[ADD] INVENTORY SYSTEM (CEF)

This commit is contained in:
Lukas Moungos
2019-07-28 20:25:46 +02:00
parent 0ecc827e9e
commit f86bbe01c6
15 changed files with 1979 additions and 6 deletions

View File

@@ -0,0 +1,486 @@
$(document).ready(function () {
//fire functions before page load
drawToPage();
moveItemsInv();
console.log("loading finished");
mp.trigger("CEF:BrowserLoaded");
});
function setItems(itemIdArr1, itemAmountArr1) {
var itemIdArr = JSON.parse(itemIdArr1);
var itemAmountArr = JSON.parse(itemAmountArr1);
for (var i = 0; i < itemIdArr.length; i++) {
for (x = 0; x < itemAmountArr[i]; x++) {
commands.addToPlayerInv(itemIdArr[i]);
console.log(i);
}
}
}
var fish = {
name: "Fisch",
weight: 1,
currentWeight: 1,
dropweight: function () {
var randomweight = Math.floor((Math.random() * 10) + 1);
this.weight = randomweight;
this.currentWeight = randomweight;
},
def: 15,
rarity: 'common',
statSlots: [],
runes: [],
amount: 1,
usable: 'false',
selected: 'false',
stackable: 'false',
object: 'true',
itemId: 1,
img: 'package://assets/img/items/fish.svg'
}
var hamburger = {
name: "Hamburger",
rarity: 'common',
selected: 'false',
usable: 'true',
amount: 1,
currentWeight: 0.3,
stackable: 'true',
object: 'true',
itemId: 2,
img: "package://assets/img/items/burger.svg"
}
var cocaine = {
name: "Koks",
rarity: 'common',
selected: 'false',
usable: 'true',
amount: 1,
currentWeight: 0.05,
stackable: 'true',
object: 'true',
itemId: 3,
img: "package://assets/img/items/cocaine.svg"
}
var cannabis = {
name: "Cannabis",
rarity: 'common',
selected: 'false',
usable: 'true',
amount: 1,
currentWeight: 0.05,
stackable: 'true',
object: 'true',
itemId: 4,
img: "package://assets/img/items/cannabis.svg"
}
var allItems = [fish, hamburger, cocaine, cannabis];
////////////////////////
// Player Invenotry //
////////////////////////
var playerInventory = [];
var EmptySlot = { name: 'blankSpace', rarity: '', object: 'false' };
function addToInvenotry(addItem) {
var cloneItem = Object.assign({}, addItem);
var getExsistingId = cloneItem.itemId;
var unfininshedStack;
//Checks to see if any items can be stacked, the location, and stack amount
for (var i = 0; i < playerInventory.length; i++) {
if (playerInventory[i].itemId === getExsistingId && cloneItem.stackable === 'true' && playerInventory[i].amount < 10) {
unfininshedStack = i
break;
}
}
if (cloneItem.currentWeight * cloneItem.amount + weightInv >= 25) {
return;
}
//Adds item to inventory
for (var i = 0; i < playerInventory.length; i++) {
if (unfininshedStack != undefined) {
if (playerInventory[unfininshedStack].amount + cloneItem.amount <= 10) {
playerInventory[unfininshedStack].amount += cloneItem.amount;
unfininshedStack = undefined;
drawToPage();
moveItemsInv();
break;
}
else if (playerInventory[unfininshedStack].amount + cloneItem.amount > 10) {
var stackRemainder = 10 - playerInventory[unfininshedStack].amount;
playerInventory[unfininshedStack].amount += stackRemainder;
cloneItem.amount -= stackRemainder;
var recycleCloned = cloneItem;
addToInvenotry(recycleCloned);
unfininshedStack = undefined;
drawToPage();
moveItemsInv();
break;
}
}
else if (cloneItem.amount > 10 && playerInventory[i].object === 'false') {
var reduceCloneAmount = Object.assign({}, cloneItem);
reduceCloneAmount.amount = 10;
playerInventory[i] = reduceCloneAmount;
cloneItem.amount -= 10;
addToInvenotry(cloneItem);
drawToPage();
moveItemsInv();
break;
}
else if (unfininshedStack == undefined && playerInventory[i].object === 'false') {
playerInventory[i] = cloneItem;
drawToPage();
moveItemsInv();
break;
}
}
}
var getItemSlotData;
function getAllItemSlotData() {
getItemSlotData = document.getElementsByClassName('itemSlot');
}
var currentSelected;
function moveItemsInv() {
getAllItemSlotData();
for (var i = 0; i < getItemSlotData.length; i++) {
getItemSlotData[i].addEventListener("click", function () {
if (this.classList.contains('selected')) {
this.classList.remove('selected');
currentSelected = undefined;
}
else if (this.getAttribute('object') === 'false' && isNaN(currentSelected)) {
return;
}
else if (currentSelected) {
if (playerInventory[currentSelected].stackable === 'false' || playerInventory[currentSelected].itemId != playerInventory[this.getAttribute('data-value')].itemId) {
var swap = playerInventory[this.getAttribute('data-value')];
playerInventory[this.getAttribute('data-value')] = playerInventory[currentSelected];
playerInventory[currentSelected] = swap;
drawToPage();
drawToHandel();
currentSelected = undefined;
getItemSlotData = document.getElementsByClassName('itemSlot');
moveItemsInv();
}
else if (playerInventory[currentSelected].itemId == playerInventory[this.getAttribute('data-value')].itemId && playerInventory[currentSelected].stackable) {
playerInventory[this.getAttribute('data-value')].amount += playerInventory[currentSelected].amount
playerInventory[currentSelected] = EmptySlot;
drawToPage();
drawToHandel();
currentSelected = undefined;
getItemSlotData = document.getElementsByClassName('itemSlot');
moveItemsInv();
}
}
else {
this.className += ' selected'
currentSelected = this.getAttribute('data-value')
}
});
}
}
function refreshAllCurrentItems() {
var remove = document.getElementById('invContainer');
while (remove.firstChild) remove.removeChild(remove.firstChild);
}
function fillOutEmptyInv() {
for (var i = 0; i < 24; i++) {
if (!playerInventory[i]) {
playerInventory.push(EmptySlot);
drawToPage();
}
}
}
var weightInv = 0;
function drawToPage() {
refreshAllCurrentItems();
weightInv = 0;
for (var i = 0; i < playerInventory.length; i++) {
if (playerInventory[i].selected == 'true') {
var className = ' selected';
}
else {
var className = '';
}
if (i >= 24) {
//Keeps inventory set to 10 items max
console.log('Inventory is full!')
return;
}
else {
//creates item element
var item = document.createElement("div");
item.className = "itemSlot " + playerInventory[i].rarity + className;
item.setAttribute("data-value", i);
item.setAttribute("inv-type", 'p');
item.setAttribute("object", playerInventory[i].object);
item.setAttribute('style', 'background: url(' + playerInventory[i].img + '); background-size: contain;');
//show element amounts
var itemAmount = document.createElement("div");
itemAmount.className = "itemAmount";
var itemAmountDisplay = document.createElement("p");
if (playerInventory[i].amount) {
var itemDisplayStatsName = document.createTextNode(playerInventory[i].amount);
}
else {
var itemDisplayStatsName = document.createTextNode('');
}
item.appendChild(itemAmount);
itemAmount.appendChild(itemAmountDisplay);
itemAmountDisplay.appendChild(itemDisplayStatsName);
//adds item element or elements
document.getElementById("invContainer").appendChild(item);
//creates item display information
if (playerInventory[i].object === 'true') {
var itemDesc = document.createElement("div");
var itemDescTitle = document.createElement("h3");
var getItemTitle = document.createTextNode(playerInventory[i].name + " (" + Math.round(playerInventory[i].currentWeight * playerInventory[i].amount * 100) / 100 + " kg)");
itemDesc.className = "itemDesc";
item.appendChild(itemDesc);
itemDesc.appendChild(itemDescTitle);
itemDescTitle.appendChild(getItemTitle);
weightInv += playerInventory[i].currentWeight * playerInventory[i].amount;
document.getElementById('gewicht').innerText = Math.round(weightInv * 100) / 100 + "/25 kg";
}
}
}
fillOutEmptyInv();
}
function refreshAllCurrentHandelItems() {
var remove = document.getElementById('handelContainer');
while (remove.firstChild) remove.removeChild(remove.firstChild);
}
function fillOutEmptyInvHandel() {
for (var i = 24; i < 30; i++) {
if (!playerInventory[i]) {
playerInventory.push(EmptySlot);
drawToHandel();
}
}
}
function drawToHandel() {
refreshAllCurrentHandelItems();
for (var i = 24; i < playerInventory.length; i++) {
if (playerInventory[i].selected == 'true') {
var className = ' selected';
}
else {
var className = '';
}
if (i >= 30) {
//Keeps inventory set to 10 items max
console.log('Inventory is full!')
return;
}
else {
//creates item element
var item = document.createElement("div");
item.className = "itemSlot " + playerInventory[i].rarity + className;
item.setAttribute("data-value", i);
item.setAttribute("inv-type", 'p');
item.setAttribute("object", playerInventory[i].object);
item.setAttribute('style', 'background: url(' + playerInventory[i].img + '); background-size: contain;');
//show element amounts
var itemAmount = document.createElement("div");
itemAmount.className = "itemAmount";
var itemAmountDisplay = document.createElement("p");
if (playerInventory[i].amount) {
var itemDisplayStatsName = document.createTextNode(playerInventory[i].amount);
}
else {
var itemDisplayStatsName = document.createTextNode('');
}
item.appendChild(itemAmount);
itemAmount.appendChild(itemAmountDisplay);
itemAmountDisplay.appendChild(itemDisplayStatsName);
//adds item element or elements
document.getElementById("handelContainer").appendChild(item);
if (playerInventory[i].object === 'true') {
var itemDesc = document.createElement("div");
var itemDescTitle = document.createElement("h3");
var getItemTitle = document.createTextNode(playerInventory[i].name + " (" + Math.round(playerInventory[i].currentWeight * playerInventory[i].amount * 100) / 100 + " kg)");
itemDesc.className = "itemDesc";
item.appendChild(itemDesc);
itemDesc.appendChild(itemDescTitle);
itemDescTitle.appendChild(getItemTitle);
}
}
}
fillOutEmptyInvHandel();
}
///////////////////
// Dev Commands //
///////////////////
var commands = {
addToPlayerInv: function (itemGiveId) {
for (var i = 0; i < allItems.length; i++) {
if (allItems[i].itemId === itemGiveId) {
addToInvenotry(allItems[i]);
}
}
},
clearPlayerInv: function () {
playerInventory = [];
drawToPage();
drawToHandel();
},
}
// Button funktionen
var elembenutzen = document.getElementById("buttonbenutzen");
elembenutzen.addEventListener('click', benutzen);
var elemwegwerfen = document.getElementById("buttonwegwerfen");
elemwegwerfen.addEventListener('click', wegwerfen);
var elemsubmit = document.getElementById("tf_submit");
elemsubmit.addEventListener('click', handeln);
function benutzen() {
if (currentSelected) {
if (playerInventory[currentSelected].usable == 'true') {
if (playerInventory[currentSelected].stackable == 'true') {
playerInventory[currentSelected].amount -= 1;
if (playerInventory[currentSelected].amount <= 0) {
playerInventory[currentSelected] = EmptySlot;
} else {
if (getItemSlotData[currentSelected].classList.contains('selected')) {
getItemSlotData[currentSelected].classList.remove('selected');
playerInventory[currentSelected].selected = 'false';
currentSelected = undefined;
}
}
drawToPage();
drawToHandel();
moveItemsInv();
getCommands();
} else {
playerInventory[currentSelected] = EmptySlot;
currentSelected = undefined;
drawToPage();
drawToHandel();
moveItemsInv();
}
mp.trigger("CEF:UseItemInv", playerInventory[currentSelected].itemId);
}
}
}
function wegwerfen() {
if (currentSelected) {
playerInventory[currentSelected] = EmptySlot;
currentSelected = undefined;
drawToPage();
drawToHandel();
moveItemsInv();
mp.events.callRemote('invThrowItem', playerInventory[currentSelected].itemId);
}
}
$(".phanWrapper").hide();
var trade = 1;
$("#buttonhandeln").click(function () {
if (trade == 1) {
$(".phanWrapper").show();
drawToHandel();
drawToPage();
moveItemsInv();
trade = 0;
} else {
$(".phanWrapper").hide();
trade = 1;
}
});
function handeln() {
var Money = document.getElementById("tf_betrag").value;
var User = document.getElementById("tf_name").value;
if (User == '') {
return;
}
if (Money == '') {
getTradeSlotItems();
playerInventory[currentSelected] = EmptySlot;
currentSelected = undefined;
drawToPage();
drawToHandel();
moveItemsInv();
mp.trigger("CEF:tradeItem", 0, User, JSON.stringify(tradeItems), JSON.stringify(tradeItemAmount));
return;
}
getTradeSlotItems();
playerInventory[currentSelected] = EmptySlot;
currentSelected = undefined;
drawToPage();
drawToHandel();
moveItemsInv();
mp.trigger("CEF:tradeItem", $('#tf_betrag').val(), User, JSON.stringify(tradeItems), JSON.stringify(tradeItemAmount));
return;
}
var tradeItems = [];
var tradeItemAmount = [];
function getTradeSlotItems() {
tradeItems = [];
tradeItemAmount = [];
for (var i = 24; i < playerInventory.length; i++) {
if (playerInventory[i].object == 'true') {
for (var x = 0; x < allItems.length; x++) {
if (playerInventory[i].itemId == allItems[x].itemId) {
tradeItems.push(playerInventory[i].itemId);
tradeItemAmount.push(playerInventory[i].amount);
}
}
}
}
}