Fix SaniHeal / GZ-Edit
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@@ -495,8 +495,8 @@ export default function factionInteraction(globalData: IGlobalData) {
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timeLeft = 0;
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} else if (activeTask.Type == 1){
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activeCheckpoint.destroy();
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mp.events.callRemote("delHealTaskAsMedic", activeTask.Victim);
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activeTask = null;
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mp.events.callRemote("delHealTask");
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}
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});
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@@ -76,8 +76,8 @@ mp.keys.bind(0x65, false, function () {
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//NUM0
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mp.keys.bind(0x60, false, function () {
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if (gzEdit && editorState == 1 && editPoint == null) {
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editorState = 2;
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squarItUp();
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reloadGangZoneEditor();
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gzEdit = false;
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}
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});
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@@ -224,9 +224,9 @@ function renderVisualHelp() {
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centre: false
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});
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} else if (editorState == 1) {
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if (editPoint != null) {
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mp.game.graphics.drawText("Welchen Eckpunkt möchtest du bearbeiten? Drücke ~g~NUM1-4\n"+
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"~s~Oder drücke ~g~NUM-0 ~s~ für die Finalisierung", [editVisualHelpX, editVisualHelpY],
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if (editPoint == null) {
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mp.game.graphics.drawText("Welchen Eckpunkt möchtest du bearbeiten? \nDrücke ~g~NUM1-4\n"+
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"~s~Oder drücke ~g~NUM-0 ~s~ zum Beenden", [editVisualHelpX, editVisualHelpY],
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{
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font: 0,
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color: [255, 255, 255, 255],
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@@ -125,7 +125,15 @@ namespace ReallifeGamemode.Server.Factions.Medic
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[RemoteEvent("delHealTask")]
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public static void delHealTask(Player player)
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{
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MedicTask task = HealTasks.FirstOrDefault(t => t.Victim == player.Name || t.MedicName == player.Name);
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MedicTask task = HealTasks.FirstOrDefault(t => t.Victim == player.Name);
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RemoveTaskFromList(task);
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player.SetData("healauftrag", false);
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}
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[RemoteEvent("delHealTaskAsMedic")]
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public static void delHealTaskAsMedic(Player player, string victimName)
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{
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MedicTask task = HealTasks.FirstOrDefault(t => t.Victim == victimName);
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RemoveTaskFromList(task);
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player.SetData("healauftrag", false);
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}
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