Merge branch 'hotfix/medic' into develop
This commit is contained in:
@@ -133,11 +133,14 @@ export default function animationSync() {
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mp.events.callRemote("CLIENT:ClearAnimationData", false);
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}
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const blockInputControls = [12, 13, 14, 15, 22, 24, 25, 37, 261, 262];
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mp.events.add("render", () => {
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mp.gui.chat.push("blockInput = " + blockInput);
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if (blockInput) {
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mp.game.controls.disableControlAction(32, 25, true);
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mp.game.controls.disableControlAction(32, 24, true);
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mp.game.controls.disableControlAction(32, 22, true);
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blockInputControls.forEach((ctrl) => {
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mp.game.controls.disableControlAction(32, ctrl, true);
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});
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}
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});
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@@ -94,6 +94,8 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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Medic.delHealTask(player);
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if (user.JailTime <= 0)
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{
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user.Dead = true;
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@@ -113,7 +115,6 @@ namespace ReallifeGamemode.Server.Events
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MedicName = "none"
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};
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Medic.AddTaskToList(reviveTask);
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Medic.delHealTask(player);
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " ist soeben verstorben.", new List<int>() { 2 });
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}
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@@ -438,6 +438,7 @@ namespace ReallifeGamemode.Server.Extensions
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return;
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player.SyncAnimation("hup");
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NAPI.Player.SetPlayerCurrentWeapon(player, WeaponHash.Unarmed);
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if (player.GetUser().Wanteds > 0)
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PositionManager.cuffPoints.Add(player);
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@@ -263,7 +263,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
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{
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player.SetData("healauftrag", false);
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var medicPlayer = PlayerService.GetPlayerByNameOrId(task.MedicName);
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if (task.MedicName != "none")
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if (medicPlayer != null)
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{
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medicPlayer.TriggerEvent("destroyMedicTaskCheckpoint");
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}
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@@ -486,7 +486,7 @@ namespace ReallifeGamemode.Server.Managers
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using var dbContext = new DatabaseContext();
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var user = player.GetUser(dbContext);
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if(user.FactionId == null)
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if (user.FactionId == null)
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{
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return;
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}
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@@ -517,7 +517,7 @@ namespace ReallifeGamemode.Server.Managers
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}
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var factionVehicleCount = dbContext.FactionVehicles.ToList().Where(v => v.Id == id && v.GetOwners().Contains(user.FactionId.Value)).Count();
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if(factionVehicleCount <= 6)
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if (factionVehicleCount <= 6)
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{
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ChatService.ErrorMessage(player, "Die Fraktion braucht mindestens 6 Fahrzeuge");
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return;
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@@ -589,85 +589,76 @@ namespace ReallifeGamemode.Server.Managers
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public void InteractionMenu_LSPD_Points3(Player player, string jsonNameOrId, string jsoAmount, string jsonReason)
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{
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string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId);
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int amount = Int32.Parse((string)JsonConvert.DeserializeObject(jsoAmount));
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string reason = (string)JsonConvert.DeserializeObject(jsonReason);
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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string playername = NAPI.Player.GetPlayerName(player);
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string targetname = NAPI.Player.GetPlayerName(target);
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if (!int.TryParse((string)JsonConvert.DeserializeObject(jsoAmount), out int amount))
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{
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player.SendNotification("~r~Es muss eine gültige Zahl für die Punkte angegeben werden!");
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return;
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}
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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else if (target.GetUser().DriverLicenseVehicle == false && target.GetUser().DriverLicenseBike == false)
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{
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player.SendNotification("~r~Spieler hat weder Auto- noch Motorradführerschein!");
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}
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else if (target == player)
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if (target == player)
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{
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player.SendNotification("~r~Du kannst dir selbst keine Punkte setzen!");
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return;
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}
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else
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using var dbContext = new DatabaseContext();
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User targetUser = target.GetUser(dbContext);
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if(targetUser == null)
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{
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if (amount > -13 && amount < 13)
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{
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using (var dbContext = new DatabaseContext())
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{
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User target2 = target.GetUser(dbContext);
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target2.Points += amount;
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dbContext.SaveChanges();
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ChatService.PlayerNotFound(player);
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return;
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}
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if (targetUser.DriverLicenseVehicle == false && targetUser.DriverLicenseBike == false)
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{
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player.SendNotification("~r~Spieler hat weder Auto- noch Motorradführerschein!");
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return;
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}
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if (amount < -13 || amount > 13)
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{
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player.SendNotification("~r~Du kannst nur zwischen 1 und 12 Punkte verteilen!");
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return;
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}
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targetUser.Points += amount;
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player.SendNotification($"~w~Du hast ~y~{targetname} ~b~{amount} ~w~Strafpunkte gegeben. Grund: ~g~{reason}~w~.");
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target.SendNotification($"~b~{player.GetUser().FactionRank.RankName} | {playername} ~w~hat dir ~y~{amount} ~w~Strafpunkte gegeben.", true);
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ChatService.BroadcastFaction("!{#8181E9}HQ: " + targetname + " hat von " + playername + " " + amount + " Strafpunkt(e) erhalten. Gesamt: " + target.GetUser().Points, new List<int>() { 1, 3 });
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if (target.GetUser().Points < 0)
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ChatService.HQMessage(targetname + " hat von " + playername + " " + amount + " Strafpunkt(e) erhalten. Gesamt: " + targetUser.Points);
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if (targetUser.Points < 0)
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{
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using (var dbContext = new DatabaseContext())
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{
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User target2 = target.GetUser(dbContext);
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target2.Points = 0;
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targetUser.Points = 0;
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dbContext.SaveChanges();
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}
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}
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else if (target.GetUser().Points >= 12)
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else if (targetUser.Points >= 12)
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{
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target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~r~12/12 ~x~Strafpunkten.", true);
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target.SendNotification($"~w~Dir wird ~r~Auto- ~w~und ~r~Motorradführerschein ~w~entzogen.", true); //FlashNotif
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ChatService.HQMessage(targetname + "hat von" + playername + " " + amount + " Strafpunkt erhalten(e). Gesamt: " + target.GetUser().Points);
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
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{
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User copUser = copPlayer.GetUser();
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if (copUser == null)
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{
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continue;
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}
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if (copUser.FactionId == 1 || copUser.FactionId == 3)
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{
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if (copUser.GetData<bool>("duty") == true)
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{
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ChatService.HQMessage(targetname + " besitzt nun keinen Führerschein mehr.");
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}
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}
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}
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using (var dbContext = new DatabaseContext())
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{
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User target2 = target.GetUser(dbContext);
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target2.Points = 0;
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target2.DriverLicenseVehicle = false;
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target2.DriverLicenseBike = false;
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targetUser.Points = 0;
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targetUser.DriverLicenseVehicle = false;
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targetUser.DriverLicenseBike = false;
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dbContext.SaveChanges();
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}
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}
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else
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{
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target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~y~{target.GetUser().Points}/12 ~x~Strafpunkten.", true);
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}
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}
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else
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{
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player.SendNotification("~r~Du kannst nur zwischen 1 und 12 Punkte verteilen!");
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}
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target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~y~{targetUser.Points}/12 ~x~Strafpunkten.", true);
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}
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}
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