Add Inventory-Backend
This commit is contained in:
@@ -54,6 +54,7 @@ mp.events.add("showInventory", (invWeight, itemArr) => {
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show = true;
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mp.game.graphics.requestStreamedTextureDict("itemimages", true);
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} else {
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mp.events.callRemote('saveInventory', items);
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(false, false);
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show = false;
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@@ -93,7 +94,7 @@ mp.events.add("render", () => {
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mp.game.graphics.set2dLayer(3);
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//SPRITES + ITEMANZAHL
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for (var currentItem = 0; currentItem < items.length; currentItem++) {
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if (items[currentItem][4] !== "null") {
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if (items[currentItem][4] !== "-1") {
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mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[parseInt(items[currentItem][4] - 1)][0], grid[parseInt(items[currentItem][4] - 1)][1], rWidth / 8, rWidth / 5, 0, 255, 255, 255, 255);
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mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[parseInt(items[currentItem][4] - 1)][0] + (sizeMul / 2) - 0.008, grid[parseInt(items[currentItem][4] - 1)][1] + 0.05], {
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font: 0,
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@@ -252,7 +253,7 @@ mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, world
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if (isMouseOverItem(x, y) && dragItem === null) {
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dragItem = hoverItem;
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oldDragSlot = items[dragItem][4];
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items[dragItem][4] = "null";
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items[dragItem][4] = "-1";
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}
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}
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@@ -270,7 +271,7 @@ mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, world
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} else if (isItemOverSameItem(x, y)) {
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var newAmount = parseInt(items[stackToItem][3]) + parseInt(items[dragItem][3]);
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items[stackToItem][3] = newAmount.toString();
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items.splice(dragItem, 1);
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items[dragItem][4] = "-1";
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dragItem = null;
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hoverItem = null;
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} else {
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@@ -290,7 +291,7 @@ mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, world
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if (isMouseOverItem(x, y) && dragItem === null) {
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dragItem = hoverItem;
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oldDragSlot = items[hoverItem][4];
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bufferItem = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3], items[hoverItem][4]]
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bufferItem = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3], items[hoverItem][4], items[hoverItem][5]];
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items[hoverItem][3]--;
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}
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}
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@@ -303,15 +304,15 @@ mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, world
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if (dragItem !== null) {
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if (isMouseOverFreeSlot(x, y)) {
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items.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], "1", actFreeSlot.toString()]);
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items.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], "1", actFreeSlot.toString(), "-1"]);
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if (items[hoverItem][3] === 0) {
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items.splice(hoverItem, 1);
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items[hoverItem][4] = "-1";
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}
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dragItem = null;
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hoverItem = null;
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} else if (isItemOverSameItem(x, y)) {
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items[stackToItem][3]++;
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items.splice(hoverItem, 1);
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items[hoverItem][4] = "-1";
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bufferItem = null;
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dragItem = null;
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hoverItem = null;
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@@ -42,17 +42,19 @@ mp.keys.bind(0x45, false, function () {
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});
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//I //Spielerliste
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//I //Inventar
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mp.keys.bind(0x49, false, function () {
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if (!chat) {
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mp.events.callRemote("keyPress:I");
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//mp.events.call("showPlayerlist");
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}
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});
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//J
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//J //Spielerliste
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mp.keys.bind(0x4A, false, function () {
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mp.events.callRemote("keyPress:J");
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if (!chat) {
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mp.events.callRemote("keyPress:J");
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//mp.events.call("showPlayerlist");
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}
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});
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//K //Dienstkleidung
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:dba019dfe6643a9825df882fe92ac77605a85feffcff226d70ce5351f12b8180
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size 24064
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oid sha256:dcf279344c11eb9eac1801e56e6fa11172e577ff415363338c5f38d2d1152b31
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size 33792
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@@ -109,6 +109,12 @@ namespace reallife_gamemode.Server.Events
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}
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[RemoteEvent("keyPress:I")]
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public void KeyPressI(Client player)
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{
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if (!player.IsLoggedIn()) return;
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InventoryManager.GetUserItems(player);
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}
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[RemoteEvent("keyPress:J")]
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public void KeyPressJ(Client player)
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{
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if (!player.IsLoggedIn()) return;
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List<Client> players = NAPI.Pools.GetAllPlayers();
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@@ -125,33 +131,6 @@ namespace reallife_gamemode.Server.Events
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}
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player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
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}
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[RemoteEvent("keyPress:J")]
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public void KeyPressJ(Client player)
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{
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if (!player.IsLoggedIn()) return;
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var user = player.GetUser();
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var inventoryWeight = 0;
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using (var context = new DatabaseContext())
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{
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List<UserItem> userItems = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
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string[][] items = new string[userItems.Count][];
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foreach (var item in userItems)
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{
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IItem iItem = InventoryManager.GetItemById(item.ItemId);
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var currentItemWeight = iItem.Gewicht * item.Amount;
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inventoryWeight += currentItemWeight;
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items[userItems.IndexOf(item)] = new string[5];
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items[userItems.IndexOf(item)][0] = iItem.Name;
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items[userItems.IndexOf(item)][1] = iItem.Description;
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items[userItems.IndexOf(item)][2] = iItem.Gewicht.ToString();
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items[userItems.IndexOf(item)][3] = item.Amount.ToString();
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items[userItems.IndexOf(item)][4] = item.Slot.ToString();
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}
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player.TriggerEvent("showInventory", inventoryWeight, items);
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}
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}
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[RemoteEvent("keyPress:K")]
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public void KeyPressK(Client player)
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{
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23
Server/Inventory/Items/Holz.cs
Normal file
23
Server/Inventory/Items/Holz.cs
Normal file
@@ -0,0 +1,23 @@
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using reallife_gamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Inventory.Items
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{
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public class Holz : FoodItem, IItem
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{
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public int Id => 4;
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public string Name => "Holz";
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public string Description => "Ich und mein Holz.";
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public int Gewicht => 1000;
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public string Einheit => "g";
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public override int HpAmount => 20;
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}
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}
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23
Server/Inventory/Items/Kraftstoff.cs
Normal file
23
Server/Inventory/Items/Kraftstoff.cs
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@@ -0,0 +1,23 @@
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using reallife_gamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Inventory.Items
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{
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public class Kraftstoff : FoodItem, IItem
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{
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public int Id => 5;
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public string Name => "Kraftstoff";
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public string Description => "Der Stoff gibt dir Kraft.";
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public int Gewicht => 1000;
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public string Einheit => "g";
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public override int HpAmount => 20;
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}
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}
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@@ -2,6 +2,7 @@
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Commands;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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@@ -33,7 +34,7 @@ namespace reallife_gamemode.Server.Managers
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NAPI.Util.ConsoleOutput($"Loading Item {item.Name}");
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if (Activator.CreateInstance(item) is IItem o)
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{
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if(GetItemById(o.Id) != null)
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if (GetItemById(o.Id) != null)
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{
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throw new InvalidOperationException($"Double ItemID found: {o.Id} | {o.Name}");
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}
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@@ -63,12 +64,82 @@ namespace reallife_gamemode.Server.Managers
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dbContext.SaveChanges();
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if(userItem.Amount == 0)
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if (userItem.Amount == 0)
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{
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dbContext.Remove(userItem);
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dbContext.SaveChanges();
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}
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}
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}
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public static void GetUserItems(Client player)
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{
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var user = player.GetUser();
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var inventoryWeight = 0;
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using (var context = new DatabaseContext())
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{
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List<UserItem> userItems = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
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string[][] items = new string[userItems.Count][];
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foreach (var item in userItems)
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{
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IItem iItem = GetItemById(item.ItemId);
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var currentItemWeight = iItem.Gewicht * item.Amount;
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inventoryWeight += currentItemWeight;
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items[userItems.IndexOf(item)] = new string[6];
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items[userItems.IndexOf(item)][0] = iItem.Name;
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items[userItems.IndexOf(item)][1] = iItem.Description;
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items[userItems.IndexOf(item)][2] = iItem.Gewicht.ToString();
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items[userItems.IndexOf(item)][3] = item.Amount.ToString();
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items[userItems.IndexOf(item)][4] = item.Slot.ToString();
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items[userItems.IndexOf(item)][5] = item.Id.ToString();
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}
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player.TriggerEvent("showInventory", inventoryWeight, items);
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}
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}
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[RemoteEvent("saveInventory")]
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public void SavePlayerInteroy(Client player, string[][] itemArray)
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{
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var user = player.GetUser();
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string[][] items = new string[itemArray.Length][];
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List<UserItem> userItems = new List<UserItem>();
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using (var context = new DatabaseContext())
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{
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foreach (var item in items)
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{
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UserItem cItem = new UserItem
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{
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Amount = int.Parse(item[3]),
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ItemId = GetItemByName(item[0]).Id,
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UserId = user.Id,
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Slot = int.Parse(item[4]),
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};
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if (item[5] == "-1")
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{
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player.SendChatMessage("Item hinzugefügt");
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context.Add(cItem);
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}
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else if(cItem.Slot == -1)
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{
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player.SendChatMessage("Item gelöscht");
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UserItem fItem = context.UserItems.FirstOrDefault(i => i.Id == int.Parse(item[5]));
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userItems.Remove(fItem);
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}
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else
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{
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player.SendChatMessage("Item geändert");
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UserItem fItem = context.UserItems.FirstOrDefault(i => i.Id == int.Parse(item[5]));
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fItem.Amount = cItem.Amount;
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fItem.Slot = cItem.Slot;
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}
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}
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context.SaveChanges();
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}
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}
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}
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}
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