Add Taximeter

This commit is contained in:
Siga
2020-03-01 17:39:54 +01:00
parent edf06f4478
commit fb527f8c57
21 changed files with 404 additions and 56 deletions

View File

@@ -14,7 +14,7 @@ using System.Reflection;
namespace ReallifeGamemode.Server.Managers
{
class JobManager : Script
public class JobManager : Script
{
private static List<JobBase> _jobs = new List<JobBase>();
@@ -30,9 +30,8 @@ namespace ReallifeGamemode.Server.Managers
throw new InvalidOperationException($"Double Job ID found: {instance.Id} | {instance.Name}");
}
_jobs.Add(instance);
NAPI.Util.ConsoleOutput($"Loading job {instance.Name}");
NAPI.Util.ConsoleOutput($"Loading job {instance.Name}");
}
NAPI.Util.ConsoleOutput($"Loaded {_jobs.Count} jobs");
}
@@ -218,28 +217,64 @@ namespace ReallifeGamemode.Server.Managers
[ServerEvent(Event.PlayerEnterVehicle)]
public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh, sbyte seat)
{
if (seat == 0) return;
ServerVehicle sVeh = veh.GetServerVehicle();
if (sVeh == null) return;
if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt in Taxi ein
{
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
Player driver = veh.GetDriver();
if (!driver.HasData("DriverPrice")) return;
int taxiPrice = driver.GetData<int>("DriverPrice");
float km = 0;
if (!driver.HasData("FareKm")) { driver.SetData<float>("FareKm", km); }
km = driver.GetData<float>("FareKm");
if (driver.HasData("Passager")) return;
driver.SetData<int>("Passager", player.GetUser().Id);
driver.SetData<bool>("hasPassager", true);
player.TriggerEvent("CLIENT:startCustomerFare", taxiPrice, km);
var taxiContracts = taxiJob.TaxiContracts.Where(t => t.Name == player.Name);
if (taxiContracts.Count() == 0) return;
var contract = taxiContracts.First();
taxiJob.TaxiContracts.Remove(contract);
Player driver = veh.GetDriver();
if (driver != null && contract.Driver.Handle != veh.GetDriver().Handle)
if (driver != null && contract.Driver != null && contract.Driver.Handle != veh.GetDriver().Handle)
{
ChatService.SendMessage(contract.Driver, $"!{{02FCFF}}{player.Name} ist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
ChatService.SendMessage(player, $"!{{02FCFF}}Du bist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
}
}
}
[ServerEvent(Event.PlayerExitVehicle)]
public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh)
{
ServerVehicle sVeh = veh.GetServerVehicle();
if (sVeh == null) return;
if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt in Taxi aus
{
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
if (veh.Occupants.Count == 0) return;
Player driver = veh.GetDriver();
if (driver == null) return;
if (player.GetUser().Id != driver.GetData<int>("Passager")) { player.TriggerEvent("CLIENT:cancelFare"); return; }
player.TriggerEvent("CLIENT:cancelFareCustomer");
driver.ResetData("Passager");
driver.ResetData("hasPassager");
foreach(Player occupant in veh.Occupants)
{
if (occupant == driver) continue;
occupant.WarpOutOfVehicle();
}
}
}
[RemoteEvent("CLIENT:JobManager_TaxiJob_AcceptCall")]
public void TaxiJobAcceptCall(Player player, string name)
{
@@ -264,8 +299,10 @@ namespace ReallifeGamemode.Server.Managers
job.Driver = player;
player.TriggerEvent("SERVER:Util_setWaypoint", target.Position.X, target.Position.Y);
player.SetData<bool>("hasPassager", true);
ChatService.SendMessage(target, $"!{{02FCFF}}Dein Auftrag wurde von {player.Name} angenommen. Warte an deiner aktuellen Position.");
ChatService.SendMessage(target, $"!{{02FCFF}}Für die Anfahrt fallen zusätzlich Kosten auf.");
ChatService.SendMessage(player, $"!{{02FCFF}}Du hast den Auftrag von {name} angenommen. Hole ihn nun ab.");
}
}