set blip color in one function
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@@ -100,42 +100,7 @@ namespace ReallifeGamemode.Server.Events
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var userItems = dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();
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player.SetData("items", userItems);
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switch (user.FactionId)
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{
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case null:
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player.SetSharedData("blipColor", 0);
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player.SetSharedData("nameTagColor", 0);
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break;
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case 0:
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player.SetSharedData("blipColor", 0);
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player.SetSharedData("nameTagColor", 0);
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break;
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case 8:
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player.SetSharedData("blipColor", 83);
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player.SetSharedData("nameTagColor", 8);
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break;
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case 7:
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player.SetSharedData("blipColor", 52);
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player.SetSharedData("nameTagColor", 7);
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break;
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case 4:
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player.SetSharedData("blipColor", 5);
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player.SetSharedData("nameTagColor", 4);
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break;
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case 9:
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player.SetSharedData("blipColor", 25);
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player.SetSharedData("nameTagColor", 9);
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break;
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default:
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player.SetSharedData("blipColor", 0);
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player.SetSharedData("nameTagColor", 0);
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break;
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}
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user.SetBlipAndNametagColor();
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if (user.CharacterId == null)
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{
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