using GTANetworkAPI; using reallife_gamemode.Server.Entities; using reallife_gamemode.Server.Extensions; using reallife_gamemode.Server.Inventory.Interfaces; using reallife_gamemode.Server.Managers; using System; using System.Collections.Generic; using System.Text; namespace reallife_gamemode.Server.Inventory.Items { public abstract class FoodItem : IUsableItem { public abstract int HpAmount { get; } public void Use(UserItem uItem, Client player) { player.Health += HpAmount; player.SendChatMessage("Du hast einen ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~gegessen."); InventoryManager.RemoveUserItem(player.GetUser(), uItem); } } }