From fed8dc786d63f4847bcccdd0e247302c411f4b9a Mon Sep 17 00:00:00 2001 From: Fabian Date: Wed, 21 Apr 2021 20:33:58 +0200 Subject: [PATCH] test ausgaben entfernt --- ReallifeGamemode.Client/util/weapondamage.ts | 8 -------- ReallifeGamemode.Server/Events/PlayerEvent.cs | 5 ----- 2 files changed, 13 deletions(-) diff --git a/ReallifeGamemode.Client/util/weapondamage.ts b/ReallifeGamemode.Client/util/weapondamage.ts index e0ded85c..1907a03a 100644 --- a/ReallifeGamemode.Client/util/weapondamage.ts +++ b/ReallifeGamemode.Client/util/weapondamage.ts @@ -7,14 +7,6 @@ player.setSuffersCriticalHits(false); }); - mp.events.add('outgoingDamage', (sourceEntity, targetEntity, sourcePlayer, weapon, boneIndex, damage) => { - mp.gui.chat.push("outdmg"); - }); - - mp.events.add('incomingDamage', (sourceEntity, targetEntity, sourcePlayer, weapon, boneIndex, damage) => { - mp.gui.chat.push("indmg"); - }); - mp.events.add("render", () => { if (blockInput) { mp.game.controls.disableControlAction(32, 142, true); diff --git a/ReallifeGamemode.Server/Events/PlayerEvent.cs b/ReallifeGamemode.Server/Events/PlayerEvent.cs index c504344d..2aba02d8 100644 --- a/ReallifeGamemode.Server/Events/PlayerEvent.cs +++ b/ReallifeGamemode.Server/Events/PlayerEvent.cs @@ -9,11 +9,6 @@ namespace ReallifeGamemode.Server.Events { internal class PlayerEvent : Script { - [ServerEvent(Event.PlayerDamage)] - public void OnPlayerDamage(Player player, float healthLoss, float armorLoss) { - ChatService.Broadcast("dmg"); - } - [RemoteEvent("CLIENT:SET_InFrontOfPos")] public void SetFrontOfPos(Player player, Vector3 pos) {