Adapted Save- and LoadManager to new Vehicle System
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@@ -255,11 +255,14 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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var gotoString = "";
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foreach (GotoPoint point in LoadManager.GotoPointList)
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using(var dbContext = new DatabaseContext())
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{
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if (point.Active)
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foreach (GotoPoint point in dbContext.GotoPoints)
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{
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gotoString += point.Description + ", ";
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if (point.Active)
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{
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gotoString += point.Description + ", ";
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}
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}
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}
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player.SendChatMessage(gotoString);
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@@ -787,7 +790,7 @@ namespace reallife_gamemode.Server.Commands
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}
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[Command("vdestroy")]
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public void CmdAdminDelveh(Client player)
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public void CmdAdminVdestroy(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true)
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{
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@@ -810,7 +813,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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playerVeh.Delete();
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VehicleManager.DeleteVehicle(playerVeh);
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}
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[Command("vcolor", "~m~Benutzung: ~s~/vcolor [Farb-ID1] [Farb-ID2]")]
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@@ -1297,17 +1300,18 @@ namespace reallife_gamemode.Server.Commands
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if (player.IsInVehicle)
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{
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Vehicle vehicle = player.Vehicle;
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SaveManager.SaveVehicleData((VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, vehicle.EngineStatus, Convert.ToByte(vehicle.Dimension));
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int playerSeat = player.VehicleSeat;
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vehicle = SaveManager.SaveVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked);
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player.SendNotification("Fahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
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player.SetIntoVehicle(vehicle, playerSeat);
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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break;
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case "FVehicle":
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if (player.IsInVehicle)
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{
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if (player.GetUser().FactionId == null)
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if (player.GetUser().GetFaction() == null)
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{
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player.SendChatMessage("~m~Du bist in keiner Fraktion! Invite dich erst mit ~y~/ainvite");
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return;
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@@ -1315,11 +1319,12 @@ namespace reallife_gamemode.Server.Commands
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else
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{
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Vehicle vehicle = player.Vehicle;
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SaveManager.SaveFactionVehicleData((VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, vehicle.EngineStatus, Convert.ToByte(vehicle.Dimension), player.GetUser().FactionId);
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vehicle.SetData("factionId", player.GetUser().FactionId);
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LoadManager.FactionVehicleList.Add(vehicle);
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player.SendChatMessage("second color: " + vehicle.SecondaryColor);
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int playerSeat = player.VehicleSeat;
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vehicle = SaveManager.SaveFactionVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, player.GetUser().FactionId);
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player.SendNotification("Fraktionsfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
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player.SetIntoVehicle(vehicle, playerSeat);
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}
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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@@ -1328,10 +1333,11 @@ namespace reallife_gamemode.Server.Commands
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if (player.IsInVehicle)
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{
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Vehicle vehicle = player.Vehicle;
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SaveManager.SaveShopVehicleData((VehicleHash)vehicle.Model, vehicle.DisplayName, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), Convert.ToByte(vehicle.Dimension), player.GetUser().FactionId);
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LoadManager.ShopVehicleList.Add(vehicle);
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int playerSeat = player.VehicleSeat;
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vehicle = SaveManager.SaveShopVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.DisplayName, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor));
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player.SendNotification("Shopfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
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player.SetIntoVehicle(vehicle, playerSeat);
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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break;
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@@ -1795,7 +1801,7 @@ namespace reallife_gamemode.Server.Commands
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}
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}
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[Command("givebusinessbankbalance", "~m~Benutzung: ~s~/givebusinessbankbalance [Business ID] [Menge]")]
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[Command("setbusinessbankbalance", "~m~Benutzung: ~s~/setbusinessbankbalance [Business ID] [Menge]")]
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public void CmdAdminGivebusinessbankbalance(Client player, int businessid, int amount)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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@@ -1811,7 +1817,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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BankManager.TransferMoney(null, business, amount, "Admin");
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BankManager.SetMoney(player, business, amount, "Admin");
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}
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#endregion
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@@ -1834,7 +1840,6 @@ namespace reallife_gamemode.Server.Commands
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if (player.IsInVehicle)
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{
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Vehicle playerVehicle = player.Vehicle;
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LoadManager.UserVehicleList.Add(playerVehicle);
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using (var saveVehicle = new DatabaseContext())
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{
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var dataSet = new UserVehicle
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@@ -1846,12 +1851,11 @@ namespace reallife_gamemode.Server.Commands
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PositionZ = playerVehicle.Position.Z,
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Heading = playerVehicle.Heading,
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NumberPlate = playerVehicle.NumberPlate,
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PrimaryColor = Convert.ToByte(playerVehicle.PrimaryColor),
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SecondaryColor = Convert.ToByte(playerVehicle.SecondaryColor),
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PrimaryColor = playerVehicle.PrimaryColor,
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SecondaryColor = playerVehicle.SecondaryColor,
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Locked = playerVehicle.Locked,
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Active = true
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};
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playerVehicle.SetData("ownerId",player.GetUser().Id);
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saveVehicle.UserVehicles.Add(dataSet);
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saveVehicle.SaveChanges();
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}
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