chat.show(true);
globalData.InMenu = false;
mp.events.callRemote("CLIENT:InteractionMenu_DeleteGroup", "Gruppe");
break;
}
});
return groupMenu;
}

View File

@@ -335,19 +335,14 @@ namespace ReallifeGamemode.Server.Managers
[RemoteEvent("CLIENT:InteractionMenu_MakeLeader")]
public void InteractionMenuGroupMakeLeader(Player player, string type, string name)
{
Player target = PlayerService.GetPlayerByNameOrId(name);
User targetUser = target.GetUser();
User playerUser = player.GetUser();
if (type == "Gruppe")
{
using (var dbContext = new DatabaseContext())
{
User targetUser = dbContext.Users.FirstOrDefault(u => u.Name == name);
User playerUser = player.GetUser();
if (playerUser?.Group == null || playerUser.GroupRank < GroupRank.OWNER)
{
ChatService.NotAuthorized(player);
return;
}
if (targetUser?.Group.Id != playerUser?.Group.Id)
{
ChatService.ErrorMessage(player, "Dieser Spieler ist nicht in deiner Gruppe");
@@ -356,12 +351,12 @@ namespace ReallifeGamemode.Server.Managers
if (player.Name == name)
{
ChatService.ErrorMessage(player, "Du bist schon Leader! Was willst du noch?");
ChatService.ErrorMessage(player, "Du bist schon Leader");
return;
}
ChatService.BroadcastGroup("~y~" + targetUser.Name + " ~s~ist jetzt neuer Gruppen-Manager.", playerUser.Group);
ChatService.SendMessage(targetUser.Player, "~y~Du bist jetzt Manager deiner Gruppe.");
ChatService.BroadcastGroup("~y~" + targetUser.Name + " ~s~ist jetzt neuer Gruppen-Manager", playerUser.Group);
ChatService.SendMessage(targetUser.Player, "~y~Du bist jetzt Manager deiner Gruppe");
targetUser.GroupRank = GroupRank.MANAGER;
dbContext.SaveChanges();
@@ -372,11 +367,12 @@ namespace ReallifeGamemode.Server.Managers
[RemoteEvent("CLIENT:InteractionMenu_LeaveGroup")]
public void InteractionMenuGroupLeageGroup(Player player, string type)
{
if (type == "Gruppe")
{
using (var dbContext = new DatabaseContext())
{
User playerUser = player.GetUser();
User playerUser = player.GetUser(dbContext);
if (playerUser?.Group == null)
{
@@ -390,17 +386,20 @@ namespace ReallifeGamemode.Server.Managers
return;
}
var group = player.GetUser().Group;
if(playerUser.GroupRank == GroupRank.OWNER)
{
var memberList = dbContext.Users.ToList().Where(u => u.Group == playerUser.Group && u.GroupRank < GroupRank.OWNER);
var newOwner = dbContext.Users.GroupBy(x => x.GroupRank).Select(g => g.OrderByDescending(x => x.GroupRank).FirstOrDefault());
var memberList = dbContext.Users.Where(u => u.Group == playerUser.Group && u.GroupRank < GroupRank.OWNER).ToList();
var newOwner = memberList.OrderByDescending(c => c.GroupRank).First();
newOwner.FirstOrDefault().GroupRank = GroupRank.OWNER;
ChatService.BroadcastGroup("~y~" + player.Name + "~s~ wurde zum neuen Owner ernannt.", playerUser.Group);
newOwner.GroupRank = GroupRank.OWNER;
ChatService.BroadcastGroup("~y~" + newOwner.Name + "~s~ wurde zum neuen Owner ernannt", playerUser.Group);
}
ChatService.BroadcastGroup("~y~" + player.Name + "~s~ hat die Gruppe verlassen.",playerUser.Group);
playerUser.Group = null;
playerUser.GroupRank = GroupRank.NONE;
playerUser.Group = null;
ChatService.BroadcastGroup("~y~" + player.Name + "~s~ hat die Gruppe verlassen", group);
dbContext.SaveChanges();
}
}
@@ -409,28 +408,25 @@ namespace ReallifeGamemode.Server.Managers
[RemoteEvent("CLIENT:InteractionMenu_DeleteGroup")]
public void InteractionMenuGroupDeleteGroup(Player player, string type)
{
User playerUser = player.GetUser();
if (type == "Gruppe")
{
using (var dbContext = new DatabaseContext())
{
User playerUser = player.GetUser();
{
if (playerUser?.Group == null || playerUser.GroupRank < GroupRank.OWNER)
{
ChatService.NotAuthorized(player);
return;
}
var memberList = dbContext.Users.ToList().Where(u => u.Group == playerUser.Group);
var deletedGroup = dbContext.Groups.FirstOrDefault(g => g.Id == playerUser.Group.Id);
foreach (var user in memberList)
foreach (var user in dbContext.Users.Where(u => u.Group == playerUser.Group).ToList())
{
var groupName = dbContext.Groups.FirstOrDefault(g => g.Id == playerUser.Group.Id);
user.Group = null;
user.GroupRank = GroupRank.NONE;
ChatService.SendMessage(user.Player, "Die Gruppe ~y~" + groupName + "~s~ wurde aufgelöst");
ChatService.SendMessage(PlayerService.GetPlayerByNameOrId(user.Name), "Die Gruppe ~y~" + deletedGroup.Name + "~s~ wurde aufgelöst");
}
dbContext.Remove(deletedGroup);
dbContext.SaveChanges();
}