add motorstart other factions at weapontransport

This commit is contained in:
michael.reiswich
2021-01-20 13:46:19 +01:00
parent e0d229e7d2
commit fe1916c60a
2 changed files with 24 additions and 2 deletions

View File

@@ -38,7 +38,18 @@ namespace ReallifeGamemode.Server.Events
}
else if (sV is FactionVehicle fV)
{
if (!fV.GetOwners().Contains(u.FactionId ?? 0) && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
if (fV.Model == VehicleHash.Burrito3 && u.FactionId == 1
|| fV.Model == VehicleHash.Burrito3 && u.FactionId == 3
|| fV.Model == VehicleHash.Burrito3 && u.FactionId == 7
|| fV.Model == VehicleHash.Burrito3 && u.FactionId == 8
|| fV.Model == VehicleHash.Policet && u.FactionId == 1
|| fV.Model == VehicleHash.Policet && u.FactionId == 3
|| fV.Model == VehicleHash.Policet && u.FactionId == 7
|| fV.Model == VehicleHash.Policet && u.FactionId == 8)
{
VehicleStreaming.SetEngineState(v, !state);
}
else if (!fV.GetOwners().Contains(u.FactionId ?? 0) && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
{
player.SendNotification("~r~Du hast keinen Schlüssel.");
return;