diff --git a/ReallifeGamemode.Client/util/Gangwar.ts b/ReallifeGamemode.Client/util/Gangwar.ts index 70b57441..082b4dcb 100644 --- a/ReallifeGamemode.Client/util/Gangwar.ts +++ b/ReallifeGamemode.Client/util/Gangwar.ts @@ -131,7 +131,7 @@ mp.game.invoke(Natives.SET_BLIP_SPRITE, self.blip, 5); mp.game.invoke(Natives.SET_BLIP_ALPHA, self.blip, 70); mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color); - + self._colshape = mp.colshapes.newCircle(self.x, self.y, self.range * 1.5); } render() { @@ -245,6 +245,7 @@ self._status = "attack"; self.attacker = args[1]; //self.blip.setFlashes(true); + //self.blip.setFlashInterval(1000); mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true); mp.game.invoke(Natives.SET_BLIP_FLASH_INTERVAL, self.blip, 1000) return; @@ -464,7 +465,8 @@ while (mp.game.invoke(Natives.DOES_BLIP_EXIST, last_blip)) { mp.game.invoke(Natives.SET_BLIP_SPRITE, last_blip, -1); mp.game.invoke(Natives.REMOVE_BLIP, last_blip, -1); - mp.game.ui.removeBlip(last_blip); + mp.game.invoke(Natives.SET_BLIP_ALPHA, last_blip, 0); + mp.game.ui.removeBlip(last_blip); last_blip = mp.game.invoke(Natives.GET_NEXT_BLIP_INFO_ID, 5); x++; }