Try fix house menu
This commit is contained in:
122
ReallifeGamemode.Client/Gui/house.ts
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122
ReallifeGamemode.Client/Gui/house.ts
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import { Menu, Point, UIMenuItem, Color } from 'NativeUI';
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import moneyFormat from '../moneyformat';
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import InputHelper from '../inputhelper';
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export default function house(globalData: GlobalData) {
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var houseMenu: Menu;
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var houseData: any;
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var houseState: number;
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var keyBound = false;
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mp.events.add("SERVER:ShowHouseMenu", (dataStr, state: number) => {
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houseData = JSON.parse(dataStr);
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houseState = state;
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mp.gui.chat.push(state.toString());
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mp.gui.chat.push(dataStr);
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mp.game.ui.setTextComponentFormat('STRING');
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mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um das Hausmenü öffnen');
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mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
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mp.keys.bind(0x45, false, keyPressHandler);
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keyBound = true;
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});
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function keyPressHandler() {
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mp.gui.chat.push("open menu");
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mp.game.ui.clearHelp(true);
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houseMenu = new Menu("Hausverwaltung", houseData.Type, new Point(50, 50), null, null);
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globalData.InMenu = true;
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mp.gui.chat.push(houseState.toString());
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var rentInItem: UIMenuItem;
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var buyHouseItem: UIMenuItem;
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var setRentalFeeItem: UIMenuItem;
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var cancelRentalsItem: UIMenuItem;
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var houseRentals = 0;
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if (houseData.Rentals) houseRentals = houseData.Rentals.length;
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if (houseState === -1) { // Keine Beziehung zum Haus
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mp.gui.chat.push("einmieten");
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rentInItem = new UIMenuItem("Einmieten", "Miete dich in das Haus ein");
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rentInItem.SetRightLabel(moneyFormat(houseData.RentalFee.toString(), 0));
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houseMenu.AddItem(rentInItem);
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} else if (houseState === 0) { // Haus hat keinen Eigentümer
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mp.gui.chat.push("kaufen");
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buyHouseItem = new UIMenuItem("Haus kaufen", "Kaufe das Haus");
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buyHouseItem.SetRightLabel(moneyFormat(houseData.Price, 0) + "$");
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houseMenu.AddItem(buyHouseItem);
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} else if (houseState === 1) { // Hausbesitzer
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mp.gui.chat.push("besitzer");
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setRentalFeeItem = new UIMenuItem("Miete setzen", "Setze den Mietpreis");
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setRentalFeeItem.SetRightLabel(moneyFormat(houseData.RentalFee, 0) + "$");
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houseMenu.AddItem(setRentalFeeItem);
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cancelRentalsItem = new UIMenuItem("Mieter", "Liste deine Mieter auf");
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cancelRentalsItem.SetRightLabel(houseRentals.toString());
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if (houseRentals > 0) {
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var cancelRentalsMenu = new Menu("Mieter", "Kündige einen Mieter", new Point(50, 50), null, null);
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cancelRentalsMenu.Visible = false;
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houseData.Rentals.forEach(rental => {
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var item = new UIMenuItem(rental.Name, "");
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item.SetRightLabel("Kündigen");
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cancelRentalsMenu.AddItem(item);
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});
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houseMenu.BindMenuToItem(cancelRentalsMenu, cancelRentalsItem);
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}
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}
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var cancelItem = new UIMenuItem("Abbrechen");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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houseMenu.AddItem(cancelItem);
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houseMenu.Open();
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houseMenu.ItemSelect.on((item, index) => {
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if (item === cancelItem) {
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mp.events.call("SERVER:CloseHouseMenu");
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} else if (item === buyHouseItem) {
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mp.events.callRemote("CLIENT:House_BuyHouse");
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mp.events.call("SERVER:CloseHouseMenu");
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} else if (item === setRentalFeeItem) {
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var rentalFeeInput = new InputHelper("Wie viel soll die Miete betragen?", globalData);
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rentalFeeInput.getValue(data => {
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if (isNaN(data)) {
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return;
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}
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var rentalFee = parseInt(data);
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mp.events.callRemote("CLIENT:House_SetRentalFee", rentalFee);
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mp.events.call("SERVER:CloseHouseMenu");
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});
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}
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});
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}
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mp.events.add("SERVER:CloseHouseMenu", () => {
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mp.game.ui.clearHelp(true);
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globalData.InMenu = false;
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if (houseMenu != null) {
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houseMenu.Close();
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}
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if (keyBound) {
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keyBound = false;
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mp.keys.unbind(0x45, false, keyPressHandler);
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}
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});
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}
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