Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
This commit is contained in:
@@ -362,7 +362,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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if (target.IsInVehicle && target.VehicleSeat == -1)
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if (target.IsInVehicle && target.VehicleSeat == 0)
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{
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target.Vehicle.Position = player.Position;
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NAPI.Entity.SetEntityVelocity(target.Vehicle, new Vector3());
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@@ -809,7 +809,11 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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if (player.IsInVehicle && player.VehicleSeat == 0) player.Vehicle.Position = new Vector3(p.X, p.Y, p.Z);
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if (player.IsInVehicle && player.VehicleSeat == 0)
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{
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player.Vehicle.Position = new Vector3(p.X, p.Y, p.Z);
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NAPI.Entity.SetEntityVelocity(player.Vehicle, new Vector3());
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}
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else player.Position = new Vector3(p.X, p.Y, p.Z);
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}
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@@ -1223,7 +1227,7 @@ namespace ReallifeGamemode.Server.Commands
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Vehicle v = NAPI.Vehicle.CreateVehicle(uHash, player.Position, player.Rotation.Z, color1, color2, engine: true);
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VehicleStreaming.SetEngineState(v, true);
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VehicleStreaming.SetLockStatus(v, false);
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player.SetIntoVehicle(v.Handle, -1);
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player.SetIntoVehicle(v.Handle, 0);
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}
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[Command("fv", "~m~Benutzung: ~s~/fv", Alias = "vfix")]
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@@ -2055,7 +2059,7 @@ namespace ReallifeGamemode.Server.Commands
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vehicle = SaveManager.SaveJobVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, jobId);
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player.SendNotification("Jobfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
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player.SetIntoVehicle(vehicle, -1);
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player.SetIntoVehicle(vehicle, 0);
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}
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}
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else ChatService.SendMessage(player, "~m~Du sitzt in keinem Fahrzeug!");
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@@ -2122,7 +2126,7 @@ namespace ReallifeGamemode.Server.Commands
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vehicle = SaveManager.SaveSchoolVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, drivingSchoolId);
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player.SendNotification("Fahrschulauto ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
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player.SetIntoVehicle(vehicle, -1);
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player.SetIntoVehicle(vehicle, 0);
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}
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break;
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@@ -110,6 +110,7 @@ namespace ReallifeGamemode.Server.Events
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NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
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player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
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player.Position = new Vector3(402.8664, -996.4108, -99.00027);
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player.Rotation = new Vector3(0,0,180);
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player.TriggerEvent("toggleCreator");
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}
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else
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@@ -8,10 +8,12 @@ namespace ReallifeGamemode.Server.Managers
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{
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public class CharacterCreator : Script
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{
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public CharacterCreator()
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[RemoteEvent("creator_GenderChange")]
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public void changeGender(Player player, int gender)
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{
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if(gender == 0) player.SetSkin(PedHash.FreemodeMale01);
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else player.SetSkin(PedHash.FreemodeFemale01);
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}
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[RemoteEvent("creatorSave")]
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public void CreatorSave(Player player, bool gender, string parentData, string featureData, string appearanceData, string hairAndColorData)
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{
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@@ -181,10 +183,10 @@ namespace ReallifeGamemode.Server.Managers
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/// <param name="player">Der Player, dessen Aussehen man setzen will</param>
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public static void ApplyCharacter(Player player)
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{
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var userId = player.GetUser().Id;
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var user = player.GetUser();
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using (var loadCharacter = new DatabaseContext())
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{
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var character = loadCharacter.Characters.SingleOrDefault(c => c.UserId == userId);
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var character = loadCharacter.Characters.SingleOrDefault(c => c.Id == user.CharacterId);
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if (character == null) return;
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