[ADD] INVENTORY SYSTEM (CEF)

This commit is contained in:
Lukas Moungos
2019-07-28 20:25:46 +02:00
parent 0ecc827e9e
commit f86bbe01c6
15 changed files with 1979 additions and 6 deletions

View File

@@ -287,7 +287,7 @@ namespace ReallifeGamemode.Server.Events
public void KeyPressI(Client player)
{
if (!player.IsLoggedIn()) return;
InventoryManager.GetUserItems(player);
ManagerOfInventory.GetUserItems(player);
}
[RemoteEvent("keyPress:O")]
@@ -368,12 +368,19 @@ namespace ReallifeGamemode.Server.Events
public void KeyPressN(Client player)
{
if (!player.IsLoggedIn()) return;
}
[RemoteEvent("keyPress:X")]
public void KeyPressX(Client player)
{
if (!player.IsLoggedIn()) return;
if (player.HasData("inTrade") && player.GetData("inTrade") == true)
{
ManagerOfInventory.OpenTradeAccept(player);
}
if (player.IsInVehicle && player.VehicleSeat == -1)
{
ServerVehicle veh = player.Vehicle.GetServerVehicle();