From fa03a16f9aa75f106a9168edc5f9ea869de5a722 Mon Sep 17 00:00:00 2001 From: hydrant Date: Sat, 10 Apr 2021 14:28:25 +0200 Subject: [PATCH] fix medic revive task --- ReallifeGamemode.Server/Events/Death.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ReallifeGamemode.Server/Events/Death.cs b/ReallifeGamemode.Server/Events/Death.cs index faeeb590..70d2424c 100644 --- a/ReallifeGamemode.Server/Events/Death.cs +++ b/ReallifeGamemode.Server/Events/Death.cs @@ -97,7 +97,7 @@ namespace ReallifeGamemode.Server.Events user.Dead = true; - if (!player.HasData("reviveSperre") || !player.HasData("inGangWar") || player.GetData("SAdminduty") == true) + if (!player.HasData("reviveSperre") && !player.HasData("inGangWar") && player.GetData("SAdminduty") == false) { //MEDIC AUFTRAG MedicTask reviveTask = new MedicTask()