Added waypoint to vehicle when buying
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@@ -127,7 +127,7 @@ namespace ReallifeGamemode.Server.Managers
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if (!(sVeh is ShopVehicle)) return;
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ShopVehicle shopVehicle = (ShopVehicle)sVeh;
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int price = shopVehicle.Price;
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CarDealerBusinessBase business = (CarDealerBusinessBase)GetBusiness(shopVehicle.BusinessId);
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CarDealerBusinessBase business = GetBusiness(shopVehicle.BusinessId) as CarDealerBusinessBase;
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TransactionResult result = BankManager.TransferMoney(player.GetUser(), business, price, "Auto gekauft");
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if(result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
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{
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@@ -135,7 +135,9 @@ namespace ReallifeGamemode.Server.Managers
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return;
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}
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Vector3 spawnPos = business.CarSpawnPositon;
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Vector3 spawnPos = business.CarSpawnPositon.Around(3);
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player.TriggerEvent("SERVER:Util_setWaypoint", spawnPos.X, spawnPos.Y);
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UserVehicle newVeh = new UserVehicle
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{
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@@ -149,7 +151,6 @@ namespace ReallifeGamemode.Server.Managers
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PrimaryColor = 111,
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SecondaryColor = 111,
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Active = true,
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NumberPlate = ""
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};
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using(var dbContext = new DatabaseContext())
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