für siga

This commit is contained in:
2019-09-22 17:27:48 +02:00
parent f99178bf25
commit fd3b9b9ebc
8 changed files with 197 additions and 29 deletions

View File

@@ -167,3 +167,6 @@ busRouteList(globalData);
import drivingSchoolHandle from './util/drivingschool';
drivingSchoolHandle(globalData);
import notificationUtil from './util/notification';
notificationUtil();

View File

@@ -11,20 +11,25 @@ export default function checkpointHandle(globalData: GlobalData) {
var delay;
var delayCounter;
var markerID;
var event;
var checkPointsDone = 0;
mp.events.add('setCheckPoint', (position, player, nDelay, nMarkerID) => {
mp.events.add('setCheckPoint', (position, player, checkPointID, nDelay, nMarkerID, nEvent) => {
inCheckpoint = false;
posCp = position;
Player = player;
delay = nDelay;
markerID = nMarkerID;
delayCounter = 0;
checkPointsDone = checkPointID;
event = nEvent;
activeCheckpoint = mp.markers.new(markerID, posCp, 3.0, {
color: [255, 0, 0, 150],
visible: true,
dimension: 0
});
clearInterval(myVar);
//mp.events.call("SERVER:Util_setWaypoint", posCp.X, posCp.Z);
mp.game.ui.setNewWaypoint(posCp.x, posCp.y);
myVar = setInterval(myTimer, 100);
@@ -47,6 +52,12 @@ export default function checkpointHandle(globalData: GlobalData) {
activeCheckpoint.visible = false;
clearInterval(myVar);
mp.events.callRemote("playerInCheckpoint");
if (event != "") {
while (checkPointsDone > 10000) {
}
mp.events.callRemote(event, checkPointsDone);
}
} else {
delayCounter += 100;
}

View File

@@ -16,6 +16,13 @@ export default function drivingSchoolHandle(globalData: GlobalData) {
var mainMenu: NativeUI.Menu;
let send = new UIMenuItem("Pruefung starten", "");
var timer;
var timerCheckpoint;
var timerSet = false;
var Player;
var timeToWait = 0;
var checkPoint;
var counter = 0;
var waitFinished = false;
mp.events.add('drivingSchoolMenu', () => {
mp.game.ui.setTextComponentFormat('STRING');
@@ -40,18 +47,78 @@ export default function drivingSchoolHandle(globalData: GlobalData) {
mp.events.add('waitPlayerEntersVehicle', () => {
mp.game.ui.setNewWaypoint(-761.9943, -1321.84);
timer = setInterval(timerFunc, 3000);
timerSet = true;
timer = setInterval(timerPlayerInVehicle, 3000);
});
mp.events.add('stopTimer', () => {
timerSet = false;
clearInterval(timer);
});
mp.events.add('waitHere', (player, CP, time) => {
let dist;
waitFinished = false;
timeToWait = time;
Player = player;
checkPoint = CP;
let counter = 0;
clearInterval(timerCheckpoint);
counter = 0;
timerCheckpoint = setInterval(timerWaitHere, 100);
function timerFunc() {
mp.gui.chat.push("wait");
});
mp.events.add('checkWait', () => {
if (waitFinished == false) {
mp.gui.chat.push("Du hast an der letzten Kreuzung nicht gewartet");
}
});
mp.events.add('lookDirection', (direction, angle1, angle2) => {
let player = mp.players.local;
let camera = mp.cameras.new("gameplay");
var dir = camera.getDirection();
//0.74850505590443884 0.093938655593395233
if (!(dir.x <= angle1 && dir.x >= angle2)) {
mp.gui.chat.push("Du hast nicht nach " + direction + " geschaut!");
}
//0.38181596994400024 0.9669561386108398
});
mp.events.add('lookDirectionTesting', (veh) => {
let player = mp.players.local;
let camera = mp.cameras.new("gameplay");
var dir = camera.getDirection();
mp.gui.chat.push("x: " + veh.rotation.x + " | y: " + veh.rotation.y + " |z: " + veh.rotation.z);
});
function timerWaitHere() {
let dist = mp.game.gameplay.getDistanceBetweenCoords(Player.position.x, Player.position.y, 0, checkPoint.x, checkPoint.y, 0, false);
if (dist <= 2) {
counter += 100;
} else {
counter = 0;
}
if (counter >= timeToWait) {
mp.gui.chat.push("Gut, fahre nun weiter.");
waitFinished = true;
clearInterval(timerCheckpoint);
counter = 0;
}
};
function timerPlayerInVehicle() {
if (timerSet) {
mp.events.callRemote('timerCheckVehicle');
}
};
function keyPressHandler() {

View File

@@ -0,0 +1,6 @@
export default function notificationUtil() {
mp.events.add("SERVER:Util_sendNotification", (player, text) => {
mp.gui.chat.push("sendnotification");
player.SendNotification("" + text);
});
}

View File

@@ -21,14 +21,14 @@ namespace ReallifeGamemode.Server.DrivingSchool
//BEGIN
new Vector3(-745.6191, -1285.735, 4.947221),
new Vector3(-704.5242, -1246.765, 9.885977),
new Vector3(-669.0187, -1277.192, 10.29253),
new Vector3(-673.0675, -1266.652, 10.29717),
new Vector3(-646.1747, -1293.238, 10.28384),
new Vector3(-510.7098, -916.9164, 25.10735),
new Vector3(-492.6284, -860.5167, 29.89526),
new Vector3(-450.3232, -841.7007, 30.3698),
new Vector3(17.09636, -973.2763, 29.01929),
new Vector3(76.66012, -999.568, 28.97918),
//SLALOM
new Vector3(-14.43704, -1719.955, 28.98133),
new Vector3(-12.64976, -1751.287, 28.91913),
new Vector3(6.008641, -1767.067, 28.91265),
new Vector3(12.80635, -1752.094, 28.91877),
@@ -45,8 +45,8 @@ namespace ReallifeGamemode.Server.DrivingSchool
new Vector3(111.6519, -1822.466, 26.03703),
//SCHROTTPLATZ
new Vector3(-394.8713, -1734.21, 19.23653),
new Vector3(-468.9609, -1687.248, 18.56528),
new Vector3(-475.5448, -1670.373, -18.34653),
new Vector3(-459.7604, -1696.029, 18.62012),
new Vector3(-475.5448, -1670.373, 18.34653),
new Vector3(-453.5338, -1665.695, 18.64714),
new Vector3(-449.6863, -1680.451, 18.66275),
new Vector3(-467.9489, -1728.37, 18.27419),
@@ -55,7 +55,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
new Vector3(-509.998, -1691.828, 18.91303),
new Vector3(-526.3292, -1685.291, 18.83323),
new Vector3(-551.9138, -1651.865, 18.81676),
new Vector3(-520.2884, -1632.388, 17.41465),
new Vector3(-529.8453, -1626.317, 17.41884),
new Vector3(-491.7721, -1648.275, 17.43219),
new Vector3(-550.9622, -1662.636, 18.82121),
new Vector3(-496.3094, -1736.833, 18.33857),
@@ -80,13 +80,11 @@ namespace ReallifeGamemode.Server.DrivingSchool
if (client.IsInVehicle || !client.IsLoggedIn()) return;
client.TriggerEvent("drivingSchoolMenu");
//client.TriggerEvent("SERVER:Business_ShowMenuHelp");
}
private static void EntityExitBusinessColShape(ColShape colShape, Client client)
{
client.TriggerEvent("removeDrivingSchoolMenu");
//client.TriggerEvent("SERVER:Business_RemoveHelp", true);
}
[RemoteEvent("startDrivingSchool")]
@@ -106,13 +104,94 @@ namespace ReallifeGamemode.Server.DrivingSchool
if (veh == null || veh.DisplayName != "Buffalo")
{
return;
} else
}
else
{
ChatService.SendMessage(user, "Gut nun kann die Prüfung losgehen");
user.TriggerEvent("stopTimer");
CheckPointHandle.StartCheckPointRoute(user, DrivingRoute, 0, 1);
CheckPointHandle.StartCheckPointRoute(user, DrivingRoute, 0, 1, "drivingSchoolEvent");
}
}
[RemoteEvent("drivingSchoolEvent")]
public void DrivingSchoolEvent(Client user, int checkpoint)
{
ChatService.Broadcast("CP " + checkpoint);
if (checkpoint == 0 || checkpoint == 4)
{
ChatService.SendMessage(user, "Halte an der Kreuzung kurz an");
}
else if (checkpoint == 1 || checkpoint == 5)
{
user.TriggerEvent("waitHere", user, DrivingRoute.ElementAt(checkpoint), 2000);
}
else if (checkpoint == 2)
{
user.TriggerEvent("checkWait");
ChatService.SendMessage(user, "Schaue an der nächsten Kreuzung nach rechts");
}
else if (checkpoint == 3)
{
//0.74850505590443884 -0.04975615441799164
Single angle1 = (float)0.7485050;
Single angle2 = (float)-0.0497561;
user.TriggerEvent("lookDirection", "rechts", angle1, angle2);
}
else if (checkpoint == 6)
{
user.TriggerEvent("checkWait");
}
else if (checkpoint == 7)
{
user.TriggerEvent("checkWait");
ChatService.SendMessage(user, "Schaue an der nächsten Kreuzung nach links");
}
else if (checkpoint == 8)
{
Single angle1 = (float)0.9669561;
Single angle2 = (float)0.3818159;
user.TriggerEvent("lookDirection", "links", angle1, angle2);
}
else if (checkpoint == 9)
{
ChatService.SendMessage(user, "Fahre nun Slalom an den Laternen");
}
else if (checkpoint == 20)
{
ChatService.SendMessage(user, "Verlasse nun den Parkplatz");
}
else if (checkpoint == 24)
{
ChatService.SendMessage(user, "Parke gleich seitlich ein");
}
else if (checkpoint == 25)
{
bool parked = false;
float rotation;
while (!parked)
{
rotation = user.Vehicle.Rotation.Z;
if (rotation >= 333.913 && rotation <= 354.6108)
{
ChatService.SendMessage(user, "Perfekt!");
parked = true;
}
System.Threading.Thread.Sleep(100);
}
}
}
[Command("ld", "~m~Benutzung: ~s~/lt")]
public void CmdAdminLt(Client player)
{
Vehicle veh = player.Vehicle;
ChatService.Broadcast("x: " + veh.Rotation.X + " | y: " + veh.Rotation.Y + " | z: " + veh.Rotation.Z);
//player.TriggerEvent("lookDirectionTesting", veh);
}
}
}

View File

@@ -75,13 +75,13 @@ namespace ReallifeGamemode.Server.Job
{
if (type == "Kurz 1")
{
CheckPointHandle.StartCheckPointRoute(player, Route1, 3000, 1);
CheckPointHandle.StartCheckPointRoute(player, Route1, 3000, 1, "");
} else if (type == "Kurz 2")
{
CheckPointHandle.StartCheckPointRoute(player, Route2, 3000, 1);
CheckPointHandle.StartCheckPointRoute(player, Route2, 3000, 1, "");
} else if (type == "Mittel 1")
{
CheckPointHandle.StartCheckPointRoute(player, Route3, 3000, 1);
CheckPointHandle.StartCheckPointRoute(player, Route3, 3000, 1, "");
}
}

View File

@@ -28,7 +28,7 @@ namespace ReallifeGamemode.Server.Job
private void PilotJob_JobStart(Client player)
{
CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6);
CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, "");
}
}
}

View File

@@ -7,10 +7,10 @@ namespace ReallifeGamemode.Server.Util
public class CheckPointHandle : Script
{
public static List<CheckPointListForPlayer> listHandle = new List<CheckPointListForPlayer>();
public static void StartCheckPointRoute(Client player, IEnumerable<Vector3> nListCps, int delay, int markerID)
public static void StartCheckPointRoute(Client player, IEnumerable<Vector3> nListCps, int delay, int markerID, string nEvent)
{
RemovePlayerHandlerFromList(player);
CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps, delay, markerID);
CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps, delay, markerID, nEvent);
listHandle.Add(playerHandle);
playerHandle.StartRoute();
@@ -41,7 +41,6 @@ namespace ReallifeGamemode.Server.Util
}
}
temp.NextCheckpoint();
}
}
@@ -51,20 +50,23 @@ namespace ReallifeGamemode.Server.Util
public Client player;
public int delay = 0;
public int markerID;
public string eventInCheckpoint = "";
int checkPointsDone = 0;
public CheckPointListForPlayer(Client nPlayer, IEnumerable<Vector3> nList, int nDelay, int nMarkerID)
public CheckPointListForPlayer(Client nPlayer, IEnumerable<Vector3> nList, int nDelay, int nMarkerID, string nEvent)
{
this.player = nPlayer;
this.list = nList;
this.delay = nDelay;
this.markerID = nMarkerID;
this.eventInCheckpoint = nEvent;
this.checkPointsDone = 0;
}
public void StartRoute()
{
player.TriggerEvent("setCheckPoint", this.list.ElementAt(0), player, this.delay, this.markerID);
player.TriggerEvent("setCheckPoint", this.list.ElementAt(0), player, 0, this.delay, this.markerID, this.eventInCheckpoint);
}
public void NextCheckpoint()
{
@@ -72,7 +74,7 @@ namespace ReallifeGamemode.Server.Util
if (this.list.Count() > checkPointsDone)
{
Vector3 nextCp = list.ElementAt(checkPointsDone);
this.player.TriggerEvent("setCheckPoint", nextCp, player, this.delay, this.markerID);
this.player.TriggerEvent("setCheckPoint", nextCp, player, this.checkPointsDone, delay, this.markerID, this.eventInCheckpoint);
}
if (this.list.Count() == checkPointsDone)
{