diff --git a/ReallifeGamemode.Client/util/animationSync.ts b/ReallifeGamemode.Client/util/animationSync.ts
index 22b39721..169a070b 100644
--- a/ReallifeGamemode.Client/util/animationSync.ts
+++ b/ReallifeGamemode.Client/util/animationSync.ts
@@ -106,16 +106,17 @@ export default function animationSync() {
loadAnimDict(animDict, function () {
mp.players.exists(entity) && 0 !== entity.handle && entity.taskPlayAnim(animDict, animName, 1, 0, duration, parseInt(flag), 0, !1, !1, !1)
});
- if (!endless) {
- animationBreakTimer = setInterval(() => breakAnimation(name), 120000);
- }
if (mp.players.local == entity) {
+ if (!endless) {
+ animationBreakTimer = setInterval(() => breakAnimation(name), 120000);
+ }
+
if (!loop) {
let a = setInterval(function () {
- mp.events.callRemote("CLIENT:ClearAnimationData", true);
-
clearInterval(a);
+ mp.game.wait(500);
+ mp.events.callRemote("CLIENT:ClearAnimationData", true);
}, duration);
}
}
diff --git a/ReallifeGamemode.Server/Util/AnimationSync.cs b/ReallifeGamemode.Server/Util/AnimationSync.cs
index 6d10d672..827c83aa 100644
--- a/ReallifeGamemode.Server/Util/AnimationSync.cs
+++ b/ReallifeGamemode.Server/Util/AnimationSync.cs
@@ -64,8 +64,6 @@ namespace ReallifeGamemode.Server.Util
/// Name of requested animation
public static bool HasAnimation(this Player player, dynamic animationName)
{
- string data = player.GetData("Animation");
- bool x = player.GetData("Animation") == animationName;
return player.HasData("Animation") && (player.GetData("Animation") == animationName);
}
@@ -74,7 +72,6 @@ namespace ReallifeGamemode.Server.Util
if (!player.HasData("Animation"))
return;
- player.ClearAttachments();
player.ResetData("Animation");
player.ResetSharedData("AnimationData");
}