using GTANetworkAPI; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ReallifeGamemode.Database.Entities { public abstract class ServerVehicle { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public VehicleHash Model { get; set; } public float PositionX { get; set; } public float PositionY { get; set; } public float PositionZ { get; set; } public float Heading { get; set; } [StringLength(8)] public string NumberPlate { get; set; } public int PrimaryColor { get; set; } public int SecondaryColor { get; set; } public bool Locked { get; set; } public bool Active { get; set; } public float DistanceDriven { get; set; } public float TankAmount { get; set; } public int Livery { get; set; } [NotMapped] public Vector3 Position => new Vector3(PositionX, PositionY, PositionZ); public new virtual string ToString() { return $"{Model}"; } } }