diff --git a/Server/Commands/Admin.cs b/Server/Commands/Admin.cs index 560d4bf6..403de063 100644 --- a/Server/Commands/Admin.cs +++ b/Server/Commands/Admin.cs @@ -250,7 +250,7 @@ namespace reallife_gamemode.Server.Commands Client target = ClientService.GetClientByName(name); if (target == null) { - ChatService.PlayerNotFound(target); + ChatService.PlayerNotFound(player); return; } @@ -284,7 +284,7 @@ namespace reallife_gamemode.Server.Commands Client target = ClientService.GetClientByName(name); if (target == null) { - ChatService.PlayerNotFound(target); + ChatService.PlayerNotFound(player); return; } @@ -310,7 +310,7 @@ namespace reallife_gamemode.Server.Commands Client target = ClientService.GetClientByName(name); if (target == null) { - ChatService.PlayerNotFound(target); + ChatService.PlayerNotFound(player); return; } @@ -336,7 +336,7 @@ namespace reallife_gamemode.Server.Commands Client target = ClientService.GetClientByName(name); if (target == null) { - ChatService.PlayerNotFound(target); + ChatService.PlayerNotFound(player); return; } @@ -387,7 +387,7 @@ namespace reallife_gamemode.Server.Commands Client target = ClientService.GetClientByName(name); if (target == null) { - ChatService.PlayerNotFound(target); + ChatService.PlayerNotFound(player); return; } if (target == player) @@ -415,7 +415,7 @@ namespace reallife_gamemode.Server.Commands Client target = ClientService.GetClientByName(name); if (target == null) { - ChatService.PlayerNotFound(target); + ChatService.PlayerNotFound(player); return; } player.RemoveAllWeapons(); @@ -487,7 +487,11 @@ namespace reallife_gamemode.Server.Commands NAPI.Chat.SendChatMessageToAll("Serverzeit auf " + hour + ":" + min + ":" + sec + " gestellt"); } - + [Command("val")] + public void Val(Client player) + { + NAPI.Chat.SendChatMessageToAll("Value of " + player.Name + ": " + player.Handle.Value); + } [Command("rgiveweapon", "~m~Benutzung: ~s~/rgiveweapon [Radius] [Waffe] [Munition]")] public void CmdAdminRangeGiveWeapon(Client player, float radius, string weapon, int munition) {