Fixed money display #1
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@@ -47,6 +47,10 @@ mp.events.add("draw", (pName, pId) => {
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// return ('$' + num.toFixed(2).replace('.', ',').replace(/(\d)(?=(\d{3})+(?!\d))/g, '$1.'));
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//}
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mp.events.add("updateMoney", (money) => {
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playerMoney = money;
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});
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mp.events.add("render", () => {
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if (draw === true) {
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@@ -119,7 +123,6 @@ mp.events.add("render", () => {
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dateString = nDay + ". " + nMonth + " " + year;
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timeString = nHour + ":" + nMinute + ":" + nSecond + " Uhr";
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playerMoney = mp.players.local.getVariable("money");
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mp.game.graphics.requestStreamedTextureDict("digitaloverlay", true);
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//static
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@@ -1,10 +1,13 @@
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using GTANetworkAPI;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Services;
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using reallife_gamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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using System.Linq;
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/**
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* @overview Life of German Reallife - Entities UserBankAccount (UserBankAccount.cs)
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@@ -16,6 +19,8 @@ namespace reallife_gamemode.Server.Entities
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{
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public class UserBankAccount
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{
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private float _balance;
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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@@ -26,7 +31,17 @@ namespace reallife_gamemode.Server.Entities
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public string Bic { get; set; }
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[StringLength(32)]
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public string Iban { get; set; }
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public float Balance { get; set; }
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public float Balance {
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get => _balance;
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set
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{
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_balance = value;
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using(var dbContext = new DatabaseContext())
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{
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ClientService.GetClientByName(dbContext.Users.First(u => u.Id == UserId).Name).TriggerEvent("updateMoney", value);
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}
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}
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}
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public bool Active { get; set; }
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}
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}
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@@ -47,7 +47,7 @@ namespace reallife_gamemode.Server.Events
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player.SetData("isLoggedIn", true);
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player.SetData("spec", true);
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var userBankAccount = loginUser.UserBankAccounts.SingleOrDefault(u => u.UserId == user.Id);
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player.SetSharedData("money", userBankAccount.Balance); //Lädt den aktuellen Kontostand des Users aus der DB
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userBankAccount.Balance = userBankAccount.Balance;
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player.TriggerEvent("draw", player.Name, player.Handle.Value);
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}
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}
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