using GTANetworkAPI; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Models; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Managers; /** * @overview Life of German Reallife - Inventory Items Cheeseburger (Cheeseburger.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace ReallifeGamemode.Server.Inventory.Items { public class Cheeseburger : ConsumableItem { public override int Id => 103; public override string Name => "Cheeseburger"; public override string Description => "Extra käsig."; public override int Gewicht => 120; public override string Einheit => "g"; public override int HpAmount => 20; public override uint Object => 2240524752; public override int Price => 100; public override float Cooldown => 120000; public override void Consume(Player player, User user, DatabaseContext databaseContext) { int amountToAdd = HpAmount; if (player.Health + amountToAdd > 100) { amountToAdd = 100 - player.Health; } player.SafeSetHealth(player.Health + amountToAdd); player.SendNotification("Du hast einen ~y~" + Name + " ~s~gegessen.", false); } } }