Start finance system
This commit is contained in:
@@ -15,10 +15,11 @@ using ReallifeGamemode.Server.Classes;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Job;
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using ReallifeGamemode.Server.Finance;
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/**
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* @overview Life of German Reallife - Admin Commands (Admin.cs)
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* @author VegaZ, hydrant, xSprite, balbo
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* @author VegaZ, hydrant, xSprite, balbo, kookroach
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* @copyright (c) 2008 - 2018 Life of German
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*/
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@@ -2558,6 +2559,47 @@ namespace ReallifeGamemode.Server.Commands
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player.SendChatMessage("~m~Benutzung: ~s~/house [add / remove / price / type / reloadhouses]");
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}
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[Command("paydaydrop", "~m~Benutzung: ~s~/paydaydrop")]
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public void CmdAdminPaydaydrop(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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foreach (var target in NAPI.Pools.GetAllPlayers().Select(c => c.GetUser()))
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{
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Economy.SetPaycheck(target.Client, target.Wage);
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}
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ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du hast ein Payday gedroppt.");
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}
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[Command("setwage", "~m~Benutzung: ~s~/setwage [Name/Id] [Lohn]")]
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public void CmdAdminSetWage(Client player, string nameOrId, int wage)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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target.GetUser(dbContext).Wage = wage;
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dbContext.SaveChanges();
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}
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}
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#endregion
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#region ALevel1338
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@@ -28,5 +28,12 @@ namespace ReallifeGamemode.Server.Commands
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}
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ChatService.SendMessage(player, "~m~" + ((VehicleHash)pVeh.Model) + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value);
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}
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[Command("paycheck", "~m~Benutzung: ~s~/paycheck")]
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public void CmdUserPaycheck(Client client)
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{
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ChatService.SendMessage(client, "~g~[PAYCHECK] -------------------------------------------------------");
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}
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}
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}
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@@ -85,6 +85,9 @@ namespace ReallifeGamemode.Server.Entities
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}
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}
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public int Wage { get; set; }
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public bool IsAdmin(AdminLevel level) => AdminLevel >= level;
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public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
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180
ReallifeGamemode.Server/Finance/Economy.cs
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180
ReallifeGamemode.Server/Finance/Economy.cs
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@@ -0,0 +1,180 @@
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/***
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@overview Life of German - Economy
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@author kookroach
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@copyright (c) 2008 - 2019 Life of German
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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namespace ReallifeGamemode.Server.Finance
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{
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public class Economy
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{
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public static Dictionary<int, Paycheck> Paychecks { get; set; } = new Dictionary<int, Paycheck>();
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public static (int, float, float) GetEconomyClass(Client client)
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{
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int bankAccount = client.GetUser().GetBankAccount().Balance;
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float financialHelp = (float)Math.Pow(-1.0005, -bankAccount) * -1000;
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float financialInterest = 1 - (float)Math.Pow(1.00005, -bankAccount) * 1;
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return (bankAccount, financialHelp, financialInterest);
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}
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public static int GetVehicleTaxation(Client client)
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{
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int vehicleTaxation = 0;
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using (var dbContext = new DatabaseContext())
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{
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User user = client.GetUser(dbContext);
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foreach (VehicleHash vehHash in dbContext.UserVehicles.Where(u => u.UserId == user.Id).Select(u => u.Model))
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{
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int type = NAPI.Vehicle.GetVehicleClass(vehHash);
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switch (type)
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{
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/*
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0 Compacts
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1 Sedans
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2 SUVs
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3 Coupes
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4 Muscle
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5 Sports
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6 Sports
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7 Super
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8 Motorcycles
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9 Off-Road
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10 Industrial
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11 Utility
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12 Vans
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13 Cycles
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14 Boats
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15 Helicopters
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16 Planes
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17 Service
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18 Emergency
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19 Military
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20 Commercial
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21 Trains
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*/
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case 0:
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vehicleTaxation += 250;
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break;
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case 1:
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vehicleTaxation += 350;
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break;
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case 2:
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vehicleTaxation += 500;
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break;
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case 3:
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vehicleTaxation += 400;
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break;
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case 4:
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vehicleTaxation += 300;
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break;
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case 5:
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vehicleTaxation += 800;
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break;
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case 6:
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vehicleTaxation += 950;
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break;
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case 7:
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vehicleTaxation += 0;
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break;
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case 8:
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vehicleTaxation += 400;
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break;
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case 9:
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vehicleTaxation += 500;
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break;
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case 10:
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vehicleTaxation += 300;
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break;
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case 11:
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vehicleTaxation += 0;
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break;
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case 12:
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vehicleTaxation += 350;
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break;
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case 13:
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vehicleTaxation += 0;
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break;
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case 14:
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vehicleTaxation += 500;
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break;
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case 15:
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vehicleTaxation += 650;
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break;
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case 16:
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vehicleTaxation += 750;
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break;
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case 17:
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vehicleTaxation += 0;
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break;
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case 18:
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vehicleTaxation += 0;
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break;
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case 19:
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vehicleTaxation += 0;
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break;
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case 20:
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vehicleTaxation += 400;
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break;
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case 21:
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vehicleTaxation += 69696969;
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break;
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}
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}
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}
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return vehicleTaxation;
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}
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public static float GetPropertyTaxation(Client client)
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{
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float propertyTaxation = 0;
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User user = client.GetUser();
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if (user.HouseId != null)
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{
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propertyTaxation += user.House.Price * 0.005f;
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}
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return propertyTaxation;
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}
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public static void SetPaycheck(Client client, int wage)
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{
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(int bankAccount, float financialHelp, float financialInterest) = GetEconomyClass(client);
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float propertyTax = GetPropertyTaxation(client);
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int vehicleTaxation = GetVehicleTaxation(client);
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int amount = wage - (int)(wage * financialInterest) - vehicleTaxation - (int)propertyTax + (int)financialHelp;
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Paycheck paycheck = new Paycheck(financialHelp, financialInterest, vehicleTaxation, propertyTax, wage, amount);
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ReleasePayDay(client, paycheck);
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}
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public static void ReleasePayDay(Client client, Paycheck paycheck)
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{
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using (var dbContext = new DatabaseContext())
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{
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client.GetUser().GetBankAccount(dbContext).Balance += paycheck.Amount;
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dbContext.SaveChanges();
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}
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if (paycheck.Amount > 0)
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ChatService.SendMessage(client, "~g~[PAYDAY]~s~ Du hast einen Payday von ~g~$" + paycheck.Amount + "~s~ bekommen.");
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else
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ChatService.SendMessage(client, "~g~[PAYDAY]~s~ Du hast einen Payday von ~r~$" + paycheck.Amount + "~s~ bekommen.");
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}
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}
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}
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34
ReallifeGamemode.Server/Finance/Paycheck.cs
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34
ReallifeGamemode.Server/Finance/Paycheck.cs
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@@ -0,0 +1,34 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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namespace ReallifeGamemode.Server.Finance
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{
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public class Paycheck
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{
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public float FinancialHelp { get; set; } = 0;
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public float FinancialInterest { get; set; } = 0;
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public int VehicleTaxation { get; set; } = 0;
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public float PropertyTaxation { get; set; } = 0;
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public int Wage { get; set; } = 0;
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public int Amount { get; set; } = 0;
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public Paycheck(float FinancialHelp, float FinancialInterest, int VehicleTaxation, float PropertyTaxation, int Wage, int Amount)
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{
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this.FinancialHelp = FinancialHelp;
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this.FinancialInterest = FinancialInterest;
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this.VehicleTaxation = VehicleTaxation;
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this.PropertyTaxation = PropertyTaxation;
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this.Wage = Wage;
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this.Amount = Amount;
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}
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}
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}
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1161
ReallifeGamemode.Server/Migrations/20190706132925_UserWage.Designer.cs
generated
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1161
ReallifeGamemode.Server/Migrations/20190706132925_UserWage.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,23 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Migrations
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{
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public partial class UserWage : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<int>(
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name: "Wage",
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table: "Users",
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nullable: false,
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defaultValue: 0);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "Wage",
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table: "Users");
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}
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}
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}
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@@ -23,11 +23,6 @@
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<PackageReference Include="Pomelo.EntityFrameworkCore.MySql" Version="2.1.4" />
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<PackageReference Include="Pomelo.EntityFrameworkCore.MySql.Design" Version="1.1.2" />
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</ItemGroup>
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<ItemGroup Condition="'$(ConfigurationName)' != 'ServerBuild'">
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<Reference Include="Bootstrapper">
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<HintPath>..\..\bridge\runtime\Bootstrapper.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup Condition="'$(ConfigurationName)' == 'ServerBuild'">
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<Reference Include="Bootstrapper">
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<HintPath>..\..\Bootstrapper.dll</HintPath>
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@@ -36,6 +31,11 @@
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<ItemGroup>
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<Folder Include="Properties\" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Bootstrapper">
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<HintPath>..\..\bridge\runtime\Bootstrapper.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(ConfigurationName)' != 'ServerBuild'">
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<Exec Command="powershell.exe .\Scripts\moveItems.ps1 -outDir $(OutDir) -outFile $(TargetFileName)" />
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</Target>
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