Wanted Escape Timer Start
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@@ -40,9 +40,10 @@ namespace ReallifeGamemode.Server.Commands
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{
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{
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ChatService.SendMessage(client, "~g~[PAYCHECK] -------------------------------------------------------");
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ChatService.SendMessage(client, "~g~[PAYCHECK] -------------------------------------------------------");
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ChatService.SendMessage(client, "~g~[PAYCHECK]~s~ Lohn : ~g~+$" + Economy.Paychecks[user.Id].Wage);
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ChatService.SendMessage(client, "~g~[PAYCHECK]~s~ Lohn : ~g~+$" + Economy.Paychecks[user.Id].Wage);
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ChatService.SendMessage(client, "~g~[PAYCHECK]~s~ Finanzhilfe : ~g~+$" + (int)Economy.Paychecks[user.Id].FinancialHelp);
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ChatService.SendMessage(client, "~g~[PAYCHECK]~s~ Fahrzeugsteuer : ~r~-$" + Economy.Paychecks[user.Id].VehicleTaxation);
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ChatService.SendMessage(client, "~g~[PAYCHECK]~s~ Fahrzeugsteuer : ~r~-$" + Economy.Paychecks[user.Id].VehicleTaxation);
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ChatService.SendMessage(client, "~g~[PAYCHECK]~s~ Grundsteuer (Haus) : ~r~-$" + Economy.Paychecks[user.Id].PropertyTaxation);
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ChatService.SendMessage(client, "~g~[PAYCHECK]~s~ Grundsteuer (Haus) : ~r~-$" + Economy.Paychecks[user.Id].PropertyTaxation);
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ChatService.SendMessage(client, "~g~[PAYCHECK]~s~ Steuer : ~r~" + (int)(Economy.Paychecks[user.Id].FinancialInterest * 100) + " %");
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ChatService.SendMessage(client, "~g~[PAYCHECK]~s~ Einkommen Steuer : ~r~" + (int)(Economy.Paychecks[user.Id].FinancialInterest * 100) + " %");
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ChatService.SendMessage(client, "");
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ChatService.SendMessage(client, "");
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ChatService.SendMessage(client, "~g~[PAYCHECK]~s~ Ausgaben : ~r~-$" + (Economy.Paychecks[user.Id].Wage - Economy.Paychecks[user.Id].Amount));
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ChatService.SendMessage(client, "~g~[PAYCHECK]~s~ Ausgaben : ~r~-$" + (Economy.Paychecks[user.Id].Wage - Economy.Paychecks[user.Id].Amount));
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ChatService.SendMessage(client, "~g~[PAYCHECK] -------------------------------------------------------");
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ChatService.SendMessage(client, "~g~[PAYCHECK] -------------------------------------------------------");
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@@ -24,7 +24,7 @@ namespace ReallifeGamemode.Server.Finance
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public static (int, float, float) GetEconomyClass(Client client, int wage)
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public static (int, float, float) GetEconomyClass(Client client, int wage)
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{
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{
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int bankAccount = client.GetUser().GetBankAccount().Balance;
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int bankAccount = client.GetUser().GetBankAccount().Balance;
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float financialHelp = (float)Math.Pow(-1.0005, -bankAccount) * -1000;
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float financialHelp = -(float)Math.Pow(1.0005, -bankAccount) * -1000;
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float financialInterest = 1 - (float)Math.Pow(1.00006, -wage) * 1;
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float financialInterest = 1 - (float)Math.Pow(1.00006, -wage) * 1;
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if (financialInterest >= 0.7)
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if (financialInterest >= 0.7)
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financialInterest = 0.7f;
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financialInterest = 0.7f;
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@@ -3,6 +3,7 @@ using GTANetworkAPI;
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using ReallifeGamemode.Server.Classes;
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using ReallifeGamemode.Server.Classes;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Wanted;
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/**
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/**
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* @overview Life of German Reallife - Main Class (Main.cs)
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* @overview Life of German Reallife - Main Class (Main.cs)
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@@ -62,6 +63,10 @@ namespace ReallifeGamemode.Server
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};
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};
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NAPI.Data.SetWorldData("blipTemplate", tempBlip);
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NAPI.Data.SetWorldData("blipTemplate", tempBlip);
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WantedEscapeTimer.WantedTimer();
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}
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}
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}
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}
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}
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}
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80
ReallifeGamemode.Server/Wanted/WantedEscapeTimer.cs
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80
ReallifeGamemode.Server/Wanted/WantedEscapeTimer.cs
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@@ -0,0 +1,80 @@
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/***
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@overview Life of German - Wanted (Wanted.cs)
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@author kookroach
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@copyright (c) 2008 - 2019 Life of German
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Services;
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namespace ReallifeGamemode.Server.Wanted
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{
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public class WantedEscapeTimer
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{
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public static Dictionary<int,int> waTimer { get; set; } = new Dictionary<int, int>(); //zeit in ms
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public static void WantedTimer()
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{
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System.Timers.Timer timer = new System.Timers.Timer(2500);
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timer.Start();
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timer.Elapsed += Timer_Elapsed;
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}
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public static void ResetWantedTimeToElapse(Client client)
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{
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User user = client.GetUser();
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if (user.FactionId == 1 || user.FactionId == 3)
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return;
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waTimer[user.Id] = 300000;
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}
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private static void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
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foreach (var player in NAPI.Pools.GetAllPlayers())
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{
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User user = player.GetUser();
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if(user.Wanteds > 0)
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{
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if (!waTimer.ContainsKey(user.Id))
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ResetWantedTimeToElapse(player);
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bool isNearCop = false;
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foreach (var playerCop in NAPI.Pools.GetAllPlayers())
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{
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User cop = playerCop.GetUser();
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if (cop.FactionId == 1 || cop.FactionId == 3)
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{
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if (cop.GetData<bool>("duty") && playerCop.Position.DistanceTo2D(player.Position) <= 500)
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{
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//Schriftzug 'abgetaucht' zerstören :(
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isNearCop = true;
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break;
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}
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//Hier abgetaucht schriftzug einfügen :)
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}
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}
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if (waTimer[user.Id] <= 0)
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{
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ResetWantedTimeToElapse(player);
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user.Wanteds -= 1;
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}
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if (!isNearCop)
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waTimer[user.Id] -= 2500;
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}
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}
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}
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}
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}
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