diff --git a/ReallifeGamemode.Server/Events/Death.cs b/ReallifeGamemode.Server/Events/Death.cs index c41bbb90..baeede9d 100644 --- a/ReallifeGamemode.Server/Events/Death.cs +++ b/ReallifeGamemode.Server/Events/Death.cs @@ -71,11 +71,6 @@ namespace ReallifeGamemode.Server.Events if (killerUser != null) { NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Killer GetUser is not null"); - killerId = killerUser.Id; - killerPosX = killer.Position.X; - killerPosY = killer.Position.Y; - killerPosZ = killer.Position.Z; - killerHeading = killer.Heading; var playerInGangwar = player.HasData("inGangWar"); var killerInGangwar = killer.HasData("inGangWar");