für siga

This commit is contained in:
2019-09-22 17:27:48 +02:00
parent f99178bf25
commit fd3b9b9ebc
8 changed files with 197 additions and 29 deletions

View File

@@ -7,10 +7,10 @@ namespace ReallifeGamemode.Server.Util
public class CheckPointHandle : Script
{
public static List<CheckPointListForPlayer> listHandle = new List<CheckPointListForPlayer>();
public static void StartCheckPointRoute(Client player, IEnumerable<Vector3> nListCps, int delay, int markerID)
public static void StartCheckPointRoute(Client player, IEnumerable<Vector3> nListCps, int delay, int markerID, string nEvent)
{
RemovePlayerHandlerFromList(player);
CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps, delay, markerID);
CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps, delay, markerID, nEvent);
listHandle.Add(playerHandle);
playerHandle.StartRoute();
@@ -39,9 +39,8 @@ namespace ReallifeGamemode.Server.Util
{
break;
}
}
}
temp.NextCheckpoint();
}
}
@@ -51,20 +50,23 @@ namespace ReallifeGamemode.Server.Util
public Client player;
public int delay = 0;
public int markerID;
public string eventInCheckpoint = "";
int checkPointsDone = 0;
public CheckPointListForPlayer(Client nPlayer, IEnumerable<Vector3> nList, int nDelay, int nMarkerID)
public CheckPointListForPlayer(Client nPlayer, IEnumerable<Vector3> nList, int nDelay, int nMarkerID, string nEvent)
{
this.player = nPlayer;
this.list = nList;
this.delay = nDelay;
this.markerID = nMarkerID;
this.eventInCheckpoint = nEvent;
this.checkPointsDone = 0;
}
public void StartRoute()
{
player.TriggerEvent("setCheckPoint", this.list.ElementAt(0), player, this.delay, this.markerID);
player.TriggerEvent("setCheckPoint", this.list.ElementAt(0), player, 0, this.delay, this.markerID, this.eventInCheckpoint);
}
public void NextCheckpoint()
{
@@ -72,7 +74,7 @@ namespace ReallifeGamemode.Server.Util
if (this.list.Count() > checkPointsDone)
{
Vector3 nextCp = list.ElementAt(checkPointsDone);
this.player.TriggerEvent("setCheckPoint", nextCp, player, this.delay, this.markerID);
this.player.TriggerEvent("setCheckPoint", nextCp, player, this.checkPointsDone, delay, this.markerID, this.eventInCheckpoint);
}
if (this.list.Count() == checkPointsDone)
{