Merge develop into feature/inventory-system
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@@ -78,7 +78,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -109,7 +109,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -149,7 +149,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -239,27 +239,7 @@ namespace reallife_gamemode.Server.Commands
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[Command("duty", "~m~Benutzung: ~s~/duty")]
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public void CmdFactionDuty(Client player)
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{
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if (player.GetUser()?.FactionId == null)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if(player.GetData("duty") != true)
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{
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player.SetData("duty", true);
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player.SendNotification("Du bist nun ~g~im Dienst.");
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if(player.GetUser().FactionId == 2)
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{
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", true);
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}
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}
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else
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{
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player.SetData("duty", false);
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player.SendNotification("Du bist nun ~r~außer Dienst.");
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
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}
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}
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#endregion
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}
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@@ -27,9 +27,18 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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player.ResetData("accept_data");
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using(var dbContext = new DatabaseContext())
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{
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Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_invite"));
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if(leader == null)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Die Einladung ist abgelaufen.");
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return;
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}
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Entities.User u = leader.GetUser(dbContext);
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Entities.User own = player.GetUser(dbContext);
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