using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Models; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Managers; namespace ReallifeGamemode.Server.Inventory.Items { internal class Apfel : ConsumableItem { public override int Id => 101; public override string Name => "Apfel"; public override string Description => "Ein Apfel."; public override int Gewicht => 200; public override string Einheit => "g"; public override int HpAmount => 10; public override uint Object => 2240524752; public override int Price => 50; public override float Cooldown => 60000; public override void Consume(Player player, User user, DatabaseContext databaseContext) { int amountToAdd = HpAmount; if (player.Health + amountToAdd > 100) { amountToAdd = 100 - player.Health; } player.SafeSetHealth(player.Health + amountToAdd); player.SendNotification("Du hast einen ~y~" + Name + " ~s~gegessen.", false); } } }