Merge develop into feature/inventory-system
This commit is contained in:
28
Server/Entities/CharacterCloth.cs
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28
Server/Entities/CharacterCloth.cs
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@@ -0,0 +1,28 @@
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Entities CharacterCloth CharacterCloth.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Entities
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{
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public class CharacterCloth
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("User")]
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public int UserId { get; set; }
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public User User { get; set; }
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public bool Duty { get; set; }
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public byte SlotType { get; set; }
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public int SlotId { get; set; }
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public int ClothId { get; set; }
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}
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}
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25
Server/Entities/ClothCombination.cs
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25
Server/Entities/ClothCombination.cs
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@@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Numerics;
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using System.Text;
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/**
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* @overview Life of German Reallife - Entities MaleCombination (MaleCombination.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Entities
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{
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public class ClothCombination
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{
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[Key]
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public int Id { get; set; }
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public bool Gender { get; set; }
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public int Top { get; set; }
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public int Torso { get; set; }
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public int Undershirt { get; set; }
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}
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}
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33
Server/Entities/Door.cs
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33
Server/Entities/Door.cs
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@@ -0,0 +1,33 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Numerics;
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using System.Text;
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/**
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* @overview Life of German Reallife - Entities Door (Door.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Entities
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{
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public class Door
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{
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[Key]
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public int Id { get; set; }
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public string Category { get; set; }
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public string Name { get; set; }
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public bool Locked { get; set; }
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public int Model { get; set; }
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public float X { get; set; }
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public float Y { get; set; }
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public float Z { get; set; }
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public float Radius { get; set; }
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[ForeignKey("FactionId")]
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public int? FactionId { get; set; }
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public Faction Faction { get; set; }
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}
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}
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31
Server/Entities/DutyCloth.cs
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31
Server/Entities/DutyCloth.cs
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@@ -0,0 +1,31 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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/**
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* @overview Life of German Reallife - Entities DutyCloth DutyCloth.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Entities
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{
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public class DutyCloth
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("Faction")]
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public int FactionId { get; set; }
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public Faction Faction { get; set; }
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public bool Gender { get; set; }
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public byte SlotType { get; set; }
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public int SlotId { get; set; }
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public int ClothId { get; set; }
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}
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}
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@@ -1,8 +1,11 @@
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using Microsoft.EntityFrameworkCore;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using System.Text;
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/**
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@@ -13,14 +16,28 @@ using System.Text;
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namespace reallife_gamemode.Server.Entities
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{
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public class Faction
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public class Faction : IBankAccountOwner
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[StringLength(32)]
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public string Name { get; set; }
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public int BankAccount { get; set; }
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public bool StateOwned { get; set; }
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public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
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{
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if (databaseContext == null)
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{
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using (databaseContext = new DatabaseContext())
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{
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return databaseContext.FactionBankAccounts.FirstOrDefault(u => u.FactionId == this.Id);
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}
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}
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else
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{
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return databaseContext.FactionBankAccounts.FirstOrDefault(u => u.FactionId == this.Id);
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}
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}
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}
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}
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@@ -13,7 +13,7 @@ using System.Text;
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*/
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namespace reallife_gamemode.Server.Entities
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{
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public class FactionBankAccount
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public class FactionBankAccount : IBankAccount
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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24
Server/Entities/News.cs
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24
Server/Entities/News.cs
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@@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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namespace reallife_gamemode.Server.Entities
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{
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public class News
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("User")]
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public int? UserId { get; set; }
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public User User { get; set; }
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public string Caption { get; set; }
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public string Content { get; set; }
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public bool Active { get; set; }
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public int Timestamp { get; set; }
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}
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}
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@@ -1,5 +1,6 @@
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using GTANetworkAPI;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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@@ -16,7 +17,7 @@ using System.Text;
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namespace reallife_gamemode.Server.Entities
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{
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public class User
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public class User : IBankAccountOwner
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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@@ -28,8 +29,8 @@ namespace reallife_gamemode.Server.Entities
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[StringLength(64)]
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public string Password { get; set; }
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public int LogUserId { get; set; }
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[Timestamp]
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public byte[] RegistrationDate { get; set; }
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public DateTime RegistrationDate { get; set; }
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[EmailAddress]
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[StringLength(64)]
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@@ -122,12 +123,11 @@ namespace reallife_gamemode.Server.Entities
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{
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using (var unbanUser = new DatabaseContext())
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{
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var targetUser = unbanUser.Bans.FirstOrDefault(u => u.Id == BanId);
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unbanUser.Bans.Remove(targetUser);
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User user = admin.GetUser();
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var targetUser = unbanUser.Users.FirstOrDefault(u => u.Id == user.Id);
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targetUser.BanId = null;
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unbanUser.SaveChanges();
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}
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admin.SendChatMessage(this.Name + " wurde entbannt.");
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//TODO ***Admin Info: {ADMIN-NAME} hat {USER-NAME} entbannt.
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}
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public List<UserItem> GetItems()
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@@ -138,5 +138,20 @@ namespace reallife_gamemode.Server.Entities
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}
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}
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public bool IsAdmin(AdminLevel level) => AdminLevel >= level;
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public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
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{
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if (databaseContext == null)
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{
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using (databaseContext = new DatabaseContext())
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{
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return databaseContext.UserBankAccounts.FirstOrDefault(u => u.UserId == this.Id);
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}
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}
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else
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{
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return databaseContext.UserBankAccounts.FirstOrDefault(u => u.UserId == this.Id);
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}
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}
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}
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}
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@@ -17,8 +17,9 @@ using System.Linq;
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namespace reallife_gamemode.Server.Entities
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{
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public class UserBankAccount
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public class UserBankAccount : IBankAccount
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{
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[NotMapped]
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private int _balance;
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[Key]
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@@ -38,7 +39,7 @@ namespace reallife_gamemode.Server.Entities
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_balance = value;
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using(var dbContext = new DatabaseContext())
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{
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ClientService.GetClientByName(dbContext.Users.First(u => u.Id == UserId).Name).TriggerEvent("updateMoney", value);
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ClientService.GetClientByNameOrId(dbContext.Users.First(u => u.Id == UserId).Name).TriggerEvent("updateMoney", value);
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}
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}
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}
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Reference in New Issue
Block a user