für siga
This commit is contained in:
@@ -11,20 +11,25 @@ export default function checkpointHandle(globalData: GlobalData) {
|
||||
var delay;
|
||||
var delayCounter;
|
||||
var markerID;
|
||||
var event;
|
||||
var checkPointsDone = 0;
|
||||
|
||||
mp.events.add('setCheckPoint', (position, player, nDelay, nMarkerID) => {
|
||||
mp.events.add('setCheckPoint', (position, player, checkPointID, nDelay, nMarkerID, nEvent) => {
|
||||
inCheckpoint = false;
|
||||
posCp = position;
|
||||
Player = player;
|
||||
delay = nDelay;
|
||||
markerID = nMarkerID;
|
||||
delayCounter = 0;
|
||||
checkPointsDone = checkPointID;
|
||||
event = nEvent;
|
||||
activeCheckpoint = mp.markers.new(markerID, posCp, 3.0, {
|
||||
color: [255, 0, 0, 150],
|
||||
visible: true,
|
||||
dimension: 0
|
||||
});
|
||||
|
||||
clearInterval(myVar);
|
||||
//mp.events.call("SERVER:Util_setWaypoint", posCp.X, posCp.Z);
|
||||
mp.game.ui.setNewWaypoint(posCp.x, posCp.y);
|
||||
myVar = setInterval(myTimer, 100);
|
||||
@@ -47,6 +52,12 @@ export default function checkpointHandle(globalData: GlobalData) {
|
||||
activeCheckpoint.visible = false;
|
||||
clearInterval(myVar);
|
||||
mp.events.callRemote("playerInCheckpoint");
|
||||
if (event != "") {
|
||||
while (checkPointsDone > 10000) {
|
||||
|
||||
}
|
||||
mp.events.callRemote(event, checkPointsDone);
|
||||
}
|
||||
} else {
|
||||
delayCounter += 100;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user