Finish Medic-extension; Clean up Code, remove DEBUG
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@@ -27,10 +27,8 @@ export default function factionInteraction(globalData: IGlobalData) {
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var rangeLeft;
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var sortText;
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var deadRespawned = false;
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var isRevived = false;
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var timeLeft = 0;
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var deathTime;
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var taskTimeout = false;
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var ticketName: string;
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var pointsName: string;
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@@ -478,7 +476,6 @@ export default function factionInteraction(globalData: IGlobalData) {
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}
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mp.events.add("cutMedicEarnings", () => {
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mp.gui.chat.push("DEBUG: Nur noch hälfte Verdienst!")
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deadRespawned = true;
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});
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@@ -491,15 +488,11 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.events.add('playerEnterCheckpoint', (activeCheckpoint) => {
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if (deadRespawned == true) {
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mp.gui.chat.push("DEBUG: Checkpoint NACH wiederbelebung des Spielers betreten")
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mp.gui.chat.push("DEBUG: Hälfte ausgezahlt")
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activeCheckpoint.destroy();
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mp.events.callRemote("PayCutMedicEarnings");
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activeTask = false;
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deadRespawned = false;
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timeLeft = 0;
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} else {
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mp.gui.chat.push("DEBUG: Checkpoint VOR wiederbelebung des Spielers betreten")
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}
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});
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@@ -535,6 +528,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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if (timeLeft < 1) mp.events.call("destroyMedicTaskCheckpoint");
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}
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/*DEBUG TIMER für die Zeit die man noch hat zur Wiederbelebung
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if (deadRespawned == false) {
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mp.game.graphics.drawText(timeLeft.toString() + "s ", [0.5, 0.88], {
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font: 7,
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@@ -553,7 +547,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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centre: true
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});
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}
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}
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} */
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}
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});
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}
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@@ -149,8 +149,6 @@ namespace ReallifeGamemode.Server.Factions.Medic
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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var medic = PlayerService.GetPlayerByNameOrId(task.MedicName);
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medic.TriggerEvent("cutMedicEarnings");
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medic.SendChatMessage("DEBUG: Der Spieler wurde respawnt. Nur noch 50% des Verdienst");
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NAPI.Chat.SendChatMessageToAll("DEBUG: Player:" + player.Name + " Medic:" + medic.Name);
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}
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[RemoteEvent("PayCutMedicEarnings")]
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public void PayCutMedicEarnings(Player player)
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