Wanted Escape Timer Start
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80
ReallifeGamemode.Server/Wanted/WantedEscapeTimer.cs
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80
ReallifeGamemode.Server/Wanted/WantedEscapeTimer.cs
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/***
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@overview Life of German - Wanted (Wanted.cs)
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@author kookroach
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@copyright (c) 2008 - 2019 Life of German
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Services;
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namespace ReallifeGamemode.Server.Wanted
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{
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public class WantedEscapeTimer
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{
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public static Dictionary<int,int> waTimer { get; set; } = new Dictionary<int, int>(); //zeit in ms
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public static void WantedTimer()
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{
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System.Timers.Timer timer = new System.Timers.Timer(2500);
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timer.Start();
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timer.Elapsed += Timer_Elapsed;
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}
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public static void ResetWantedTimeToElapse(Client client)
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{
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User user = client.GetUser();
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if (user.FactionId == 1 || user.FactionId == 3)
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return;
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waTimer[user.Id] = 300000;
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}
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private static void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
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foreach (var player in NAPI.Pools.GetAllPlayers())
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{
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User user = player.GetUser();
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if(user.Wanteds > 0)
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{
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if (!waTimer.ContainsKey(user.Id))
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ResetWantedTimeToElapse(player);
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bool isNearCop = false;
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foreach (var playerCop in NAPI.Pools.GetAllPlayers())
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{
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User cop = playerCop.GetUser();
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if (cop.FactionId == 1 || cop.FactionId == 3)
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{
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if (cop.GetData<bool>("duty") && playerCop.Position.DistanceTo2D(player.Position) <= 500)
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{
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//Schriftzug 'abgetaucht' zerstören :(
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isNearCop = true;
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break;
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}
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//Hier abgetaucht schriftzug einfügen :)
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}
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}
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if (waTimer[user.Id] <= 0)
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{
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ResetWantedTimeToElapse(player);
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user.Wanteds -= 1;
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}
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if (!isNearCop)
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waTimer[user.Id] -= 2500;
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}
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}
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}
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}
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}
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