fix Turf.cs
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@@ -262,11 +262,11 @@ namespace ReallifeGamemode.Server.Gangwar
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var onlinePlayers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn()).Select(c => c.Name);
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List<Player> ownersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getOwner()).Select(u => u.Player).ToList();
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List<Player> attackersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getAttacker()).Select(u => u.Player).ToList();
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List<Player> attackersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == attacker).Select(u => u.Player).ToList();
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if (ownersInGangwar.Count < 1 && attackersInGangwar.Count < 1)
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{
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List<Player> leaders = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getAttacker() && u.FactionLeader).Select(u => u.Player).ToList();
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List<Player> leaders = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == attacker && u.FactionLeader).Select(u => u.Player).ToList();
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foreach(var l in leaders)
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{
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ChatService.ErrorMessage(l, "Gangwarstart ist nicht möglich, da die beteiligten Fraktionen nicht genügend Mitglieder aufweisen.");
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