Add Inventory-Backend
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@@ -2,6 +2,7 @@
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Commands;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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@@ -33,7 +34,7 @@ namespace reallife_gamemode.Server.Managers
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NAPI.Util.ConsoleOutput($"Loading Item {item.Name}");
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if (Activator.CreateInstance(item) is IItem o)
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{
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if(GetItemById(o.Id) != null)
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if (GetItemById(o.Id) != null)
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{
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throw new InvalidOperationException($"Double ItemID found: {o.Id} | {o.Name}");
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}
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@@ -63,12 +64,82 @@ namespace reallife_gamemode.Server.Managers
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dbContext.SaveChanges();
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if(userItem.Amount == 0)
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if (userItem.Amount == 0)
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{
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dbContext.Remove(userItem);
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dbContext.SaveChanges();
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}
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}
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}
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public static void GetUserItems(Client player)
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{
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var user = player.GetUser();
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var inventoryWeight = 0;
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using (var context = new DatabaseContext())
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{
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List<UserItem> userItems = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
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string[][] items = new string[userItems.Count][];
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foreach (var item in userItems)
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{
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IItem iItem = GetItemById(item.ItemId);
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var currentItemWeight = iItem.Gewicht * item.Amount;
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inventoryWeight += currentItemWeight;
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items[userItems.IndexOf(item)] = new string[6];
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items[userItems.IndexOf(item)][0] = iItem.Name;
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items[userItems.IndexOf(item)][1] = iItem.Description;
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items[userItems.IndexOf(item)][2] = iItem.Gewicht.ToString();
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items[userItems.IndexOf(item)][3] = item.Amount.ToString();
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items[userItems.IndexOf(item)][4] = item.Slot.ToString();
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items[userItems.IndexOf(item)][5] = item.Id.ToString();
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}
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player.TriggerEvent("showInventory", inventoryWeight, items);
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}
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}
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[RemoteEvent("saveInventory")]
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public void SavePlayerInteroy(Client player, string[][] itemArray)
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{
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var user = player.GetUser();
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string[][] items = new string[itemArray.Length][];
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List<UserItem> userItems = new List<UserItem>();
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using (var context = new DatabaseContext())
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{
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foreach (var item in items)
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{
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UserItem cItem = new UserItem
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{
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Amount = int.Parse(item[3]),
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ItemId = GetItemByName(item[0]).Id,
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UserId = user.Id,
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Slot = int.Parse(item[4]),
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};
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if (item[5] == "-1")
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{
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player.SendChatMessage("Item hinzugefügt");
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context.Add(cItem);
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}
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else if(cItem.Slot == -1)
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{
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player.SendChatMessage("Item gelöscht");
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UserItem fItem = context.UserItems.FirstOrDefault(i => i.Id == int.Parse(item[5]));
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userItems.Remove(fItem);
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}
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else
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{
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player.SendChatMessage("Item geändert");
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UserItem fItem = context.UserItems.FirstOrDefault(i => i.Id == int.Parse(item[5]));
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fItem.Amount = cItem.Amount;
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fItem.Slot = cItem.Slot;
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}
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}
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context.SaveChanges();
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}
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}
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}
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}
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