Adapted Save- and LoadManager to new Vehicle System

This commit is contained in:
hydrant
2018-11-29 20:04:40 +01:00
parent b83c071e45
commit fab3f05575
8 changed files with 114 additions and 66 deletions

View File

@@ -30,10 +30,17 @@ namespace reallife_gamemode.Server.Entities
[NotMapped]
public Vector3 Position => new Vector3(PositionX, PositionY, PositionZ);
public Vehicle Spawn()
public Vehicle Spawn(Vehicle currentVeh = null)
{
if (currentVeh != null) VehicleManager.DeleteVehicle(currentVeh);
Vehicle veh = NAPI.Vehicle.CreateVehicle(this.Model, this.Position, this.Heading, this.PrimaryColor, this.SecondaryColor, this.NumberPlate, locked: this.Locked, engine: false);
VehicleManager.AddVehicle(this, veh);
if(this is FactionVehicle fV)
{
veh.NumberPlate = fV.GetFaction().Name;
}
return veh;
}
}