Adapted Save- and LoadManager to new Vehicle System
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@@ -30,10 +30,17 @@ namespace reallife_gamemode.Server.Entities
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[NotMapped]
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public Vector3 Position => new Vector3(PositionX, PositionY, PositionZ);
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public Vehicle Spawn()
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public Vehicle Spawn(Vehicle currentVeh = null)
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{
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if (currentVeh != null) VehicleManager.DeleteVehicle(currentVeh);
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Vehicle veh = NAPI.Vehicle.CreateVehicle(this.Model, this.Position, this.Heading, this.PrimaryColor, this.SecondaryColor, this.NumberPlate, locked: this.Locked, engine: false);
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VehicleManager.AddVehicle(this, veh);
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if(this is FactionVehicle fV)
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{
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veh.NumberPlate = fV.GetFaction().Name;
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}
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return veh;
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}
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}
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