Fix Jail
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@@ -1,5 +1,6 @@
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using System;
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using System;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Models;
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@@ -76,8 +77,9 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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}
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}
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User user = player.GetUser();
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if(user.JailTime <= 0)
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{
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//MEDIC AUFTRAG
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//MEDIC AUFTRAG
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MedicTask reviveTask = new MedicTask()
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MedicTask reviveTask = new MedicTask()
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{
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{
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@@ -93,6 +95,9 @@ namespace ReallifeGamemode.Server.Events
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Medic.AddTaskToList(reviveTask);
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Medic.AddTaskToList(reviveTask);
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//TODO PICTURE NOTIFICATION + SOUND für Medics
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//TODO PICTURE NOTIFICATION + SOUND für Medics
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}
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using (var userDeath = new DatabaseContext())
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using (var userDeath = new DatabaseContext())
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{
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{
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@@ -21,14 +21,22 @@ namespace ReallifeGamemode.Server.Wanted
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User user = client.GetUser();
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User user = client.GetUser();
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if (user.JailTime > 0)
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if (user.JailTime > 0)
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{
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{
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client.SetData("isDead", false);
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client.RemoveAllWeapons();
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Random rnd = new Random();
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Random rnd = new Random();
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int rndInt = rnd.Next(1, 3);
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int rndInt = rnd.Next(1, 3);
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if (rndInt == 1)
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if (rndInt == 1)
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client.Position = new Vector3(458.9842, -997.2126, 24.91485); //send client to jail
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NAPI.Player.SpawnPlayer(client, new Vector3(458.9842, -997.2126, 24.91485)); //send client to jail
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if (rndInt == 2)
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if (rndInt == 2)
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client.Position = new Vector3(459.696, -994.3766, 24.91486); //send client to jail
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NAPI.Player.SpawnPlayer(client, new Vector3(459.696, -994.3766, 24.91486)); //send client to jail
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if (rndInt == 3)
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if (rndInt == 3)
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client.Position = new Vector3(458.3372, -1001.258, 24.91485); //send client to jail
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NAPI.Player.SpawnPlayer(client, new Vector3(458.3372, -1001.258, 24.91485)); //send client to jail
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client.TriggerEvent("onPlayerRevived");
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MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == client.Name);
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Medic.RemoveTaskFromList(task);
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client.Health = 100;
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Jailtime[user.Id] = user.JailTime; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
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Jailtime[user.Id] = user.JailTime; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
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return;
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return;
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@@ -57,6 +65,8 @@ namespace ReallifeGamemode.Server.Wanted
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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}
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client.SetData("isDead", false);
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client.SetData("isDead", false);
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client.RemoveAllWeapons();
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client.RemoveAllWeapons();
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Random rnd = new Random();
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Random rnd = new Random();
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@@ -73,11 +83,8 @@ namespace ReallifeGamemode.Server.Wanted
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Medic.RemoveTaskFromList(task);
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Medic.RemoveTaskFromList(task);
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client.Health = 100;
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client.Health = 100;
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ChatService.BroadcastFaction("~r~HQ: " + user.Name + " wurde im Gefängnis zugewiesen.", new List<int>() { 1, 3 });
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ChatService.SendMessage(client, "Du bist im Gefängnis für " + jailTime + " Sekunden.");
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ChatService.SendMessage(client, "Du bist im Gefängnis für " + jailTime + " Sekunden.");
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ChatService.BroadcastFaction("~r~HQ: " + user.Name + " wurde ins Gefängnis geliefert.", new List<int>() {1,3});
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}
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}
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}
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}
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}
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}
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