using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; /** * @overview Life of German Reallife - Event Login (Login.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Events { class Disconnect : Script { [ServerEvent(Event.PlayerDisconnected)] public void OnPlayerDisconnected(Client player) { player.SetData("isLoggedIn", false); } } }