Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop

This commit is contained in:
hydrant
2020-03-13 23:02:37 +01:00
6 changed files with 19 additions and 16 deletions

View File

@@ -34,12 +34,9 @@ export default function taximeterInput(globalData: GlobalData) {
}); });
function myTimer() { function myTimer() {
mp.gui.chat.push("" + totalPrice);
//if (mp.players.local.vehicle.getNumberOfPassengers() == 0) return;
if (totalPrice == lastPrice) return; if (totalPrice == lastPrice) return;
let payPrice = +totalPrice - +lastPrice; let payPrice = +totalPrice - +lastPrice;
lastPrice = totalPrice; lastPrice = totalPrice;
mp.gui.chat.push("" + totalPrice);
mp.events.callRemote("SERVER:payFare", payPrice, lastkilometer); mp.events.callRemote("SERVER:payFare", payPrice, lastkilometer);
} }
@@ -57,7 +54,6 @@ export default function taximeterInput(globalData: GlobalData) {
}); });
mp.events.add("CLIENT:updateFare", (km) => { mp.events.add("CLIENT:updateFare", (km) => {
mp.gui.chat.push("" + lastkilometer)
browser.execute(`updateKilometer('${JSON.parse(km)}')`) browser.execute(`updateKilometer('${JSON.parse(km)}')`)
}); });

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@@ -139,7 +139,7 @@ export default function keys(globalData: GlobalData) {
} }
}); });
//2 // Job Starten //J // Job Starten
mp.keys.bind(0x4A, false, () => { mp.keys.bind(0x4A, false, () => {
mp.gui.chat.push("inchat: " + globalData.InChat + " inInput: " + globalData.InInput + " inMenu: " + globalData.InMenu + " LoggedIn: " + globalData.LoggedIn); mp.gui.chat.push("inchat: " + globalData.InChat + " inInput: " + globalData.InInput + " inMenu: " + globalData.InMenu + " LoggedIn: " + globalData.LoggedIn);
if (!globalData.InChat && !globalData.InInput && !globalData.InMenu && globalData.LoggedIn) { if (!globalData.InChat && !globalData.InInput && !globalData.InMenu && globalData.LoggedIn) {

View File

@@ -8,6 +8,7 @@ const PRICE_KM = document.getElementById("taximeter-price-kilometer");
const KILOMETER = document.getElementById("taximeter-kilometer"); const KILOMETER = document.getElementById("taximeter-kilometer");
function updateKilometer(km) { function updateKilometer(km) {
lastKilometer = +lastKilometer + +km;
UpdateTotalPrice(); UpdateTotalPrice();
KILOMETER.innerHTML = (Math.round((lastKilometer + Number.EPSILON) * 1000) / 1000).toString(); KILOMETER.innerHTML = (Math.round((lastKilometer + Number.EPSILON) * 1000) / 1000).toString();
} }
@@ -15,9 +16,8 @@ function updateKilometer(km) {
function UpdateTotalPrice() { function UpdateTotalPrice() {
var TotalPrice = +lastKilometer * + price; var TotalPrice = +lastKilometer * + price;
console.log(+lastKilometer * + price);
TOTAL_PRICE.innerHTML = Math.floor(TotalPrice).toString(); TOTAL_PRICE.innerHTML = Math.floor(TotalPrice).toString();
//mp.trigger("CEF:updateLastPrice", Math.floor(TotalPrice), Math.round((lastKilometer + Number.EPSILON) * 1000) / 1000); mp.trigger("CEF:updateLastPrice", Math.floor(TotalPrice), Math.round((lastKilometer + Number.EPSILON) * 1000) / 1000);
} }
function updateFarePrice() { function updateFarePrice() {

View File

@@ -362,7 +362,7 @@ namespace ReallifeGamemode.Server.Commands
return; return;
} }
if (target.IsInVehicle && target.VehicleSeat == -1) if (target.IsInVehicle && target.VehicleSeat == 0)
{ {
target.Vehicle.Position = player.Position; target.Vehicle.Position = player.Position;
NAPI.Entity.SetEntityVelocity(target.Vehicle, new Vector3()); NAPI.Entity.SetEntityVelocity(target.Vehicle, new Vector3());
@@ -809,7 +809,11 @@ namespace ReallifeGamemode.Server.Commands
return; return;
} }
if (player.IsInVehicle && player.VehicleSeat == 0) player.Vehicle.Position = new Vector3(p.X, p.Y, p.Z); if (player.IsInVehicle && player.VehicleSeat == 0)
{
player.Vehicle.Position = new Vector3(p.X, p.Y, p.Z);
NAPI.Entity.SetEntityVelocity(player.Vehicle, new Vector3());
}
else player.Position = new Vector3(p.X, p.Y, p.Z); else player.Position = new Vector3(p.X, p.Y, p.Z);
} }
@@ -1223,7 +1227,7 @@ namespace ReallifeGamemode.Server.Commands
Vehicle v = NAPI.Vehicle.CreateVehicle(uHash, player.Position, player.Rotation.Z, color1, color2, engine: true); Vehicle v = NAPI.Vehicle.CreateVehicle(uHash, player.Position, player.Rotation.Z, color1, color2, engine: true);
VehicleStreaming.SetEngineState(v, true); VehicleStreaming.SetEngineState(v, true);
VehicleStreaming.SetLockStatus(v, false); VehicleStreaming.SetLockStatus(v, false);
player.SetIntoVehicle(v.Handle, -1); player.SetIntoVehicle(v.Handle, 0);
} }
[Command("fv", "~m~Benutzung: ~s~/fv", Alias = "vfix")] [Command("fv", "~m~Benutzung: ~s~/fv", Alias = "vfix")]
@@ -2055,7 +2059,7 @@ namespace ReallifeGamemode.Server.Commands
vehicle = SaveManager.SaveJobVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate, vehicle = SaveManager.SaveJobVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, jobId); vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, jobId);
player.SendNotification("Jobfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true); player.SendNotification("Jobfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
player.SetIntoVehicle(vehicle, -1); player.SetIntoVehicle(vehicle, 0);
} }
} }
else ChatService.SendMessage(player, "~m~Du sitzt in keinem Fahrzeug!"); else ChatService.SendMessage(player, "~m~Du sitzt in keinem Fahrzeug!");
@@ -2122,7 +2126,7 @@ namespace ReallifeGamemode.Server.Commands
vehicle = SaveManager.SaveSchoolVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate, vehicle = SaveManager.SaveSchoolVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, drivingSchoolId); vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, drivingSchoolId);
player.SendNotification("Fahrschulauto ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true); player.SendNotification("Fahrschulauto ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
player.SetIntoVehicle(vehicle, -1); player.SetIntoVehicle(vehicle, 0);
} }
break; break;

View File

@@ -110,6 +110,7 @@ namespace ReallifeGamemode.Server.Events
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension); NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension"); player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
player.Position = new Vector3(402.8664, -996.4108, -99.00027); player.Position = new Vector3(402.8664, -996.4108, -99.00027);
player.Rotation = new Vector3(0,0,180);
player.TriggerEvent("toggleCreator"); player.TriggerEvent("toggleCreator");
} }
else else

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@@ -8,10 +8,12 @@ namespace ReallifeGamemode.Server.Managers
{ {
public class CharacterCreator : Script public class CharacterCreator : Script
{ {
public CharacterCreator() [RemoteEvent("creator_GenderChange")]
public void changeGender(Player player, int gender)
{ {
if(gender == 0) player.SetSkin(PedHash.FreemodeMale01);
else player.SetSkin(PedHash.FreemodeFemale01);
} }
[RemoteEvent("creatorSave")] [RemoteEvent("creatorSave")]
public void CreatorSave(Player player, bool gender, string parentData, string featureData, string appearanceData, string hairAndColorData) public void CreatorSave(Player player, bool gender, string parentData, string featureData, string appearanceData, string hairAndColorData)
{ {
@@ -181,10 +183,10 @@ namespace ReallifeGamemode.Server.Managers
/// <param name="player">Der Player, dessen Aussehen man setzen will</param> /// <param name="player">Der Player, dessen Aussehen man setzen will</param>
public static void ApplyCharacter(Player player) public static void ApplyCharacter(Player player)
{ {
var userId = player.GetUser().Id; var user = player.GetUser();
using (var loadCharacter = new DatabaseContext()) using (var loadCharacter = new DatabaseContext())
{ {
var character = loadCharacter.Characters.SingleOrDefault(c => c.UserId == userId); var character = loadCharacter.Characters.SingleOrDefault(c => c.Id == user.CharacterId);
if (character == null) return; if (character == null) return;