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Author SHA1 Message Date
04b0b44c4d Update 'LICENSE' 2022-12-05 21:21:03 +01:00
aa256a93c7 Update 'LICENSE' 2022-12-05 21:17:38 +01:00
6db2ef88e5 Update 'LICENSE' 2022-12-05 21:16:16 +01:00
7c16dda713 Update 'LICENSE' 2022-12-05 00:00:22 +01:00
8b78673070 Add 'COPYING.txt' 2022-12-03 17:41:06 +01:00
9a8e8f2027 Delete 'LICENSE.md' 2022-12-03 17:40:24 +01:00
949166c474 add mpsum2 vehicles 2022-12-03 14:46:30 +01:00
2ade663bf0 license 2022-12-03 13:15:03 +01:00
a2271fafb8 initial commit 2022-12-03 03:21:57 +01:00
aviate
bcb170fa9b new tuner dlc vehicles 2021-07-20 09:39:41 +00:00
Luke
a121658a65 überflüssiges arg bei error-notification raus 2021-07-05 11:36:27 +02:00
Luke
cb649927a2 Man spawnt nun als Fahrer in einem neu gekauften Fahrzeug 2021-07-05 11:34:05 +02:00
Luke
7316df0786 Hinweis zum Umparken des eigenen Fahrzeuges nach Kauf entfernt 2021-07-05 11:33:45 +02:00
Luke
84c3a84ed0 NotificationService für Fehler rein 2021-07-05 11:33:04 +02:00
Luke
f70218e85a add flashing parameter to notificationservice 2021-07-05 11:06:45 +02:00
Luke
0fe0c69e0c fix /look datetime 2021-07-05 11:01:45 +02:00
Luke
73046bd5f4 Squashed commit of the following:
commit b720ffd4ac4866d603fb32aa9de8d0c19d94f51d
Author: Luke <luke@life-of-german.org>
Date:   Mon Jul 5 09:56:17 2021 +0200

    label wird bei shopvehicles aktualisiert

commit 0fd3c80ecdfa5476f858b8d4a73f2b0b81d12002
Author: Luke <luke@life-of-german.org>
Date:   Sun Jul 4 23:27:29 2021 +0200

    add svbp label update

    funktioniert bloß nicht ^^^
2021-07-05 09:57:12 +02:00
Luke
30628cf74e keine ac meldung *für unallowed weapons* wenn andere welt 2021-07-04 22:47:43 +02:00
32 changed files with 822 additions and 140 deletions

627
LICENSE Normal file
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reallife-gamemode Server for RAGE:MP
Copyright (C) 2022 kookroach, aviate, balbo
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copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS

View File

@@ -27,7 +27,6 @@ export default function carDealer(globalData: IGlobalData) {
mp.events.addDataHandler("shopVehicleTextLabel", (entity: EntityMp, labelId: number) => { mp.events.addDataHandler("shopVehicleTextLabel", (entity: EntityMp, labelId: number) => {
var label = mp.labels.atRemoteId(labelId); var label = mp.labels.atRemoteId(labelId);
var veh = entity as VehicleMp;
setShopVehicleTextLabel(entity as VehicleMp, label); setShopVehicleTextLabel(entity as VehicleMp, label);
}); });
@@ -42,6 +41,15 @@ export default function carDealer(globalData: IGlobalData) {
entity.freezePosition(true); entity.freezePosition(true);
} }
mp.events.add('ShopVehicle_UpdatePrice', (entity: EntityMp, price: number) => {
var labelId = entity.getVariable("shopVehicleTextLabel");
if (labelId === undefined) return;
var label: TextLabelMp = mp.labels.atRemoteId(labelId);
var vehicle: VehicleMp = entity as VehicleMp;
var vehicleDisplayName: string = mp.game.ui.getLabelText(mp.game.vehicle.getDisplayNameFromVehicleModel(vehicle.model));
label.text = vehicleDisplayName + "\n~g~$" + moneyFormat(price);
});
mp.events.add('ShopVehicle_OpenMenu', (businessName, price, availableOptions: string[]) => { mp.events.add('ShopVehicle_OpenMenu', (businessName, price, availableOptions: string[]) => {
var veh = mp.players.local.vehicle; var veh = mp.players.local.vehicle;

View File

@@ -10,12 +10,12 @@ function setDrivers(driversJson) {
var listTag = $("#drivers-list"); var listTag = $("#drivers-list");
drivers.forEach(driver => { drivers.forEach(driver => {
var name = driver.Name; var name = driver.Name;
var dateTime = new Date(driver.Time); var dateTime = new Date(driver.DateTime);
var date = `${dateTime.getDay()}.${dateTime.getMonth()}.${dateTime.getFullYear()}`; var date = dateTime.toLocaleDateString('de-DE', { day: '2-digit', month: '2-digit' });
var time = `${dateTime.getHours()}:${dateTime.getMinutes()}:${dateTime.getSeconds()}`; var time = dateTime.toLocaleTimeString('de-DE', { hour: '2-digit', minute: '2-digit' });
var infoLine = `${name} am ${date} um ${time} Uhr`; var infoLine = `${name} (${date} um ${time} Uhr)`;
var listItemTag = `<li>${infoLine}</li>`; var listItemTag = `<li>${infoLine}</li>`;
listTag.append(listItemTag); listTag.append(listItemTag);
}); });

View File

@@ -33,7 +33,7 @@ namespace ReallifeGamemode.Server.Admin
return; return;
} }
if (cheater.Dimension != 0) if (cheater.Dimension != 0 && cheat == "Unallowed Weapon")
{ {
return; return;
} }

View File

@@ -11,6 +11,7 @@ using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Finance; using ReallifeGamemode.Server.Finance;
using ReallifeGamemode.Server.Log; using ReallifeGamemode.Server.Log;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Services; using ReallifeGamemode.Services;
using System; using System;
@@ -90,7 +91,7 @@ namespace ReallifeGamemode.Server.Bank
if (amount <= 0 || amount > player.GetUser(dbContext).Handmoney) if (amount <= 0 || amount > player.GetUser(dbContext).Handmoney)
{ {
player.SendNotification($"~r~Dieser Betrag ist ungültig."); NotificationService.SendErrorNotification(player, "Dieser Betrag ist ungültig");
return; return;
} }
else else
@@ -114,7 +115,7 @@ namespace ReallifeGamemode.Server.Bank
if (amount <= 0 || amount > player.GetUser(dbContext).BankAccount.Balance) if (amount <= 0 || amount > player.GetUser(dbContext).BankAccount.Balance)
{ {
player.SendNotification($"~r~Dieser Betrag ist ungültig."); NotificationService.SendErrorNotification(player, "Dieser Betrag ist ungültig");
return; return;
} }
else else
@@ -137,7 +138,7 @@ namespace ReallifeGamemode.Server.Bank
if (!target.IsLoggedIn()) if (!target.IsLoggedIn())
{ {
player.SendNotification($"~r~Dieser Spieler ist nicht Online."); NotificationService.SendErrorNotification(player, "Dieser Spieler ist nicht online");
return; return;
} }
@@ -146,7 +147,7 @@ namespace ReallifeGamemode.Server.Bank
User user = player.GetUser(dbContext); User user = player.GetUser(dbContext);
if (user.PlayedMinutes < 180) if (user.PlayedMinutes < 180)
{ {
player.SendNotification("~r~Du kannst Geld erst ab 3 Spielstunden vergeben"); NotificationService.SendErrorNotification(player, "Du kannst Geld erst ab drei Spielstunden vergeben");
return; return;
} }
@@ -154,12 +155,12 @@ namespace ReallifeGamemode.Server.Bank
if (user == targetUser) if (user == targetUser)
{ {
player.SendNotification($"~r~Du kannst dir selber kein Geld überweisen."); NotificationService.SendErrorNotification(player, "Du kannst dir selber kein Geld überweisen");
return; return;
} }
else if (amount <= 0 || (int)(amount * 1.05) > user.BankAccount.Balance) else if (amount <= 0 || (int)(amount * 1.05) > user.BankAccount.Balance)
{ {
player.SendNotification($"~r~Dieser Betrag kann nicht überwiesen werden."); NotificationService.SendErrorNotification(player, "Dieser Betrag kann nicht überwiesen werden");
return; return;
} }
else else
@@ -189,7 +190,7 @@ namespace ReallifeGamemode.Server.Bank
if (amount <= 0 || amount > user.BankAccount.Balance) if (amount <= 0 || amount > user.BankAccount.Balance)
{ {
player.SendNotification($"~r~Dieser Betrag ist ungültig."); NotificationService.SendErrorNotification(player, "Dieser Betrag ist ungültig");
return; return;
} }
else else
@@ -212,7 +213,7 @@ namespace ReallifeGamemode.Server.Bank
if (!target.IsLoggedIn()) if (!target.IsLoggedIn())
{ {
player.SendNotification($"~r~Dieser Spieler ist nicht Online."); NotificationService.SendErrorNotification(player, "Dieser Spieler ist nicht online");
return; return;
} }
@@ -222,7 +223,7 @@ namespace ReallifeGamemode.Server.Bank
User targetUser = target.GetUser(dbContext); User targetUser = target.GetUser(dbContext);
if (amount <= 0 || (int)(amount * 1.05) > user.Faction.BankAccount.Balance) if (amount <= 0 || (int)(amount * 1.05) > user.Faction.BankAccount.Balance)
{ {
player.SendNotification($"~r~Dieser Betrag kann nicht überwiesen werden."); NotificationService.SendErrorNotification(player, "Dieser Betrag kann nicht überwiesen werden");
return; return;
} }
else else

View File

@@ -1,7 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Net.Http;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using GTANetworkAPI; using GTANetworkAPI;
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore;
@@ -3943,20 +3942,25 @@ namespace ReallifeGamemode.Server.Commands
{ {
oldPrice = shopVehicle.Price; oldPrice = shopVehicle.Price;
shopVehicle.Price = price; shopVehicle.Price = price;
Vehicle vehicleFromServerVehicle = VehicleManager.GetVehicleFromServerVehicle(shopVehicle);
NAPI.Player.GetPlayersInRadiusOfPosition(500, shopVehicle.Position)
.ForEach(playerInRange => {
playerInRange.TriggerEvent("ShopVehicle_UpdatePrice", vehicleFromServerVehicle, price);
});
} }
else else
{ {
ChatService.ErrorMessage(player, "Dieses Fahrzeug ist weder ein User- noch ein Fraktionsfahrzeug"); ChatService.ErrorMessage(player, $"Der Preis dieses Fahrzeugs kann nicht angepasst werden (Typ: {serverVehicle.GetType()})");
return; return;
} }
logger.LogInformation("{0} set the buyprice of vehicle {1} to {2}", user.Name, serverVehicle.Id, price);
dbContext.SaveChanges(); dbContext.SaveChanges();
string oldPriceStr = oldPrice == null ? "nicht gesetzt" : oldPrice.ToMoneyString(); logger.LogInformation("{0} set the buyprice of vehicle {1} to {2}", user.Name, serverVehicle.Id, price);
ChatService.SendMessage(player, $"~b~[ADMIN]~s~ Der Kaufpreis des Fahrzeugs ~y~{serverVehicle.Id}~s~ wurde auf ~g~{price.ToMoneyString()} gesetzt. Alter Preis: {oldPriceStr}"); string oldPriceStr = oldPrice == null ? "nicht gesetzt" : oldPrice.ToMoneyString();
ChatService.SendMessage(player, $"~b~[ADMIN]~s~ Der Kaufpreis des Fahrzeugs ~b~#{serverVehicle.Id} ~s~wurde auf ~b~{price.ToMoneyString()} ~s~gesetzt (Bisher: {oldPriceStr}).");
} }
[Command("setclothes", "~m~Benutzung: ~s~/setclothes [Spieler] [Component ID] [Drawable] (Textur)")] [Command("setclothes", "~m~Benutzung: ~s~/setclothes [Spieler] [Component ID] [Drawable] (Textur)")]

View File

@@ -209,15 +209,15 @@ namespace ReallifeGamemode.Server.Commands
} }
else else
{ {
player.SendNotification("~r~Mit diesem Fahrzeug ist noch niemand gefahren"); NotificationService.SendErrorNotification(player, "Mit diesem Fahrzeug ist Niemand gefahren");
return; return;
} }
var list = lastDriverDic.Select(v => new var list = lastDriverDic.Select(v => new
{ {
Name = v.Key, Name = v.Key,
Time = v.Value DateTime = v.Value
}).OrderByDescending(v => v.Time).ToList(); }).OrderByDescending(v => v.DateTime).ToList();
player.TriggerEvent("lookLastDrivers", JsonConvert.SerializeObject(list)); player.TriggerEvent("lookLastDrivers", JsonConvert.SerializeObject(list));
} }

View File

@@ -10,6 +10,7 @@ using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.WeaponDeal; using ReallifeGamemode.Server.WeaponDeal;
using ReallifeGamemode.Server.Managers; using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Job; using ReallifeGamemode.Server.Job;
using ReallifeGamemode.Server.Services;
namespace ReallifeGamemode.Server.Events namespace ReallifeGamemode.Server.Events
{ {
@@ -37,7 +38,7 @@ namespace ReallifeGamemode.Server.Events
return; return;
} }
player.StopAnimation(); player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true); NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht benutzen!");
return; return;
} }
} }
@@ -46,7 +47,7 @@ namespace ReallifeGamemode.Server.Events
if (jveh.JobId != player.GetUser().JobId && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())) if (jveh.JobId != player.GetUser().JobId && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
{ {
player.StopAnimation(); player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true); NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht benutzen!");
return; return;
} }
else if (u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()) else if (u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())
@@ -89,13 +90,13 @@ namespace ReallifeGamemode.Server.Events
if (!player.HasData("ActiveSchool") && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())) if (!player.HasData("ActiveSchool") && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
{ {
player.StopAnimation(); player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true); NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht benutzen!");
return; return;
} }
if (sVeh.SchoolId != player.GetData<int>("ActiveSchool")) if (sVeh.SchoolId != player.GetData<int>("ActiveSchool"))
{ {
player.StopAnimation(); player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true); NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht benutzen!");
return; return;
} }
} }
@@ -106,7 +107,7 @@ namespace ReallifeGamemode.Server.Events
if (player.GetUser().PlayedMinutes > 1800) if (player.GetUser().PlayedMinutes > 1800)
{ {
player.StopAnimation(); player.StopAnimation();
player.SendNotification("~r~Du hast schon über 30 Spielstunden!", true); NotificationService.SendErrorNotification(player, "Du hast schon über 30 Spielstunden!");
return; return;
} }
} }
@@ -121,13 +122,13 @@ namespace ReallifeGamemode.Server.Events
if (player.GetUser().PlayedMinutes > 1800) if (player.GetUser().PlayedMinutes > 1800)
{ {
player.StopAnimation(); player.StopAnimation();
player.SendNotification("~r~Du hast schon über 30 Spielstunden!", true); NotificationService.SendErrorNotification(player, "Du hast schon über 30 Spielstunden!");
return; return;
} }
if (player.GetData<bool>("HatNoobSpawnVehicle") == true) if (player.GetData<bool>("HatNoobSpawnVehicle") == true)
{ {
player.StopAnimation(); player.StopAnimation();
player.SendNotification("~r~Du hast bereits einen Roller!", true); NotificationService.SendErrorNotification(player, "Du hast bereits einen Roller!");
return; return;
} }
else else
@@ -223,7 +224,7 @@ namespace ReallifeGamemode.Server.Events
if (player.GetUser().PlayedMinutes > 1800) if (player.GetUser().PlayedMinutes > 1800)
{ {
player.StopAnimation(); player.StopAnimation();
player.SendNotification("~r~Du hast schon über 30 Spielstunden!", true); NotificationService.SendErrorNotification(player, "Du hast schon über 30 Spielstunden!");
return; return;
} }
else else

View File

@@ -641,12 +641,12 @@ namespace ReallifeGamemode.Server.Events
{ {
if (user.GetData<bool>("duty")) if (user.GetData<bool>("duty"))
{ {
player.SendNotification("~r~Im Dienst kannst du keine Kleidung kaufen", false); NotificationService.SendErrorNotification(player, "Im Dienst kannst du keine Kleidung kaufen", false);
return; return;
} }
if (JobBase.GetPlayerInJob().Contains(player)) if (JobBase.GetPlayerInJob().Contains(player))
{ {
player.SendNotification("~r~Im aktiven Job kannst du keine Kleidung kaufen", false); NotificationService.SendErrorNotification(player, "Im aktiven Job kannst du keine Kleidung kaufen", false);
return; return;
} }
nearestClotheShopPoint.clotheShop.LoadShopNUI(player); nearestClotheShopPoint.clotheShop.LoadShopNUI(player);
@@ -659,12 +659,12 @@ namespace ReallifeGamemode.Server.Events
{ {
if (user.GetData<bool>("duty")) if (user.GetData<bool>("duty"))
{ {
player.SendNotification("~r~Im Dienst wirst du nicht vom Friseur bedient", false); NotificationService.SendErrorNotification(player, "Im Dienst wirst du nicht vom Friseur bedient", false);
return; return;
} }
if (JobBase.GetPlayerInJob().Contains(player)) if (JobBase.GetPlayerInJob().Contains(player))
{ {
player.SendNotification("~r~Im aktiven Job wirst du nicht vom Friseur bedient", false); NotificationService.SendErrorNotification(player, "Im aktiven Job wirst du nicht vom Friseur bedient", false);
return; return;
} }
nearestFriseurPoint.friseurShop.LoadShopNUI(player); nearestFriseurPoint.friseurShop.LoadShopNUI(player);
@@ -673,7 +673,7 @@ namespace ReallifeGamemode.Server.Events
{ {
if (!user.WeaponLicense) if (!user.WeaponLicense)
{ {
player.SendNotification("~r~Du besitzt keinen Waffenschein"); NotificationService.SendErrorNotification(player, "Du besitzt keinen Waffenschein");
} }
else else
{ {
@@ -685,17 +685,17 @@ namespace ReallifeGamemode.Server.Events
//{ //{
// if (user.GetData<bool>("duty")) // if (user.GetData<bool>("duty"))
// { // {
// player.SendNotification("~r~Im Dienst kannst du nicht operiert werden", false); // NotificationService.SendErrorNotification(player, "Im Dienst kannst du nicht operiert werden", false);
// return; // return;
// } // }
// if (JobBase.GetPlayerInJob().Contains(player)) // if (JobBase.GetPlayerInJob().Contains(player))
// { // {
// player.SendNotification("~r~Im aktiven Job kannst du nicht operiert werden", false); // NotificationService.SendErrorNotification(player, "Im aktiven Job kannst du nicht operiert werden", false);
// return; // return;
// } // }
// if (user.Wanteds > 0) // if (user.Wanteds > 0)
// { // {
// player.SendNotification("~r~Wenn du gesucht wirst kannst du nicht operiert werden", false); // NotificationService.SendErrorNotification(player, "Wenn du gesucht wirst kannst du nicht operiert werden", false);
// return; // return;
// } // }
@@ -751,12 +751,12 @@ namespace ReallifeGamemode.Server.Events
{ {
if (user.GetData<bool>("duty")) if (user.GetData<bool>("duty"))
{ {
player.SendNotification("~r~Im Dienst kannst du keinen Job ausführen", false); NotificationService.SendErrorNotification(player, "Im Dienst kannst du keinen Job ausführen", false);
return; return;
} }
if (user.Wanteds > 0) if (user.Wanteds > 0)
{ {
player.SendNotification("~r~Mit Wanteds kannst du keinen Job starten", false); NotificationService.SendErrorNotification(player, "Mit Wanteds kannst du keinen Job starten", false);
return; return;
} }
if (player.GetUser().JobId == 3) if (player.GetUser().JobId == 3)
@@ -779,7 +779,7 @@ namespace ReallifeGamemode.Server.Events
} }
else else
{ {
player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen."); NotificationService.SendErrorNotification(player, "Du hast diesen Job nicht angenommen");
return; return;
} }
} }
@@ -1030,7 +1030,7 @@ namespace ReallifeGamemode.Server.Events
{ {
player.ResetData("SellVehicleDecision"); player.ResetData("SellVehicleDecision");
player.ResetData("VehicleToSell"); player.ResetData("VehicleToSell");
player.SendNotification("~r~Du hast den Fahrzeugverkauf abgebrochen"); NotificationService.SendErrorNotification(player, "Du hast den Fahrzeugverkauf abgebrochen");
return; return;
} }
@@ -1044,7 +1044,7 @@ namespace ReallifeGamemode.Server.Events
if (NAPI.Entity.GetEntityVelocity(v).Length() > 1 && v.Class != 16) if (NAPI.Entity.GetEntityVelocity(v).Length() > 1 && v.Class != 16)
{ {
player.SendNotification("~r~Der Motor kann nur im Stand betätigt werden.", true); NotificationService.SendErrorNotification(player, "Der Motor kann nur im Stand betätigt werden");
return; return;
} }
@@ -1071,7 +1071,7 @@ namespace ReallifeGamemode.Server.Events
} }
else if (!fV.GetOwners().Contains(u.FactionId ?? 0) && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())) else if (!fV.GetOwners().Contains(u.FactionId ?? 0) && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
{ {
player.SendNotification("~r~Du hast keinen Schlüssel."); NotificationService.SendErrorNotification(player, "Du hast keinen Schlüssel");
return; return;
} }
} }
@@ -1079,7 +1079,7 @@ namespace ReallifeGamemode.Server.Events
{ {
if (gV.GroupId != u.Group.Id && !state && !u.IsAdmin(AdminLevel.ADMIN3) && player.IsAdminDuty()) if (gV.GroupId != u.Group.Id && !state && !u.IsAdmin(AdminLevel.ADMIN3) && player.IsAdminDuty())
{ {
player.SendNotification("~r~Du hast keinen Schlüssel."); NotificationService.SendErrorNotification(player, "Du hast keinen Schlüssel");
return; return;
} }
} }
@@ -1087,7 +1087,7 @@ namespace ReallifeGamemode.Server.Events
{ {
if (jV.JobId != player.GetUser().JobId && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())) if (jV.JobId != player.GetUser().JobId && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
{ {
player.SendNotification("~r~Du hast keinen Schlüssel."); NotificationService.SendErrorNotification(player, "Du hast keinen Schlüssel");
return; return;
} }
else else
@@ -1106,7 +1106,7 @@ namespace ReallifeGamemode.Server.Events
} }
else if (uV.UserId != u.Id && !u.IsAdmin(AdminLevel.HEADADMIN)) else if (uV.UserId != u.Id && !u.IsAdmin(AdminLevel.HEADADMIN))
{ {
player.SendNotification("~r~Du hast keinen Schlüssel."); NotificationService.SendErrorNotification(player, "Du hast keinen Schlüssel");
return; return;
} }
} }

View File

@@ -10,6 +10,7 @@ using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.WeaponDeal; using ReallifeGamemode.Server.WeaponDeal;
using ReallifeGamemode.Server.Log; using ReallifeGamemode.Server.Log;
using ReallifeGamemode.Server.Managers; using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Services;
namespace ReallifeGamemode.Server.Events namespace ReallifeGamemode.Server.Events
{ {
@@ -30,7 +31,7 @@ namespace ReallifeGamemode.Server.Events
if (NAPI.Entity.GetEntityVelocity(v).Length() > 1 && v.Class != 16) if (NAPI.Entity.GetEntityVelocity(v).Length() > 1 && v.Class != 16)
{ {
player.SendNotification("~r~Der Motor kann nur im Stand betätigt werden.", true); NotificationService.SendErrorNotification(player, "Der Motor kann nur im Stand betätigt werden");
return; return;
} }
@@ -52,7 +53,7 @@ namespace ReallifeGamemode.Server.Events
} }
else if (!fV.GetOwners().Contains(u.FactionId ?? 0) && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())) else if (!fV.GetOwners().Contains(u.FactionId ?? 0) && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
{ {
player.SendNotification("~r~Du hast keinen Schlüssel."); NotificationService.SendErrorNotification(player, "Du hast keinen Schlüssel");
return; return;
} }
} }
@@ -60,7 +61,7 @@ namespace ReallifeGamemode.Server.Events
{ {
if (gV.GroupId != u.Group.Id && !state && !u.IsAdmin(AdminLevel.ADMIN3)) if (gV.GroupId != u.Group.Id && !state && !u.IsAdmin(AdminLevel.ADMIN3))
{ {
player.SendNotification("~r~Du hast keinen Schlüssel."); NotificationService.SendErrorNotification(player, "Du hast keinen Schlüssel");
return; return;
} }
} }
@@ -68,7 +69,7 @@ namespace ReallifeGamemode.Server.Events
{ {
if (jV.JobId != player.GetUser().JobId && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())) if (jV.JobId != player.GetUser().JobId && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
{ {
player.SendNotification("~r~Du hast keinen Schlüssel."); NotificationService.SendErrorNotification(player, "Du hast keinen Schlüssel");
return; return;
} }
else else
@@ -123,7 +124,7 @@ namespace ReallifeGamemode.Server.Events
{ {
if (uV.UserId != u.Id) if (uV.UserId != u.Id)
{ {
player.SendNotification("~r~Du hast keinen Schlüssel."); NotificationService.SendErrorNotification(player, "Du hast keinen Schlüssel");
return; return;
} }
} }
@@ -238,7 +239,7 @@ namespace ReallifeGamemode.Server.Events
{ {
if (uV.UserId != u.Id && (!u.IsAdmin(AdminLevel.HEADADMIN) || !player.IsTSupport())) if (uV.UserId != u.Id && (!u.IsAdmin(AdminLevel.HEADADMIN) || !player.IsTSupport()))
{ {
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken."); NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht parken");
return; return;
} }
} }
@@ -246,7 +247,7 @@ namespace ReallifeGamemode.Server.Events
{ {
if ((!fV.GetOwners().Contains(u.FactionId ?? 0) || !u.FactionLeader) && (!u.IsAdmin(AdminLevel.HEADADMIN) || !player.IsTSupport())) if ((!fV.GetOwners().Contains(u.FactionId ?? 0) || !u.FactionLeader) && (!u.IsAdmin(AdminLevel.HEADADMIN) || !player.IsTSupport()))
{ {
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken."); NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht parken");
return; return;
} }
} }
@@ -254,18 +255,18 @@ namespace ReallifeGamemode.Server.Events
{ {
if (gV.GroupId != u.Group.Id || u.GroupRank < GroupRank.MANAGER) if (gV.GroupId != u.Group.Id || u.GroupRank < GroupRank.MANAGER)
{ {
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken."); NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht parken");
return; return;
} }
} }
else if (sV is JobVehicle) else if (sV is JobVehicle)
{ {
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken."); NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht parken");
return; return;
} }
else if (sV is SchoolVehicle) else if (sV is SchoolVehicle)
{ {
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken."); NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht parken");
return; return;
} }

View File

@@ -8,6 +8,7 @@ using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory.Interfaces; using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Log; using ReallifeGamemode.Server.Log;
using ReallifeGamemode.Server.Managers; using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util; using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.Inventory namespace ReallifeGamemode.Server.Inventory
@@ -21,10 +22,10 @@ namespace ReallifeGamemode.Server.Inventory
public Vector3 Position { get; set; } public Vector3 Position { get; set; }
public static List<GroundItem> GroundItems = new List<GroundItem>(); public static List<GroundItem> GroundItems = new List<GroundItem>();
public static List<GTANetworkAPI.Object> GroundObjects = new List<GTANetworkAPI.Object>(); public static List<Object> GroundObjects = new List<Object>();
public static List<TextLabel> GroundTextLabels = new List<TextLabel>(); public static List<TextLabel> GroundTextLabels = new List<TextLabel>();
public static void AddGroundItem(GroundItem grndItem, GTANetworkAPI.Object grndObject, TextLabel grndTextLabel) public static void AddGroundItem(GroundItem grndItem, Object grndObject, TextLabel grndTextLabel)
{ {
GroundItems.Add(grndItem); GroundItems.Add(grndItem);
GroundObjects.Add(grndObject); GroundObjects.Add(grndObject);
@@ -38,13 +39,16 @@ namespace ReallifeGamemode.Server.Inventory
{ {
var invWeight = InventoryManager.GetUserInventoryWeight(player); var invWeight = InventoryManager.GetUserInventoryWeight(player);
var itemsToAdd = 0; var itemsToAdd = 0;
GTANetworkAPI.Object nearestObject = GroundObjects.FirstOrDefault(d => d.Position == nearest.Position); Object nearestObject = GroundObjects.FirstOrDefault(d => d.Position == nearest.Position);
TextLabel nearestTextLabel = GroundTextLabels.FirstOrDefault(d => d.Position == new Vector3(nearest.Position.X, nearest.Position.Y, nearest.Position.Z + 1.05) || d.Position == new Vector3(nearest.Position.X, nearest.Position.Y, nearest.Position.Z + 0.8) || d.Position == nearest.Position); TextLabel nearestTextLabel = GroundTextLabels.FirstOrDefault(d => d.Position == new Vector3(nearest.Position.X, nearest.Position.Y, nearest.Position.Z + 1.05) || d.Position == new Vector3(nearest.Position.X, nearest.Position.Y, nearest.Position.Z + 0.8) || d.Position == nearest.Position);
IItem nearestItem = InventoryManager.GetItemById(nearest.ItemId); IItem nearestItem = InventoryManager.GetItemById(nearest.ItemId);
UserItem existingItem = InventoryManager.UserHasThisItem(player, nearest.ItemId); UserItem existingItem = InventoryManager.UserHasThisItem(player, nearest.ItemId);
var user = player.GetUser(); var user = player.GetUser();
if (player.HasAttachment("ammobox")) if (player.HasAttachment("ammobox")) {
{ player.SendNotification("~r~Du kannst momentan nichts tragen!", false); return false; } NotificationService.SendErrorNotification(player, "Du kannst momentan nichts tragen!", false);
return false;
}
if (nearestItem.Gewicht * nearest.Amount + invWeight > 40000) if (nearestItem.Gewicht * nearest.Amount + invWeight > 40000)
{ {
for (var i = 1; i <= nearest.Amount; i++) for (var i = 1; i <= nearest.Amount; i++)
@@ -60,7 +64,7 @@ namespace ReallifeGamemode.Server.Inventory
} }
if (itemsToAdd < 1) if (itemsToAdd < 1)
{ {
player.SendNotification("~r~Du hast keinen Platz im Inventar!", false); NotificationService.SendErrorNotification(player, "Du hast keinen Platz im Inventar!", false);
} }
else else
{ {
@@ -120,7 +124,7 @@ namespace ReallifeGamemode.Server.Inventory
return false; return false;
} }
public static void RemoveGroundItem(GroundItem grndItem, GTANetworkAPI.Object grndObject, TextLabel grndTextLabel) public static void RemoveGroundItem(GroundItem grndItem, Object grndObject, TextLabel grndTextLabel)
{ {
GroundItems.Remove(grndItem); GroundItems.Remove(grndItem);
NAPI.Entity.DeleteEntity(grndObject); NAPI.Entity.DeleteEntity(grndObject);

View File

@@ -90,13 +90,13 @@ namespace ReallifeGamemode.Server.Job
if (player.HasData("hasPassager")) if (player.HasData("hasPassager"))
{ {
User target = dbContext.Users.Where(u => u.Id == targetId).FirstOrDefault(); User target = dbContext.Users.Where(u => u.Id == targetId).FirstOrDefault();
player.SendNotification("~r~[Info] ~w~ Dein Kunde hat kein Geld mehr auf der Hand."); NotificationService.SendErrorNotification(player, "Dein Kunde hat kein Geld mehr auf der Hand");
if ((target.Handmoney - amount) <= 0) if ((target.Handmoney - amount) <= 0)
{ {
Player targetmoney = PlayerService.GetPlayerByNameOrId(Convert.ToString(targetId)); Player targetmoney = PlayerService.GetPlayerByNameOrId(Convert.ToString(targetId));
targetmoney.SendNotification("~r~[Fehler] ~w~ Du hast kein Geld mehr auf der Hand."); targetmoney.SendNotification("~r~[Fehler] ~w~ Du hast kein Geld mehr auf der Hand.");
player.SendNotification("~r~[Fehler] ~w~ Dein Fahrgast kann dich nicht mehr bezahlen."); NotificationService.SendErrorNotification(player, "Dein Fahrgast kann dich nicht mehr bezahlen");
player.TriggerEvent("CLIENT:cancelFare"); player.TriggerEvent("CLIENT:cancelFare");
targetmoney.TriggerEvent("CLIENT:cancelFareCustomer"); targetmoney.TriggerEvent("CLIENT:cancelFareCustomer");
targetmoney.WarpOutOfVehicle(); targetmoney.WarpOutOfVehicle();

View File

@@ -75,12 +75,12 @@ namespace ReallifeGamemode.Server.Managers
if (result == TransactionResult.NEGATIVE_MONEY_SENT) if (result == TransactionResult.NEGATIVE_MONEY_SENT)
{ {
player.SendNotification("~r~Es können nur positive Beträge überwiesen werden"); NotificationService.SendErrorNotification(player, "Es können nur positive Beträge überwiesen werden");
return; return;
} }
else if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY) else if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
{ {
player.SendNotification("~r~Du hast nicht genug Geld"); NotificationService.SendErrorNotification(player, "Du hast nicht genug Geld");
return; return;
} }
else if (result == TransactionResult.SUCCESS) else if (result == TransactionResult.SUCCESS)
@@ -110,12 +110,12 @@ namespace ReallifeGamemode.Server.Managers
if (result == TransactionResult.NEGATIVE_MONEY_SENT) if (result == TransactionResult.NEGATIVE_MONEY_SENT)
{ {
player.SendNotification("~r~Es können nur positive Beträge überwiesen werden"); NotificationService.SendErrorNotification(player, "Es können nur positive Beträge überwiesen werden");
return; return;
} }
else if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY) else if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
{ {
player.SendNotification("~r~Es ist nicht genug Geld auf der Businesskasse vorhanden"); NotificationService.SendErrorNotification(player, "Es ist nicht genug Geld auf der Businesskasse vorhanden");
return; return;
} }
else if (result == TransactionResult.SUCCESS) else if (result == TransactionResult.SUCCESS)
@@ -177,11 +177,10 @@ namespace ReallifeGamemode.Server.Managers
TransactionResult result = BankManager.TransferMoney(user, business, price, "Auto gekauft", dbContext); TransactionResult result = BankManager.TransferMoney(user, business, price, "Auto gekauft", dbContext);
if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY) if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
{ {
player.SendNotification("~r~Du hast nicht genug Geld: " + price.ToMoneyString()); NotificationService.SendErrorNotification(player, "Du hast nicht genug Geld: " + price.ToMoneyString());
return; return;
} }
player.SendChatMessage("~y~Du hast das Fahrzeug erfolgreich gekauft"); player.SendChatMessage("~y~Du hast das Fahrzeug erfolgreich gekauft");
player.SendNotification("~r~[Wichtig] ~w~Benutze 'Z', um dein Fahrzeug umzuparken.");
newVeh = new UserVehicle newVeh = new UserVehicle
{ {
@@ -205,7 +204,7 @@ namespace ReallifeGamemode.Server.Managers
TransactionResult result = BankManager.TransferMoney(faction, business, (int)(price * FACTION_CAR_MULTIPLIER), "Auto gekauft", dbContext); TransactionResult result = BankManager.TransferMoney(faction, business, (int)(price * FACTION_CAR_MULTIPLIER), "Auto gekauft", dbContext);
if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY) if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
{ {
player.SendNotification("~r~Die Fraktion hat nicht genug Geld: " + (price * FACTION_CAR_MULTIPLIER).ToMoneyString()); NotificationService.SendErrorNotification(player, "Die Fraktion hat nicht genug Geld: " + (price * FACTION_CAR_MULTIPLIER).ToMoneyString());
return; return;
} }
player.SendChatMessage("~y~Deine Fraktion hat das Fahrzeug erfolgreich gekauft"); player.SendChatMessage("~y~Deine Fraktion hat das Fahrzeug erfolgreich gekauft");
@@ -245,6 +244,7 @@ namespace ReallifeGamemode.Server.Managers
dbContext.SaveChanges(); dbContext.SaveChanges();
newVeh.Spawn(null); newVeh.Spawn(null);
player.SetIntoVehicle(VehicleManager.GetVehicleFromServerVehicle(newVeh).Handle, 0);
} }
} }

View File

@@ -336,19 +336,19 @@ namespace ReallifeGamemode.Server.Managers
var user = player.GetUser(dbContext); var user = player.GetUser(dbContext);
if (user.Faction?.StateOwned ?? false || user.Faction?.GangOwned == false) if (user.Faction?.StateOwned ?? false || user.Faction?.GangOwned == false)
{ {
player.SendNotification("~r~Du darfst keine Hanfsamen einpflanzen"); NotificationService.SendErrorNotification(player, "Du darfst keine Hanfsamen einpflanzen");
return; return;
} }
if (player.HasData(PLAYER_CURRENTLY_PLANTING_DATA_KEY) && player.GetData<bool>(PLAYER_CURRENTLY_PLANTING_DATA_KEY)) if (player.HasData(PLAYER_CURRENTLY_PLANTING_DATA_KEY) && player.GetData<bool>(PLAYER_CURRENTLY_PLANTING_DATA_KEY))
{ {
player.SendNotification("~r~Du pflanzt aktuell schon einen Hanfsamen ein"); NotificationService.SendErrorNotification(player, "Du pflanzt aktuell schon einen Hanfsamen ein");
return; return;
} }
if (dbContext.CannabisPlants.Where(p => p.PlantedById == user.Id && !p.Harvested).Count() >= MAX_CONCURRENT_PLANTS) if (dbContext.CannabisPlants.Where(p => p.PlantedById == user.Id && !p.Harvested).Count() >= MAX_CONCURRENT_PLANTS)
{ {
player.SendNotification($"~r~Du kannst nur {MAX_CONCURRENT_PLANTS} Pflanzen gleichzeitig anpflanzen"); NotificationService.SendErrorNotification(player, $"Du kannst nur {MAX_CONCURRENT_PLANTS} Pflanzen gleichzeitig anpflanzen");
return; return;
} }
@@ -366,7 +366,7 @@ namespace ReallifeGamemode.Server.Managers
UserItem userCannabisSeedsItem = InventoryManager.UserHasThisItem(player, cannabisSeedItem.Id); UserItem userCannabisSeedsItem = InventoryManager.UserHasThisItem(player, cannabisSeedItem.Id);
if (userCannabisSeedsItem == null) if (userCannabisSeedsItem == null)
{ {
player.SendNotification("~r~Du hast keine Samen mehr"); NotificationService.SendErrorNotification(player, "Du hast keine Samen mehr");
return; return;
} }
@@ -464,7 +464,7 @@ namespace ReallifeGamemode.Server.Managers
if (amount > GetAmountOfCannabisSeedsPlayerCanBuyToday(user)) if (amount > GetAmountOfCannabisSeedsPlayerCanBuyToday(user))
{ {
player.SendNotification("~r~Du kannst heute nicht mehr so viele Samen kaufen"); NotificationService.SendErrorNotification(player, "Du kannst heute nicht mehr so viele Samen kaufen");
return; return;
} }
@@ -480,7 +480,7 @@ namespace ReallifeGamemode.Server.Managers
HanfNpc hanfNpc = GetHanfNpcWherePlayerIsStanding(player); HanfNpc hanfNpc = GetHanfNpcWherePlayerIsStanding(player);
if (hanfNpc == null) if (hanfNpc == null)
{ {
player.SendNotification("~r~Du bist nicht mehr beim Dealer"); NotificationService.SendErrorNotification(player, "Du bist nicht mehr beim Dealer");
return; return;
} }
@@ -488,7 +488,7 @@ namespace ReallifeGamemode.Server.Managers
if (user.Handmoney < price) if (user.Handmoney < price)
{ {
player.SendNotification("~r~Du hast nicht genug Geld dafür"); NotificationService.SendErrorNotification(player, "Du hast nicht genug Geld dafür");
return; return;
} }
@@ -549,7 +549,7 @@ namespace ReallifeGamemode.Server.Managers
{ {
if (!((user.FactionId == 1 || user.FactionId == 3) && player.IsDuty())) if (!((user.FactionId == 1 || user.FactionId == 3) && player.IsDuty()))
{ {
player.SendNotification("~r~Du kannst kein Hanf ernten"); NotificationService.SendErrorNotification(player, "Du kannst kein Hanf ernten");
return; return;
} }
} }
@@ -567,7 +567,7 @@ namespace ReallifeGamemode.Server.Managers
bool isPlantRotten = DateTime.Now - plant.PlantDate > MAX_PLANT_TIME; bool isPlantRotten = DateTime.Now - plant.PlantDate > MAX_PLANT_TIME;
if (isPlantRotten) if (isPlantRotten)
{ {
player.SendNotification("~r~Die Pflanze ist leider verrottet"); NotificationService.SendErrorNotification(player, "Die Pflanze ist leider verrottet");
} }
else else
{ {
@@ -583,7 +583,7 @@ namespace ReallifeGamemode.Server.Managers
} }
else else
{ {
player.SendNotification("~r~Du konntest den Samen leider nicht wieder ausgraben"); NotificationService.SendErrorNotification(player, "Du konntest den Samen leider nicht wieder ausgraben");
} }
} }
else else
@@ -605,7 +605,7 @@ namespace ReallifeGamemode.Server.Managers
} }
else else
{ {
player.SendNotification("~r~Du hast die falschen Samen eingesät und keinen Ertrag aus dieser Pflanze erhalten"); NotificationService.SendErrorNotification(player, "Du hast die falschen Samen eingesät und keinen Ertrag aus dieser Pflanze erhalten");
} }
} }
} }
@@ -671,7 +671,7 @@ namespace ReallifeGamemode.Server.Managers
UserItem userCannabisItem = userItems.Where(i => i.ItemId == cannabisItem.Id).FirstOrDefault(); UserItem userCannabisItem = userItems.Where(i => i.ItemId == cannabisItem.Id).FirstOrDefault();
if (userCannabisItem == null || userCannabisItem.Amount < CANNABIS_NEEDED_FOR_JOINT) if (userCannabisItem == null || userCannabisItem.Amount < CANNABIS_NEEDED_FOR_JOINT)
{ {
player.SendNotification($"~r~Du hast nicht genug Cannabis dabei~n~Zur Herstellung eines Joints werden {CANNABIS_NEEDED_FOR_JOINT} Hanfblüten benötigt"); NotificationService.SendErrorNotification(player, $"Du hast nicht genug Cannabis dabei~n~Zur Herstellung eines Joints werden {CANNABIS_NEEDED_FOR_JOINT} Hanfblüten benötigt");
return; return;
} }
@@ -730,14 +730,14 @@ namespace ReallifeGamemode.Server.Managers
if (seedsUserCanBuy == 0) if (seedsUserCanBuy == 0)
{ {
player.SendNotification("~r~Du kannst heute keine Samen mehr kaufen"); NotificationService.SendErrorNotification(player, "Du kannst heute keine Samen mehr kaufen");
return; return;
} }
HanfNpc hanfNpc = GetHanfNpcWherePlayerIsStanding(player); HanfNpc hanfNpc = GetHanfNpcWherePlayerIsStanding(player);
if (hanfNpc == null) if (hanfNpc == null)
{ {
player.SendNotification("~r~Du bist nicht bei einem Dealer"); NotificationService.SendErrorNotification(player, "Du bist nicht bei einem Dealer");
return; return;
} }
@@ -765,14 +765,14 @@ namespace ReallifeGamemode.Server.Managers
if (cannabisAmount == 0) if (cannabisAmount == 0)
{ {
player.SendNotification("~r~Du hast kein Cannabis dabei"); NotificationService.SendErrorNotification(player, "Du hast kein Cannabis dabei");
return; return;
} }
HanfNpc hanfNpc = GetHanfNpcWherePlayerIsStanding(player); HanfNpc hanfNpc = GetHanfNpcWherePlayerIsStanding(player);
if (hanfNpc == null) if (hanfNpc == null)
{ {
player.SendNotification("~r~Du bist nicht bei einem Dealer"); NotificationService.SendErrorNotification(player, "Du bist nicht bei einem Dealer");
return; return;
} }
@@ -797,14 +797,14 @@ namespace ReallifeGamemode.Server.Managers
if (cannabisAmount < amount) if (cannabisAmount < amount)
{ {
player.SendNotification("~r~Du hast nicht so viel Cannabis dabei"); NotificationService.SendErrorNotification(player, "Du hast nicht so viel Cannabis dabei");
return; return;
} }
HanfNpc hanfNpc = GetHanfNpcWherePlayerIsStanding(player); HanfNpc hanfNpc = GetHanfNpcWherePlayerIsStanding(player);
if (hanfNpc == null) if (hanfNpc == null)
{ {
player.SendNotification("~r~Du bist nicht mehr bei einem Dealer"); NotificationService.SendErrorNotification(player, "Du bist nicht mehr bei einem Dealer");
return; return;
} }

View File

@@ -137,7 +137,7 @@ namespace ReallifeGamemode.Server.Managers
{ {
if (!playerUser.DriverLicenseBike && !playerUser.DriverLicenseVehicle && !playerUser.FlyingLicensePlane && !playerUser.WeaponLicense) if (!playerUser.DriverLicenseBike && !playerUser.DriverLicenseVehicle && !playerUser.FlyingLicensePlane && !playerUser.WeaponLicense)
{ {
player.SendNotification("~r~Sie besitzen keine Scheine!"); NotificationService.SendErrorNotification(player, "Sie besitzen keine Scheine!");
return; return;
} }
if (player.Position.DistanceTo(target.Position) > 5) if (player.Position.DistanceTo(target.Position) > 5)
@@ -188,7 +188,7 @@ namespace ReallifeGamemode.Server.Managers
} }
if (targetUser?.Wanteds > 0) if (targetUser?.Wanteds > 0)
{ {
player.SendNotification("~r~Du kannst diesen Spieler nicht inviten da er aktuell gesucht wird. (Wanted)", false); NotificationService.SendErrorNotification(player, "Du kannst diesen Spieler nicht inviten, da nach ihm gefahndet wird", false);
return; return;
} }
@@ -600,13 +600,13 @@ namespace ReallifeGamemode.Server.Managers
} }
else if (target == player) else if (target == player)
{ {
player.SendNotification("~r~Du kannst dir selbst kein Ticket geben!"); NotificationService.SendErrorNotification(player, "Du kannst dir selbst kein Ticket geben!");
} }
else else
{ {
if (amount <= 0 || amount > 10000) if (amount <= 0 || amount > 10000)
{ {
player.SendNotification("~r~Du kannst nur einen Betrag zwischen $1 und $10.000 angeben!"); NotificationService.SendErrorNotification(player, "Du kannst nur einen Betrag zwischen $1 und $10.000 angeben!");
return; return;
} }
@@ -630,7 +630,7 @@ namespace ReallifeGamemode.Server.Managers
if (!int.TryParse((string)JsonConvert.DeserializeObject(jsoAmount), out int amount)) if (!int.TryParse((string)JsonConvert.DeserializeObject(jsoAmount), out int amount))
{ {
player.SendNotification("~r~Es muss eine gültige Zahl für die Punkte angegeben werden!"); NotificationService.SendErrorNotification(player, "Es muss eine gültige Zahl für die Punkte angegeben werden!");
return; return;
} }
@@ -642,7 +642,7 @@ namespace ReallifeGamemode.Server.Managers
if (target == player) if (target == player)
{ {
player.SendNotification("~r~Du kannst dir selbst keine Punkte setzen!"); NotificationService.SendErrorNotification(player, "Du kannst dir selbst keine Punkte setzen!");
return; return;
} }
@@ -657,13 +657,13 @@ namespace ReallifeGamemode.Server.Managers
if (targetUser.DriverLicenseVehicle == false && targetUser.DriverLicenseBike == false) if (targetUser.DriverLicenseVehicle == false && targetUser.DriverLicenseBike == false)
{ {
player.SendNotification("~r~Der Spieler hat weder einen Auto- noch einen Motorradführerschein!"); NotificationService.SendErrorNotification(player, "Der Spieler hat weder einen Auto- noch einen Motorradführerschein!");
return; return;
} }
if (amount < -13 || amount > 13) if (amount < -13 || amount > 13)
{ {
player.SendNotification("~r~Du kannst nur zwischen 1 und 12 Punkte verteilen!"); NotificationService.SendErrorNotification(player, "Du kannst nur zwischen 1 und 12 Punkte verteilen!");
return; return;
} }
@@ -777,7 +777,7 @@ namespace ReallifeGamemode.Server.Managers
if (player.Position.DistanceTo(target.Position) > 5) if (player.Position.DistanceTo(target.Position) > 5)
{ {
player.SendNotification("~r~Der Spieler ist nicht in deiner Nähe"); NotificationService.SendErrorNotification(player, "Der Spieler ist nicht in deiner Nähe");
return; return;
} }
@@ -841,14 +841,14 @@ namespace ReallifeGamemode.Server.Managers
var vehicle = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).OrderBy(v => v.Position.DistanceTo(player.Position)).FirstOrDefault(); var vehicle = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).OrderBy(v => v.Position.DistanceTo(player.Position)).FirstOrDefault();
if (vehicle == null) if (vehicle == null)
{ {
player.SendNotification("~r~Es befindet sich kein Fahrzeug in deiner Nähe"); NotificationService.SendErrorNotification(player, "Es befindet sich kein Fahrzeug in deiner Nähe");
return; return;
} }
ServerVehicle serverVehicle = vehicle.GetServerVehicle(dbContext); ServerVehicle serverVehicle = vehicle.GetServerVehicle(dbContext);
if (serverVehicle == null) if (serverVehicle == null)
{ {
player.SendNotification("~r~Dieses Fahrzeug kann nicht durchsucht werden"); NotificationService.SendErrorNotification(player, "Dieses Fahrzeug kann nicht durchsucht werden");
return; return;
} }
@@ -857,14 +857,14 @@ namespace ReallifeGamemode.Server.Managers
Player owner = PlayerService.GetPlayerByNameOrId(dbContext.Users.Where(u => u.Id == userVehicle.UserId).Select(u => u.Name).First()); Player owner = PlayerService.GetPlayerByNameOrId(dbContext.Users.Where(u => u.Id == userVehicle.UserId).Select(u => u.Name).First());
if (owner == null || !owner.IsLoggedIn() || player.Position.DistanceTo(owner.Position) > 15) if (owner == null || !owner.IsLoggedIn() || player.Position.DistanceTo(owner.Position) > 15)
{ {
player.SendNotification("~r~Der Besitzer des Fahrzeugs ist nicht in der Nähe"); NotificationService.SendErrorNotification(player, "Der Besitzer des Fahrzeugs ist nicht in der Nähe");
return; return;
} }
} }
if (serverVehicle.Model == VehicleHash.Riot) if (serverVehicle.Model == VehicleHash.Riot)
{ {
player.SendNotification("~r~Der Riot muss zur Asservatenkammer gefahren werden"); NotificationService.SendErrorNotification(player, "Der Riot muss zur Asservatenkammer gefahren werden");
return; return;
} }
@@ -911,7 +911,7 @@ namespace ReallifeGamemode.Server.Managers
{ {
if (player.GetUser().PlayedMinutes < 180) if (player.GetUser().PlayedMinutes < 180)
{ {
player.SendNotification("~r~Du kannst Geld erst ab 3 Spielstunden vergeben"); NotificationService.SendErrorNotification(player, "Du kannst Geld erst ab drei Spielstunden vergeben");
return; return;
} }
@@ -923,7 +923,7 @@ namespace ReallifeGamemode.Server.Managers
} }
catch catch
{ {
player.SendNotification("~r~" + stringAmount + " ist kein gültiger Betrag."); NotificationService.SendErrorNotification(player, $"{stringAmount} ist kein gültiger Betrag");
return; return;
} }
Player target = PlayerService.GetPlayerByNameOrId(nameOrId); Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
@@ -937,15 +937,15 @@ namespace ReallifeGamemode.Server.Managers
} }
else if (target == player) else if (target == player)
{ {
player.SendNotification("~r~Du kannst dir selber kein Geld geben!"); NotificationService.SendErrorNotification(player, "Du kannst dir selber kein Geld geben!");
} }
else if (!nearbyPlayers.Contains(target)) else if (!nearbyPlayers.Contains(target))
{ {
player.SendNotification("~r~Dieser Spieler befindet sich nicht in deiner Nähe!"); NotificationService.SendErrorNotification(player, "Dieser Spieler befindet sich nicht in deiner Nähe!");
} }
else if (player.GetUser().Handmoney < amount) else if (player.GetUser().Handmoney < amount)
{ {
player.SendNotification("~r~Du hast nicht genug Geld."); NotificationService.SendErrorNotification(player, "Du hast nicht genug Geld");
return; return;
} }
else else
@@ -968,7 +968,7 @@ namespace ReallifeGamemode.Server.Managers
} }
else else
{ {
player.SendNotification("~r~Du kannst nur zwischen $1 und $5.000 geben!"); NotificationService.SendErrorNotification(player, "Du kannst nur zwischen $1 und $5.000 geben!");
} }
} }
} }
@@ -990,7 +990,7 @@ namespace ReallifeGamemode.Server.Managers
if (listPlayers.Count() > 0) if (listPlayers.Count() > 0)
player.TriggerEvent("showWantedlist", JsonConvert.SerializeObject(listPlayers)); player.TriggerEvent("showWantedlist", JsonConvert.SerializeObject(listPlayers));
else else
player.SendNotification("~r~[Fehler] ~w~Es gibt derzeit keine Verbrecher!"); NotificationService.SendErrorNotification(player, "Es gibt derzeit keine Verbrecher!");
} }
@@ -1003,7 +1003,7 @@ namespace ReallifeGamemode.Server.Managers
User user = player.GetUser(dbContext); User user = player.GetUser(dbContext);
if (user.House == null) if (user.House == null)
{ {
player.SendNotification("~r~[Fehler] ~w~Du besitzt kein Haus!"); NotificationService.SendErrorNotification(player, "Du besitzt kein Haus!");
return; return;
} }
else else
@@ -1018,7 +1018,7 @@ namespace ReallifeGamemode.Server.Managers
{ {
if (player.GetUser().FactionId == 2 && player.IsDuty()) if (player.GetUser().FactionId == 2 && player.IsDuty())
{ {
player.SendNotification("~r~[Fehler] ~w~Du kannst keinen Sanitäter rufen"); NotificationService.SendErrorNotification(player, "Du kannst keinen Sanitäter rufen");
return; return;
} }
@@ -1035,7 +1035,7 @@ namespace ReallifeGamemode.Server.Managers
}; };
if (player.GetData<bool>("healauftrag") == true) if (player.GetData<bool>("healauftrag") == true)
{ {
player.SendNotification("~r~[Fehler] ~w~Du hast bereits einen Sanitäter gerufen"); NotificationService.SendErrorNotification(player, "Du hast bereits einen Sanitäter gerufen");
} }
else else
{ {
@@ -1078,8 +1078,8 @@ namespace ReallifeGamemode.Server.Managers
if (player.GetUser().Handmoney < tradePrize) if (player.GetUser().Handmoney < tradePrize)
{ {
tradeRequester.TriggerEvent("unlockTradeItems"); tradeRequester.TriggerEvent("unlockTradeItems");
tradeRequester.SendNotification("~y~" + player.Name + " ~r~hat nicht genügend Bargeld! ~s~Handel abgebrochen."); tradeRequester.SendNotification("~y~" + player.Name + " ~s~hat nicht genügend Bargeld! Handel abgebrochen.");
player.SendNotification("~r~Du hast nicht genügend Bargeld! ~s~Handel abgebrochen."); NotificationService.SendErrorNotification(player, "Du hast nicht genügend Bargeld! Handel abgebrochen");
} }
else else
{ {

View File

@@ -7,6 +7,7 @@ using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models; using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Log; using ReallifeGamemode.Server.Log;
using ReallifeGamemode.Server.Services;
namespace ReallifeGamemode.Server.Managers namespace ReallifeGamemode.Server.Managers
{ {
@@ -132,7 +133,7 @@ namespace ReallifeGamemode.Server.Managers
ServerVehicle serverVehicle = vehicle.GetServerVehicle(dbContext); ServerVehicle serverVehicle = vehicle.GetServerVehicle(dbContext);
if (serverVehicle is FactionVehicle factionVehicle && factionVehicle.BuyPrice == 0) if (serverVehicle is FactionVehicle factionVehicle && factionVehicle.BuyPrice == 0)
{ {
player.SendNotification("~r~Dieses Fahrzeug kann aktuell leider nicht getunt werden"); NotificationService.SendErrorNotification(player, "Dieses Fahrzeug kann aktuell leider nicht getunt werden");
onlyRepair = true; onlyRepair = true;
} }

View File

@@ -1,4 +1,4 @@
using GTANetworkAPI; using GTANetworkAPI;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using Newtonsoft.Json; using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Entities;
@@ -765,6 +765,41 @@ namespace ReallifeGamemode.Server.Managers
"fibj",//mod "fibj",//mod
"fibn3",//mod "fibn3",//mod
"fibr",//mod "fibr",//mod
"calico",
"comet6",
"cypher",
"dominator7",
"dominator8",
"euros",
"futo2",
"growler",
"jester4",
"previon",
"remus",
"rt3000",
"sultan3",
"tailgater2",
"vectre",
"warrener2",
"zr350",
"brioso3", //mpsum2 start
"kanjosj",
"postlude",
"conada",
"greenwood",
"ruiner4",
"vigero2",
"weevil2",
"draugur",
"rhinehart",
"corsita",
"omnisegt",
"sentinel4",
"sm722",
"tenf",
"tenf2",
"lm87",
"torero2", //mpsum2 end
}; };
private static readonly List<string> _restrictedVehicles = new List<string>() private static readonly List<string> _restrictedVehicles = new List<string>()

View File

@@ -22,14 +22,14 @@ namespace ReallifeGamemode.Server.Services
/// </summary> /// </summary>
/// <param name="player">Der Spieler, der die Benachrichtigung erhalten soll</param> /// <param name="player">Der Spieler, der die Benachrichtigung erhalten soll</param>
/// <param name="message">Die Nachricht, die dem Spieler als Benachrichtigung zugestellt werden soll</param> /// <param name="message">Die Nachricht, die dem Spieler als Benachrichtigung zugestellt werden soll</param>
public static void SendNotification(Player player, string message) public static void SendNotification(Player player, string message, bool flashing = true)
{ {
if (player == null || !player.IsLoggedIn()) if (player == null || !player.IsLoggedIn())
{ {
return; return;
} }
player.SendNotification(message); player.SendNotification(message, flashing);
} }
/// <summary> /// <summary>
@@ -37,35 +37,35 @@ namespace ReallifeGamemode.Server.Services
/// </summary> /// </summary>
/// <param name="player">Der Spieler, der die Benachrichtigung erhalten soll</param> /// <param name="player">Der Spieler, der die Benachrichtigung erhalten soll</param>
/// <param name="message">Die Nachricht, die dem Spieler als Benachrichtigung zugestellt werden soll</param> /// <param name="message">Die Nachricht, die dem Spieler als Benachrichtigung zugestellt werden soll</param>
public static void SendErrorNotification(Player player, string message) public static void SendErrorNotification(Player player, string message, bool flashing = true)
{ {
if (message.EndsWith(".")) if (message.EndsWith("."))
{ {
message.Substring(0, message.Length - 1); message.Substring(0, message.Length - 1);
} }
SendNotification(player, $"~r~Fehler:~n~~s~{message}"); SendNotification(player, $"~r~Fehler:~n~~s~{message}", flashing);
} }
/// <summary> /// <summary>
/// Sendet eine Benachrichtigung an alle Spieler /// Sendet eine Benachrichtigung an alle Spieler
/// </summary> /// </summary>
/// <param name="message">Die Nachricht, die dem Spieler als Benachrichtigung zugestellt werden soll</param> /// <param name="message">Die Nachricht, die dem Spieler als Benachrichtigung zugestellt werden soll</param>
public static void SendServerNotification(string message) => NAPI.Pools.GetAllPlayers().ForEach(player => SendNotification(player, message)); public static void SendServerNotification(string message, bool flashing = true) => NAPI.Pools.GetAllPlayers().ForEach(player => SendNotification(player, message, flashing));
/// <summary> /// <summary>
/// Sendet eine Benachrichtigung an die Mitglieder einer Fraktion /// Sendet eine Benachrichtigung an die Mitglieder einer Fraktion
/// </summary> /// </summary>
/// <param name="faction">Die Fraktion, deren Mitglieder diese Benachrichtigung erhalten soll</param> /// <param name="faction">Die Fraktion, deren Mitglieder diese Benachrichtigung erhalten soll</param>
/// <param name="message">Die Nachricht, die den Mitgliedern als Benachrichtigung zugestellt werden soll</param> /// <param name="message">Die Nachricht, die den Mitgliedern als Benachrichtigung zugestellt werden soll</param>
public static void SendFactionNotification(Faction faction, string message) => SendFactionNotification(new List<Faction>() { faction }, message); public static void SendFactionNotification(Faction faction, string message, bool flashing = true) => SendFactionNotification(new List<Faction>() { faction }, message, flashing);
/// <summary> /// <summary>
/// Sendet eine Benachrichtigung an die Mitglieder mehrerer Fraktionen /// Sendet eine Benachrichtigung an die Mitglieder mehrerer Fraktionen
/// </summary> /// </summary>
/// <param name="factions">Die Liste an Fraktionen, deren Mitglieder diese Benachrichtigung erhalten sollen</param> /// <param name="factions">Die Liste an Fraktionen, deren Mitglieder diese Benachrichtigung erhalten sollen</param>
/// <param name="message">Die Nachricht, die den Mitgliedern als Benachrichtigung zugestellt werden soll</param> /// <param name="message">Die Nachricht, die den Mitgliedern als Benachrichtigung zugestellt werden soll</param>
public static void SendFactionNotification(List<Faction> factions, string message) public static void SendFactionNotification(List<Faction> factions, string message, bool flashing = true)
{ {
foreach (Player player in NAPI.Pools.GetAllPlayers()) foreach (Player player in NAPI.Pools.GetAllPlayers())
{ {
@@ -74,7 +74,7 @@ namespace ReallifeGamemode.Server.Services
if (userFaction != null && factions.Find(faction => faction.Id == userFaction.Id) != null) if (userFaction != null && factions.Find(faction => faction.Id == userFaction.Id) != null)
{ {
SendNotification(player, message); SendNotification(player, message, flashing);
} }
} }
} }
@@ -83,30 +83,30 @@ namespace ReallifeGamemode.Server.Services
/// Sendet eine Nachricht an die Mitglieder der Strafverfolgungsbehörden /// Sendet eine Nachricht an die Mitglieder der Strafverfolgungsbehörden
/// </summary> /// </summary>
/// <param name="message">Die Nachricht, die den Beamten als Benachrichtigung zugestellt werden soll</param> /// <param name="message">Die Nachricht, die den Beamten als Benachrichtigung zugestellt werden soll</param>
public static void SendPolicingNotification(string message) => SendFactionNotificationByFactionIds(new List<int>() { 1, 3 }, $"!{{#8181E9}}HQ-Meldung:~n~~s~{message}"); public static void SendPolicingNotification(string message, bool flashing = true) => SendFactionNotificationByFactionIds(new List<int>() { 1, 3 }, $"!{{#8181E9}}HQ-Meldung:~n~~s~{message}", flashing);
/// <summary> /// <summary>
/// Sendet eine Benachrichtigung an alle Spieler mit einem bestimmten Admin-Level /// Sendet eine Benachrichtigung an alle Spieler mit einem bestimmten Admin-Level
/// </summary> /// </summary>
/// <param name="minLevel">Das Admin-Level, dass für den Erhalt dieser Benachrichtigung erforderlich ist</param> /// <param name="minLevel">Das Admin-Level, dass für den Erhalt dieser Benachrichtigung erforderlich ist</param>
/// <param name="message">Die Nachricht, die den Spielern als Benachrichtigung zugestellt werden soll</param> /// <param name="message">Die Nachricht, die den Spielern als Benachrichtigung zugestellt werden soll</param>
public static void SendAdminLevelNotification(AdminLevel minLevel, string message) public static void SendAdminLevelNotification(AdminLevel minLevel, string message, bool flashing = true)
{ {
NAPI.Pools.GetAllPlayers() NAPI.Pools.GetAllPlayers()
.Where(player => player.IsLoggedIn()) .Where(player => player.IsLoggedIn())
.Where(player => player.GetUser().IsAdmin(minLevel)).ToList() .Where(player => player.GetUser().IsAdmin(minLevel)).ToList()
.ForEach(player => SendNotification(player, message)); .ForEach(player => SendNotification(player, message, flashing));
} }
/// <summary> /// <summary>
/// Sendet eine Benachrichtigung an alle Spieler, die sich im T-Support befinden /// Sendet eine Benachrichtigung an alle Spieler, die sich im T-Support befinden
/// </summary> /// </summary>
/// <param name="message">Die Nachricht, die den Spielern als Benachrichtigung zugestellt werden soll</param> /// <param name="message">Die Nachricht, die den Spielern als Benachrichtigung zugestellt werden soll</param>
public static void SendDutyTeamMemberNotification(string message) public static void SendDutyTeamMemberNotification(string message, bool flashing = true)
{ {
NAPI.Pools.GetAllPlayers() NAPI.Pools.GetAllPlayers()
.Where(player => player.IsAdminDuty()).ToList() .Where(player => player.IsAdminDuty()).ToList()
.ForEach(player => SendNotification(player, message)); .ForEach(player => SendNotification(player, message, flashing));
} }
/// <summary> /// <summary>
@@ -115,11 +115,11 @@ namespace ReallifeGamemode.Server.Services
/// <param name="position">Position, von der die Distanz ermittelt wird</param> /// <param name="position">Position, von der die Distanz ermittelt wird</param>
/// <param name="range">Distanz, bis zu welcher Spieler benachrichtigt werden</param> /// <param name="range">Distanz, bis zu welcher Spieler benachrichtigt werden</param>
/// <param name="message">Die Nachricht, die dem Spieler als Benachrichtigung zugestellt werden soll</param> /// <param name="message">Die Nachricht, die dem Spieler als Benachrichtigung zugestellt werden soll</param>
internal static void SendRangeNotification(Vector3 position, int range, string message) internal static void SendRangeNotification(Vector3 position, int range, string message, bool flashing = true)
{ {
NAPI.Pools.GetAllPlayers() NAPI.Pools.GetAllPlayers()
.Where(player => player.Position.DistanceTo(position) <= range).ToList() .Where(player => player.Position.DistanceTo(position) <= range).ToList()
.ForEach(player => SendNotification(player, message)); .ForEach(player => SendNotification(player, message, flashing));
} }
/// <summary> /// <summary>
@@ -127,11 +127,11 @@ namespace ReallifeGamemode.Server.Services
/// </summary> /// </summary>
/// <param name="group">Die Gruppe, deren Mitglieder diese Benachrichtigung erhalten soll</param> /// <param name="group">Die Gruppe, deren Mitglieder diese Benachrichtigung erhalten soll</param>
/// <param name="message">Die Nachricht, die den Mitgliedern als Benachrichtigung zugestellt werden soll</param> /// <param name="message">Die Nachricht, die den Mitgliedern als Benachrichtigung zugestellt werden soll</param>
public static void SendGroupNotification(Group group, string message) public static void SendGroupNotification(Group group, string message, bool flashing = true)
{ {
NAPI.Pools.GetAllPlayers() NAPI.Pools.GetAllPlayers()
.Where(player => player.GetUser().Group.Id == group.Id).ToList() .Where(player => player.GetUser().Group.Id == group.Id).ToList()
.ForEach(player => SendNotification(player, $"!{{FF8080}}Gruppe:~n~~s~{message}")); .ForEach(player => SendNotification(player, $"!{{FF8080}}Gruppe:~n~~s~{message}", flashing));
} }
/// <summary> /// <summary>
@@ -139,13 +139,13 @@ namespace ReallifeGamemode.Server.Services
/// </summary> /// </summary>
/// <param name="job">Der Beruf, dessen Arbeiter diese Benachrichtigung erhalten soll</param> /// <param name="job">Der Beruf, dessen Arbeiter diese Benachrichtigung erhalten soll</param>
/// <param name="message">Die Nachricht, die den Mitgliedern als Benachrichtigung zugestellt werden soll</param> /// <param name="message">Die Nachricht, die den Mitgliedern als Benachrichtigung zugestellt werden soll</param>
public static void SendJobNotification(JobBase job, string message) => job.GetUsersInJob().ForEach(player => SendNotification(player, message)); public static void SendJobNotification(JobBase job, string message, bool flashing = true) => job.GetUsersInJob().ForEach(player => SendNotification(player, message, flashing));
internal static void SendFactionNotificationByFactionIds(List<int> factionIds, string message) internal static void SendFactionNotificationByFactionIds(List<int> factionIds, string message, bool flashing = true)
{ {
using (var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
SendFactionNotification(dbContext.Factions.Where(faction => factionIds.Contains(faction.Id)).ToList(), message); SendFactionNotification(dbContext.Factions.Where(faction => factionIds.Contains(faction.Id)).ToList(), message, flashing);
} }
} }
} }