Merge develop into feature/inventory-system
This commit is contained in:
25
Main.cs
25
Main.cs
@@ -5,6 +5,8 @@ using Microsoft.EntityFrameworkCore;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Managers;
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using reallife_gamemode.Server.Saves;
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using reallife_gamemode.Server.Util;
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/**
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* @overview Life of German Reallife - Main Class (Main.cs)
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@@ -22,6 +24,8 @@ namespace reallife_gamemode
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[ServerEvent(Event.ResourceStart)]
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public void OnResourceStart()
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{
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NAPI.Server.SetGlobalServerChat(false);
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NAPI.Server.SetCommandErrorMessage("~r~[FEHLER]~s~ Dieser Command existiert nicht.");
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NAPI.Server.SetDefaultSpawnLocation(DEFAULT_SPAWN_POSITION, DEFAULT_SPAWN_HEADING);
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NAPI.Server.SetAutoSpawnOnConnect(false);
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@@ -29,17 +33,22 @@ namespace reallife_gamemode
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NAPI.Data.SetWorldData("playerCreatorDimension", 0);
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InventoryManager.LoadItems();
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TuningManager.AddTuningGarage(new Vector3(-341, -134, 38.5));
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DatabaseHelper.InitDatabaseFirstTime();
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FactionHelper.CheckFactionBankAccounts();
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TuningManager.AddTuningGarage(new Vector3(-341, -134, 38.5), new Vector3(-334, -143, 41));
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using (var context = new DatabaseContext())
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TempBlip tempBlip = new TempBlip()
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{
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context.Bans.FirstOrDefault();
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Color = 1,
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Name = "",
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Transparency = 0,
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ShortRange = true,
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Sprite = 1,
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Scale = 1,
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};
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context.Factions.FirstOrDefault();
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context.Users.FirstOrDefault();
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context.SaveChanges();
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}
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NAPI.Data.SetWorldData("blipTemplate", tempBlip);
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}
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}
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}
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}
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