using System; using System.Collections.Generic; using System.Text; namespace ReallifeGamemode.Server.Inventory.Items { class Apfel : FoodItem { public override int Id => 101; public override string Name => "Apfel"; public override string Description => "Ein Apfel"; public override int Gewicht => 10; public override string Einheit => "g"; public override int HpAmount => 10; public override uint Object => 2240524752; public override int Price => 20; } }