add Fehlerpunkte Fahrschule & add Autokauf Park massage

This commit is contained in:
Michael
2020-09-13 19:07:36 +02:00
parent 12b97f02bc
commit f80e0739e8
4 changed files with 96 additions and 18 deletions

View File

@@ -5,6 +5,7 @@ using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Util;
using System;
namespace ReallifeGamemode.Server.DrivingSchool
{
@@ -14,6 +15,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
private static Marker marker;
private static ColShape _colShape;
public static Vector3 Position { get; }
private const int FAILPOINTS = 2;
private readonly IReadOnlyCollection<Vector3> BikeRoute = new List<Vector3>
{
@@ -159,15 +161,25 @@ namespace ReallifeGamemode.Server.DrivingSchool
[RemoteEvent("drivingSchoolEventEnd")]
public void DrivingSchoolEventEnd(Player user, int checkpoint)
{
user.TriggerEvent("renderTextOnScreen", "Du hast den Führerschein bestanden. Glückwunsch!");
user.ResetData("ActiveSchool");
using (var dbContext = new DatabaseContext())
{
using (var dbContext = new DatabaseContext())
{
User drivingUser = user.GetUser(dbContext);
drivingUser.DriverLicenseVehicle = true;
dbContext.SaveChanges();
}
if (drivingUser.failpoints > FAILPOINTS)
{
user.TriggerEvent("renderTextOnScreen", "Du hast den Führerschein nicht bestanden.");
drivingUser.failpoints = 0;
}
else
{
user.TriggerEvent("renderTextOnScreen", "Du hast den Führerschein bestanden. Glückwunsch!");
user.ResetData("ActiveSchool");
drivingUser.DriverLicenseVehicle = true;
drivingUser.failpoints = 0;
dbContext.SaveChanges();
}
}
Vehicle veh = user.Vehicle;
user.WarpOutOfVehicle();
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
@@ -183,10 +195,49 @@ namespace ReallifeGamemode.Server.DrivingSchool
[RemoteEvent("drivingSchoolEvent")]
public void DrivingSchoolEvent(Player user, int checkpoint)
{
/* for (int i = 0; i >= 33; i++)
{
if (checkpoint <= 24)
{
user.TriggerEvent("kmh100");
}
else if (checkpoint >= 25 && checkpoint <= 26)
{
user.TriggerEvent("kmh150");
}
else if (checkpoint >= 26 && checkpoint <= 28)
{
user.TriggerEvent("kmh100");
}
else if (checkpoint >= 29 && checkpoint <= 31)
{
user.TriggerEvent("kmh150");
}
else if (checkpoint >= 32 && checkpoint <= 33)
{
user.TriggerEvent("kmh100");
}
}
*/
switch(checkpoint)
{
case 25:
case 26:
case 29:
case 30:
user.TriggerEvent("kmh150");
break;
default:
user.TriggerEvent("kmh100");
break;
}
if (checkpoint == 0)
{
user.TriggerEvent("renderTextOnScreen", "Sollten Sie aus dem Fahrzeug aussteigen fallen Sie durch.");
}
else if (checkpoint == 8)
{
}
else if (checkpoint == 9)
{
user.TriggerEvent("renderTextOnScreen", "Fahre zwischen den Laternen Slalom.");
@@ -267,5 +318,19 @@ namespace ReallifeGamemode.Server.DrivingSchool
CheckPointHandle.StartCheckPointRoute(user, StopBike, 5000, 1, 7, 3, true, "bikeSchoolEventEnd");
}
}
[RemoteEvent("CLIENT:drivingschool_failpoints")]
public void speed_kmh100(Player user)
{
using (var dbContext = new DatabaseContext())
{
User drivingUser = user.GetUser(dbContext);
user.SendNotification("~r~[1 Fehlerpunkt] ~w~ Du bist zu schnell gefahren.");
drivingUser.failpoints++;
dbContext.SaveChanges();
}
}
}
}